[IDEA] Particle cloud
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Here's a concept. I don't know if I can be done or not, but I'm just throwing the idea out here and I'm curious to what you lot have to say.
- You create a volume geometry in any shape. (Closed shape)
- Make it into a group or component.
- Then right click and "Create Particle Cloud"
- The ruby then creates a number of construction points inside the volume. (Of course it'd be nice to have an option window where you set the density and clustering options.)
- Then you can choose a component, or multiple, which will populate the cloud inserting at the component axis point. (The display of the components can be toggled between geometry, construction points or both.)
This way we'd have a crude set of particle system.
The idea comes from when I was using 3DS Max and was playing around with particles. I created smoke by instancing rectangular planes that was always facing the camera (face me components) with a radial gradient from white to transparent. That's just one thing you could do, much more fun stuff could be done with this.What's your thoughts?
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it remind me union of pointcloud of great D.Bur and archiect's convexhull-addon...
i like octree3d-manipulation in rhino3d
it was based at points, which laing at pipe...
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You could make your little clouds, then use this: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6913 to randomly place them all in a certain area.
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I had component spray in mind when thinking of this idea. Though, the working of what I propose it still somewhat different.
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Ilay7k,
What ruby are your using for quad modeling viewports?
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@earthmover said:
Ilay7k,
What ruby are your using for quad modeling viewports?
No ruby. It's another application. Rhino. http://www.rhino3d.com/ NURBS modelling.
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