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    SU models of George Hart's geometric sculptures

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    • G Offline
      guzman tierno
      last edited by

      Here's another one
      "Anorexic Cube"

      and a variation of the bathysphere, with holes,

      Ideas, renderings, modification are alwawys wellcome ...


      anorexic-cube.jpg


      bathysphere-with-holes.jpg


      anorexic cube.skp


      bathysphere-with-holes.skp

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      • T Offline
        tim
        last edited by

        You might enjoy making models of some of Bathsheba's work too -http://www.bathsheba.com.

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        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          Renders not as slick as others by with spirit!


          temp01.PNG

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          • G Offline
            guzman tierno
            last edited by

            @tim said:

            You might enjoy making models of some of Bathsheba's work too -http://www.bathsheba.com.

            Thanks,

            that's actually interesting,

            (some of the sculptures are pretty similar,
            for instance: [url=http://www.georgehart.com/sculpture/mermaids-delight.html:3a22axhl]Hart[/url:3a22axhl], [url=http://www.bathsheba.com/sculpt/quintrino/:3a22axhl]Bathsheba[/url:3a22axhl])

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            • G Offline
              guzman tierno
              last edited by

              @honoluludesktop said:

              Renders not as slick as others by with spirit!

              Nice πŸ˜„ !!

              spirit is important,
              thank you,

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              • R Offline
                Ross Macintosh
                last edited by

                Very cool models & renders!

                I had fun playing with the 'anorexic cube' one. Attached is a Podium render postprocessed by adding noise, texture & sharpening. In the model itself I had beveled all the edges of the shapes but I doubt that shows up in this render.

                Regards, Ross


                boomerang-ross.jpg

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                • G Offline
                  guzman tierno
                  last edited by

                  @ross macintosh said:

                  I had fun playing with the 'anorexic cube' one. Attached is a Podium render postprocessed by adding noise, texture & sharpening.

                  That's really cool Ross ! πŸ˜› πŸ˜› πŸ˜›

                  @ross macintosh said:

                  In the model itself I had beveled all the edges of the shapes but I doubt that shows up in this render.

                  It does, it shows up in the render,
                  I should have smoothened the edges, thanks,

                  I really like also the holes in the components, it becomes more dynamic,

                  nice work,

                  regards, guzman.

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                  • G Offline
                    guzman tierno
                    last edited by

                    @unknownuser said:

                    Seems curious that you don't know TopMod

                    I actually didnt know it. Thank you.

                    @unknownuser said:

                    It's the crazzy must prog that I have never seen! 😎

                    It actually looks really impressive, I'm downloading it and I'll be soon
                    experimenting.

                    I have to say however that I enjoy drawing structures in SU, I think its fun and it gives you the possibility to understand what you do. I'll be back on this after using TopMod.

                    Thanks for the interesting links,
                    guzman

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                    • pilouP Offline
                      pilou
                      last edited by

                      Seems curious that you don't know TopMod
                      Maybe this can help you πŸ˜‰
                      See the gallery for intricated form πŸ˜‰
                      This one for example πŸ˜‰
                      It's the crazzy must prog that I have never seen! 😎
                      Just export in OBJ then OBJ to a format that be used by SU (3ds...)(Anim8or for example)
                      Of course you can use it for any deviant Art or architectures!

                      http://www.pushpullbar.com/forums/attachment.php?attachmentid=33304&stc=1&d=1189440701

                      http://www.pushpullbar.com/forums/attachment.php?attachmentid=33305&stc=1&d=1189441524


                      topmod.jpg


                      etoile.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        @unknownuser said:

                        I have to say however that I enjoy drawing structures in SU, I think its fun and it gives you the possibility to understand what you do.

                        Both are crazy and very well complementary! πŸ˜‰
                        TopMod permit to create topologic surfaces that will be very difficult to make with another progs!
                        A little training is also necessary πŸ˜‰
                        Use it only for modeling not for rendering or texturing! (here imported in Zbrush)
                        Have fun with it! (you can click for zoom) β˜€top02.jpgtop01.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • G Offline
                          guzman tierno
                          last edited by

                          @unknownuser said:

                          TopMod permit to create topologic surfaces that will be very difficult to make with another progs!

                          Topological surfaces was actually my field of interest ...
                          So

                          merci beacoup Pilou !!! πŸ˜„

                          Edit:
                          I've been using TopMod (or trying to use it) for one hour or so. My impressions:

                          • Too buggy, crashes really too much
                          • Difficult to use (It took me a lot of time to understand the user interface and how the commands work)
                          • Too difficult to obtain what you want (you end up making what the program wants, that's how I felt)
                          • I dont understand how they choose the commands, they seem to me too random
                            It has of course some new ideas, but needs to be improved a lot imo.
                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            Durant Hapke
                            last edited by

                            Mad math GT,

                            Rocking bring that.

