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    Overly dark renders, and etcetera

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    • B Offline
      BTM
      last edited by

      @cam72cam said:

      upload in different parts and show were to put it together

      At the moment, file size isn't the problem... i think. Whenever I try to upload it to the warehouse, it says that the action is invalid, or something on the lines of that. I will try your suggestion though. (I've already got it separated into layers anyways, so it should be easy enough)

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      • B Offline
        BTM
        last edited by

        My first post:
        a couple renders with Kerkythea:
        skull2.jpg
        skull1.jpg
        These are renders of a skull I made with the subdivide.rb tool.

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        • B Offline
          BTM
          last edited by

          Here's some in-SU pictures of one of my favourite "terrains" I made a while back:
          lava terrain.jpg
          lava terrain1.jpg
          lava terrain2.jpg

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          • R Offline
            remus
            last edited by

            Cool stuff BTM.

            Do you model for a game mod?

            http://remusrendering.wordpress.com/

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            • X Offline
              xrok1
              last edited by

              you really need to turn down the brightness of you monitor or something. 😐

              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • B Offline
                BTM
                last edited by

                @remus said:

                Cool stuff BTM.

                Do you model for a game mod?

                No... Fun. πŸ˜†
                ...although, I have thought about purchasing the Unity game engine.

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                • B Offline
                  BTM
                  last edited by

                  long time since my last post here...

                  Old and new renders, and a WIP.
                  1.jpg
                  2.jpg
                  helicoptercrash1.jpg
                  -–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–

                  Note; Images are dark, if your display is dark, you may have a hard time seeing them. πŸ˜„
                  -–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–

                  WIP- unnamed so far
                  robot3.jpg
                  robot1.jpg
                  robot2.jpg
                  robot4.jpg
                  a more futuristic take on it...
                  I will probably change the legs so it walks, replace the hydraulics with joints, add upper leg, and and take out the wheels. also, add some details to the shell.
                  Haven't bothered to render current progress, just trying to see what setting it appears best in.

                  Any advice, opinions or ideas would be appreciated. Especially if you have ideas for joints. πŸ˜„

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                  • B Offline
                    BTM
                    last edited by

                    More stuff, including old/ new renders, and progress i did on that robot thing. Forgot about it for a while. 😳

                    Oh, and a sketchyphysics game: http://sketchup.google.com:80/3dwarehouse/download?mid=bfd21efedcc2b867ffa95f224611fcb6&rtyp=s7&fn=HELI+attack2&ctyp=sm&ts=1238807705000
                    You fly a helicopter.
                    A/D=turn
                    W/S=thrust
                    left/right=roll
                    up/down=tilt (forwards, backwards)
                    R/F=tilt gun (can't see, unless shooting)
                    spacebar=shoot
                    Other than that, the game should be self explanatory.

                    (Render from old progress I didn't post before)
                    (scene from that halo-style model I posted earlier. Didn't turn out too well... Pretty  ugly, don't know why I'm posting it...)
                    Hall.jpg
                    map4.jpg
                    map1.jpg
                    Lightroom.jpg
                    lightroom2.jpg
                    robot-final4.jpg
                    ...As you can see, It's possible to save bandwidth (that's what it's called, right?) by hosting models/ examples on the 3D warehouse, than adding the download link. πŸ˜† I just figured that out a little while ago.

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                    • S Offline
                      sojourner
                      last edited by

                      Hi BTM,
                      From what I can see, those look great, but damn, I have my LCD set to max brightness and most of your images are still too dark to see. 😐

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                      • R Offline
                        remus
                        last edited by

                        Another vote for turning down your monitors brightness, no point hiding those beautiful models behind a veil of darkness πŸ˜‰

                        http://remusrendering.wordpress.com/

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                        • X Offline
                          xrok1
                          last edited by

                          nice model! and a lot better lighting.

                          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • B Offline
                            BTM
                            last edited by

                            Renders of speed-modeling entry:
                            Steampunk1.jpg
                            steampunk2.jpg

                            ... Probably too dark again. I've gotta turn down my monitor's brightness for renders or something.
                            Also: How is this thread still only on one page? Look at the scroll bar! πŸ˜†

                            Here's a less dark render. Any better/worse?
                            steampunk3.jpg

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                            • B Offline
                              BTM
                              last edited by

                              I tried to make a non-dark render. Any better/worse? (also updated last post to tell difference)
                              OLD...
                              NEW...

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                              • O Offline
                                oalexis
                                last edited by

                                i concur much better lighting on the second one πŸ˜„

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                                • tinanneT Offline
                                  tinanne
                                  last edited by

                                  Oh wow, much better! The second one looks great!

                                  Executive Director : American Society of Architectural Illustrators
                                  AIP 30 Competition opens soon. ASAI.org

                                  Architectural Rendering

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                                  • FrederikF Offline
                                    Frederik
                                    last edited by

                                    I sure hope you don't mind...
                                    Just took your first render through a quick tonemapping adjustment in Adobe Lightroom...

                                    Not sure if your screen is adjusted to some games or alike, but they seem really dark...
                                    Next time you render, you should try and increase the exposure settings a bit... πŸ˜‰


                                    Steampunk1-2.jpg

                                    Cheers
                                    Kim Frederik

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                                    • B Offline
                                      BTM
                                      last edited by

                                      Thanks for the advice πŸ‘
                                      I was going for a bit of a nighttime look in the first 2 renders, and although they aren't too dark for me, I did intend them to be a bit dark. My 3rd one looks more like someone just turned the lights on.

                                      Frederick: πŸ‘ . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
                                      (I use KT)

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                                      • boofredlayB Offline
                                        boofredlay
                                        last edited by

                                        Great renders.
                                        However, let me quote a line from those pesky Competition rules πŸ˜„

                                        @unknownuser said:

                                        -Sketchup output only (and as much as i know you love rendering your models, it would be appreciated if you could hold of posting them in the gallery until after the comp.)

                                        http://www.coroflot.com/boofredlay

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                                        • B Offline
                                          BTM
                                          last edited by

                                          Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

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                                          • FrederikF Offline
                                            Frederik
                                            last edited by

                                            @unknownuser said:

                                            Frederick: πŸ‘ . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
                                            (I use KT)

                                            Volume lightning and soft shadows is a bad mix... πŸ˜‰
                                            Which also makes sence, since KT is a GI render application... πŸ˜‰
                                            Only use one of them at a time... Never together... πŸ˜‰

                                            click Settings > Scene...
                                            You'll now see a window with 3 tabs... (Lights, Cameras and Global Settings)
                                            Select the Global Settings tab...
                                            In the Ambient & Volume Lightning field, you need to check that Volume Lightning is ticked...
                                            In the Global Fog field you just need to adjust the Scatter settings... (you may start with .05 or .1)

                                            You can find a small scene here, which you can use to play with... πŸ˜‰

                                            Please note! ❗ Volume lightning will increase your render time significantly... 😐

                                            If you don't like longer render times, you can make Gods Ray in post pro...

                                            Cheers
                                            Kim Frederik

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