SU models of George Hart's geometric sculptures
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Cagework, rendered in Artlantis, which is not really meant for this kind of thing, but...
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Great thread! Thanks guzman, I love this stuff.
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@rustyshack said:
Cagework, rendered in Artlantis, which is not really meant for this kind of thing
Thanks, nice work,
btw what is Artlantis meant for ?ehaflett, thanks, it's fun to share ...
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Hypershot makes a nice job of rendering these.
This is just a preview - so a few artifacts -
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@solo said:
seems to be cropped to 500 pixels?
This is getting really exciting and fun,
really nice Solo !!I really like the light, seems the one in some of the renderings of your villages
did you improve my pencils ? they look much nicer than the ones I drew
yes, it's cropped, but in these cases I use "view image" from firefox menu
to see the whole image, so no big problem -
thanks, I used Vue and just changed the textures and softened the edges.
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you mean "soften/smooth edges" or some ruby ?
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So far ...
(click to enlarge images)Solo - Bathysphere
RustyShack - Cagework 1
Cosycat - Cagework 1
Solo - Pencils
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Here's another one
"Anorexic Cube"and a variation of the bathysphere, with holes,
Ideas, renderings, modification are alwawys wellcome ...
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You might enjoy making models of some of Bathsheba's work too -http://www.bathsheba.com.
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Renders not as slick as others by with spirit!
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@tim said:
You might enjoy making models of some of Bathsheba's work too -http://www.bathsheba.com.
Thanks,
that's actually interesting,
(some of the sculptures are pretty similar,
for instance: [url=http://www.georgehart.com/sculpture/mermaids-delight.html:3a22axhl]Hart[/url:3a22axhl], [url=http://www.bathsheba.com/sculpt/quintrino/:3a22axhl]Bathsheba[/url:3a22axhl]) -
@honoluludesktop said:
Renders not as slick as others by with spirit!
Nice !!
spirit is important,
thank you, -
Very cool models & renders!
I had fun playing with the 'anorexic cube' one. Attached is a Podium render postprocessed by adding noise, texture & sharpening. In the model itself I had beveled all the edges of the shapes but I doubt that shows up in this render.
Regards, Ross
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@ross macintosh said:
I had fun playing with the 'anorexic cube' one. Attached is a Podium render postprocessed by adding noise, texture & sharpening.
That's really cool Ross !
@ross macintosh said:
In the model itself I had beveled all the edges of the shapes but I doubt that shows up in this render.
It does, it shows up in the render,
I should have smoothened the edges, thanks,I really like also the holes in the components, it becomes more dynamic,
nice work,
regards, guzman.
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@unknownuser said:
Seems curious that you don't know TopMod
I actually didnt know it. Thank you.
@unknownuser said:
It's the crazzy must prog that I have never seen!
It actually looks really impressive, I'm downloading it and I'll be soon
experimenting.I have to say however that I enjoy drawing structures in SU, I think its fun and it gives you the possibility to understand what you do. I'll be back on this after using TopMod.
Thanks for the interesting links,
guzman -
Seems curious that you don't know TopMod
Maybe this can help you
See the gallery for intricated form
This one for example
It's the crazzy must prog that I have never seen!
Just export in OBJ then OBJ to a format that be used by SU (3ds...)(Anim8or for example)
Of course you can use it for any deviant Art or architectures!
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