                            What a bunch or rock star models... Not sure that my bubble noggin can cope with such complexites at this hour...

                            But, I would have to, well, I will have to get down on this a bit later.

                            Time for a morning pour.

                            Durant "You mean I bend this over?" Hapke

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                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              I've been using TopMod (or trying to use it) for one hour or so

                              Yes it's not intuitive like SU πŸ˜‰
                              A big training is necessary before make that you want! πŸ€“

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • G Offline
                                guzman tierno
                                last edited by

                                Back to the topic,

                                Here's one more,
                                this one it's only inspired by Hart's sculptures
                                but I invented it. "Giraffe".
                                whatever you want to say about or do with them is greatly appreciated.

                                (I attached also a variation of "Knot Structured", I changed the colors to make it a bit more similar to the original).

                                As usual: images and skp files ...


                                giraffe2.jpg


                                giraffe.jpg


                                knot-structured2.jpg


                                giraffe2.skp


                                giraffe.skp


                                knot structured.skp

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                                • H Offline
                                  HFM
                                  last edited by

                                  Love your models Guzman, hope you don't mind πŸ˜„

                                  [attachment=0:1smwlc0g]<!-- ia0 -->001.jpg<!-- ia0 -->[/attachment:1smwlc0g]

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                                  • G Offline
                                    guzman tierno
                                    last edited by

                                    @hfm said:

                                    hope you don't mind πŸ˜„

                                    Really cool, I like it

                                    I didnt recognize it when I first saw it,
                                    nice work HFM.

                                    What did you use to render it ?

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                                    • H Offline
                                      HFM
                                      last edited by

                                      Hypershot πŸ˜„

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                                      • ArcA Offline
                                        Arc
                                        last edited by

                                        Thank you Pilou and guzman.
                                        I have played Topmod all day, it's very cool stuff, and I rendered in hypershot.

                                        http://1.bp.blogspot.com/_xcjlegqdIuM/SUpGnI-cNnI/AAAAAAAAAMk/t5wuEGd0DTA/s320/untitled.84.jpg

                                        http://2.bp.blogspot.com/_xcjlegqdIuM/SUpErrPrnKI/AAAAAAAAAMU/wGnlV_fCjlg/s320/untitled.86.jpg

                                        http://1.bp.blogspot.com/_xcjlegqdIuM/SUpEg73tUyI/AAAAAAAAAMM/SIhrdfLycUg/s320/untitled.89.jpg

                                        http://3.bp.blogspot.com/_xcjlegqdIuM/SUpEGgXIGCI/AAAAAAAAAL8/WdMxMNV8ZtA/s320/untitled.94.jpg

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                                        • G Offline
                                          guzman tierno
                                          last edited by

                                          Cool stuff, Arc

                                          after seeing your drawings I decided I'm gonna have to give TopMod another try,
                                          thanks for sharing.

                                          guzman.

                                          1 Reply Last reply Reply Quote 0
                                          • G Offline
                                            guzman tierno
                                            last edited by

                                            If there is anybody interested in modelling geometric sculptures, I wrote I brief tutorial that illustrates one of the possible methods to obtain this kind of models.

                                            First. Choose a somewhat symmetrical polihedron as a basis for your model.
                                            For instance: Platonic, Archimedean and Catalan Solids they all work fine.
                                            They're quite easy to draw but you may of course download them from the 3DWH.
                                            (Interestingly engough all those solids can be modelled without ever having to type in any measures for sides or angles! Sketchup is so powerful).

                                            In this brief tutorial I'm going to choose the Truncated Icosahedron, that is:
                                            the soccer ball:

                                            http://upload.wikimedia.org/wikipedia/commons/7/7d/Trunc-icosa.jpg

                                            Second. Choose two or more edges of your polyhedron. It is easier for the subsequent steps if the edges you choose are coplanar (that is, there is a plane that contains them all) but you can also choose non-coplanar edges.
                                            In this example I'm going to choose the edges shown in the image:

                                            Trunc-icosa.jpg

                                            Three. Create something that connects the edges you've choosen.
                                            If you want a nice result, it is better to draw something symmetrical. In this example, we have to connect three edges, so I've drawn a component with three-fold simmetry.

                                            Trunc-icosa2.jpg

                                            Four. Copy the component that connects the edges in all possible positions,
                                            until you've covered every edge of the polyhedron.
                                            You may now want to modify the connecting component to avoid collisions.
                                            Then erase the polyhedron and just keep the connecting components (skp file attached):

                                            cagework_2.jpg


                                            cagework_2.skp

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