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    Barn WIP

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    sketchup
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    • M Offline
      Mannie
      last edited by

      with straight planks i can do it now πŸ˜‰


      barn-11.jpg

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      • GaieusG Offline
        Gaieus
        last edited by

        I think an easier way is to use the follow me tool.

        Attached is a file. When you open it,

        1. click on the surface of the circle with the Select tool (note that I exploded the circle to get the pieces to be faceded instead of softened but it could have been done by lowering the softening angle as well)
        2. then click on the face of the piece with the Follow me tool
          If you still want to assemble it from pieces, now turn one of them into a component, delete the rest and do the radial array with this component (they will obviously fit nicely).

        Barrel.skp

        Gai...

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        • M Offline
          Mannie
          last edited by

          Thanks that is easier indeed, however i learned both ways now so that is allways a good thing 😎

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          • GaieusG Offline
            Gaieus
            last edited by

            Yes, exactly, that's the main point. πŸ‘

            Gai...

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            • M Offline
              Mannie
              last edited by

              Good morning πŸ˜‰
              One last question about this, i think i calling it done, but i noticed when i did the test render in vue to see how it would look like the materials on the inside became the same as i stick on the outside in vue. Is this normal ? or do i have to do something to it so that won't happen ?

              Thanks in advance
              M.

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              • GaieusG Offline
                Gaieus
                last edited by

                Where inside? On the back faces?

                Gai...

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                • M Offline
                  Mannie
                  last edited by

                  Yes i think the back faces when i give it a material in SU that is ok but in vue it aint

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Topmost rule when it comes to rendering: in SU never let a back face be displayed (and never try to render it in an external renderer). If you see any back (blueish) face while modeling, immediately right click and "reverse faces" (you can do this with a whole selection set as well).

                    So was thisthe problem or have I misunderstood something?

                    Gai...

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                    • M Offline
                      Mannie
                      last edited by

                      That is the problem then, if i reverse one side the other side get purple and vice versa πŸ˜‰

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Well, obviously a face has two sides; a fron one (generally some kind of white or beige) and a back one (some greyish blue by default).

                        Gai...

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                        • M Offline
                          Mannie
                          last edited by

                          next time i close the doors πŸ˜‰

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            No, just in general give everything a thickness - like in real life.

                            Gai...

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                            • M Offline
                              Mannie
                              last edited by

                              Thanks. i'll remember that for my next one, scene in vue is almost set up now πŸ˜‰.

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