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    Render from france !

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    • W Offline
      wmanning
      last edited by

      Camille, these are really nice designs. KT can do a good job with them too.

      Je suis desole d'entendre que tu as toujours des problems avec IDX. Je vais t'ecrire tot si tu veux pour correger des problemes.

      William

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      • E Offline
        Eulgrand
        last edited by

        Surfaces are looking a bit flat, missing a little bump. But the model / view angle are nice !

        👍

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        • C Offline
          Camille
          last edited by

          merci les gens !!
          Merci Eulgrand mais in french is more easy !!
          Why can I do bump surface on SUKT I don't know how to do ?? litlle tuto ?!

          Merci !

          a+Camille

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          • S Offline
            skyscraper100
            last edited by

            hi
            the shadow on your render is great! actually i dont know how make the shadows soft, can you post a tutorial? Thank you very much in advance, Salamat! 😄
            BTW your work is gr8 😉


            The way you think Creates reality for yourself.

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            • C Offline
              Camille
              last edited by

              HI
              Thank you !
              To do soft shadows on kerkythea ?
              It's in the scene setting and render setting how you can look on the pics
              I hope that help you !

              Good rendering!

              Camille


              Graphique 5.jpg


              Graphique 4.jpg

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              • E Offline
                Eulgrand
                last edited by

                Camille,

                I have répondu in english because on est dans une zone internationale. Si tu veux une présentation simple de l'éditeur de matériaux : ici

                Pour le bump, il faut avoir la texture de bump (bump map) qui va avec ta texture (diffuse map). Cependant dans certains cas, notamment lorsque le plan n'est pas trop serré, tu peux te servir de ta diffuse map comme bump map. Il faut t'assurer si tu as fait pivoter ou redimensionné ta diffuse map d'en faire autant pour la bump map. Pour la force du bump (strength), pas besoin de forcer le trait (fais quelques essais pour voir ce qui convient).

                😉

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                • S Offline
                  skyscraper100
                  last edited by

                  @camille said:

                  HI
                  Thank you !
                  To do soft shadows on kerkythea ?
                  It's in the scene setting and render setting how you can look on the pics
                  I hope that help you !

                  Good rendering!

                  Camille

                  thank you very much camille! ☀


                  The way you think Creates reality for yourself.

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                  • C Offline
                    Camille
                    last edited by

                    ok thats right !
                    Thank's eulgrand !! I go to try immédiatement !
                    With pleasure skyscraper !!

                    a+
                    Camille

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                    • C Offline
                      Camille
                      last edited by

                      Eulgrand j'ai besoin de plus d'info, en fait diffuse map et bump map sont censé etre deux fichiers différents ?!
                      Je vai essayé...

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                      • E Offline
                        Eulgrand
                        last edited by

                        Camille,

                        The diffuse map gives the general aspect of your material. The bump map is a kind of height map. It is usually a greyscale image (RVB though), where dark areas are the low zones and bright ones are high zones. In somes cases, the diffuse map can make the deal.

                        😉

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