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    Overly dark renders, and etcetera

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    • B Offline
      BTM
      last edited by

      My first post:
      a couple renders with Kerkythea:
      skull2.jpg
      skull1.jpg
      These are renders of a skull I made with the subdivide.rb tool.

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      • B Offline
        BTM
        last edited by

        Here's some in-SU pictures of one of my favourite "terrains" I made a while back:
        lava terrain.jpg
        lava terrain1.jpg
        lava terrain2.jpg

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        • R Offline
          remus
          last edited by

          Cool stuff BTM.

          Do you model for a game mod?

          http://remusrendering.wordpress.com/

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          • X Offline
            xrok1
            last edited by

            you really need to turn down the brightness of you monitor or something. 😐

            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • B Offline
              BTM
              last edited by

              @remus said:

              Cool stuff BTM.

              Do you model for a game mod?

              No... Fun. πŸ˜†
              ...although, I have thought about purchasing the Unity game engine.

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              • B Offline
                BTM
                last edited by

                long time since my last post here...

                Old and new renders, and a WIP.
                1.jpg
                2.jpg
                helicoptercrash1.jpg
                -–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–

                Note; Images are dark, if your display is dark, you may have a hard time seeing them. πŸ˜„
                -–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–

                WIP- unnamed so far
                robot3.jpg
                robot1.jpg
                robot2.jpg
                robot4.jpg
                a more futuristic take on it...
                I will probably change the legs so it walks, replace the hydraulics with joints, add upper leg, and and take out the wheels. also, add some details to the shell.
                Haven't bothered to render current progress, just trying to see what setting it appears best in.

                Any advice, opinions or ideas would be appreciated. Especially if you have ideas for joints. πŸ˜„

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                • B Offline
                  BTM
                  last edited by

                  More stuff, including old/ new renders, and progress i did on that robot thing. Forgot about it for a while. 😳

                  Oh, and a sketchyphysics game: http://sketchup.google.com:80/3dwarehouse/download?mid=bfd21efedcc2b867ffa95f224611fcb6&rtyp=s7&fn=HELI+attack2&ctyp=sm&ts=1238807705000
                  You fly a helicopter.
                  A/D=turn
                  W/S=thrust
                  left/right=roll
                  up/down=tilt (forwards, backwards)
                  R/F=tilt gun (can't see, unless shooting)
                  spacebar=shoot
                  Other than that, the game should be self explanatory.

                  (Render from old progress I didn't post before)
                  (scene from that halo-style model I posted earlier. Didn't turn out too well... Pretty  ugly, don't know why I'm posting it...)
                  Hall.jpg
                  map4.jpg
                  map1.jpg
                  Lightroom.jpg
                  lightroom2.jpg
                  robot-final4.jpg
                  ...As you can see, It's possible to save bandwidth (that's what it's called, right?) by hosting models/ examples on the 3D warehouse, than adding the download link. πŸ˜† I just figured that out a little while ago.

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                  • S Offline
                    sojourner
                    last edited by

                    Hi BTM,
                    From what I can see, those look great, but damn, I have my LCD set to max brightness and most of your images are still too dark to see. 😐

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                    • R Offline
                      remus
                      last edited by

                      Another vote for turning down your monitors brightness, no point hiding those beautiful models behind a veil of darkness πŸ˜‰

                      http://remusrendering.wordpress.com/

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                      • X Offline
                        xrok1
                        last edited by

                        nice model! and a lot better lighting.

                        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • B Offline
                          BTM
                          last edited by

                          Renders of speed-modeling entry:
                          Steampunk1.jpg
                          steampunk2.jpg

                          ... Probably too dark again. I've gotta turn down my monitor's brightness for renders or something.
                          Also: How is this thread still only on one page? Look at the scroll bar! πŸ˜†

                          Here's a less dark render. Any better/worse?
                          steampunk3.jpg

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                          • B Offline
                            BTM
                            last edited by

                            I tried to make a non-dark render. Any better/worse? (also updated last post to tell difference)
                            OLD...
                            NEW...

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                            • O Offline
                              oalexis
                              last edited by

                              i concur much better lighting on the second one πŸ˜„

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                              • tinanneT Offline
                                tinanne
                                last edited by

                                Oh wow, much better! The second one looks great!

                                Executive Director : American Society of Architectural Illustrators
                                AIP 30 Competition opens soon. ASAI.org

                                Architectural Rendering

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  I sure hope you don't mind...
                                  Just took your first render through a quick tonemapping adjustment in Adobe Lightroom...

                                  Not sure if your screen is adjusted to some games or alike, but they seem really dark...
                                  Next time you render, you should try and increase the exposure settings a bit... πŸ˜‰


                                  Steampunk1-2.jpg

                                  Cheers
                                  Kim Frederik

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                                  • B Offline
                                    BTM
                                    last edited by

                                    Thanks for the advice πŸ‘
                                    I was going for a bit of a nighttime look in the first 2 renders, and although they aren't too dark for me, I did intend them to be a bit dark. My 3rd one looks more like someone just turned the lights on.

                                    Frederick: πŸ‘ . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
                                    (I use KT)

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                                    • boofredlayB Offline
                                      boofredlay
                                      last edited by

                                      Great renders.
                                      However, let me quote a line from those pesky Competition rules πŸ˜„

                                      @unknownuser said:

                                      -Sketchup output only (and as much as i know you love rendering your models, it would be appreciated if you could hold of posting them in the gallery until after the comp.)

                                      http://www.coroflot.com/boofredlay

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                                      • B Offline
                                        BTM
                                        last edited by

                                        Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

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                                        • FrederikF Offline
                                          Frederik
                                          last edited by

                                          @unknownuser said:

                                          Frederick: πŸ‘ . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
                                          (I use KT)

                                          Volume lightning and soft shadows is a bad mix... πŸ˜‰
                                          Which also makes sence, since KT is a GI render application... πŸ˜‰
                                          Only use one of them at a time... Never together... πŸ˜‰

                                          click Settings > Scene...
                                          You'll now see a window with 3 tabs... (Lights, Cameras and Global Settings)
                                          Select the Global Settings tab...
                                          In the Ambient & Volume Lightning field, you need to check that Volume Lightning is ticked...
                                          In the Global Fog field you just need to adjust the Scatter settings... (you may start with .05 or .1)

                                          You can find a small scene here, which you can use to play with... πŸ˜‰

                                          Please note! ❗ Volume lightning will increase your render time significantly... 😐

                                          If you don't like longer render times, you can make Gods Ray in post pro...

                                          Cheers
                                          Kim Frederik

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                                          • boofredlayB Offline
                                            boofredlay
                                            last edited by

                                            @unknownuser said:

                                            Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

                                            Correct.

                                            http://www.coroflot.com/boofredlay

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