HMS Ontario
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I agree with Gaieus that the materials could benefit from a lot of attention, but overall very nice modelling - a true labor of love! Congrats!
If you have not, try downloading all materials in KT available and also read the material guide. But best of all is to apply materials that are 'close' to what you want and learn from them.
needs flags and sails, and a wake, to give the sense of wind/motion... seagulls?
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Welcome. Very nice work!
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This is Fantastic!! Welcome
I also wanted to make a ship like this, but cant find enough patience and time...yeah, (shame on me ) -
Good to have your talents here Marius. have you masochistic
tenancies?Mike
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Thx Guys! Nice to find such an active forum.
Umm Mike I can say I dont think I have such tendancies,but worst of all is I cannot fathom why you ask.
As for KT renders,i just use it because it looks much better in WIP post then SU renders do and my main objective for the models are to render well in game,watching my polycount has been the hardest part but SU has perfect control over it,I use no plugins to build these and most of them I draw line by line,1 face at a time.
Oh except the sails of course..SSB is used there.
Here are my Projects (all but the 1st 2) :HMS Artimes Frigate
Arabian Dhow
HMS Fly Sloop
Launch boat
HMS Leopard 50gun Frigate
HMS Ontario 24 Snow Brig
HMS Pickle Schooner
Sea Torque 1948 Cabin cruiser
Seaflower Cutter
Zuiderzee Yatch
Pickle,Ontario,SeaTorque,Artimes and Zuiderzee yatch all have full interiors.
HMS Leopard has its 2 top Floors Modeled (the 24 pounder slaughter room is hidden behind closed gunports due to poly count) -
Amazing job!
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Thx,
Coen if you like these then im sure you will enjoy my cuurent WIP,The Replica is Moored somewhere in the Netherlands. -
Brilliant Job!!!
Love it!
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I Have about hmmm,over 1000 Drawings that are 10k pixels by 8k,some ships have up to 12 drawings but others can be simple,there's very little guess work involved and the beauty comes off the drawings really,Having some background knowledge does of course help in other areas were things are hidden.
HMS Leopard being a perfect example,The Stern Castle (Back Raised area) has a galley (a walkable opening) and is not flat at all,but looking at all the views on the prints there is no indication of this,I only picked it up on a Artist painting Of Leopard from that time period,so who knows what else ive misinterpreted.
Ive modeled many other ships that did not reach completion stage due to serious difficulty reading the drawings. -
Awesome stuff... would it be possible to get some close ups so we can truly appreciate you work?
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Google is a great source if you know what your looking for,some you get some you dont with regards to drawings.
Close ups as requested :Note : these are all in game shots at about 50fps,this current engine does not support self cast shadows,but the new one soon to be release has shadows,does wonders for tall ships
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Wow! Great work Marius. You clearly enjoy building the models. I hope you also enjoy sailing them in your simulator! I can imagine that is fun. Is there any way you can make a little movie to show what it is like?
I've sent a link to this thread to a friend on the Google SketchUp team. I'm sure they'll enjoy seeing how you are using SketchUp.
Regards, Ross
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http://www.dats.co.za/axe/Complete/Movie.wmv
Finnaly learned how to make these,took 7 hours to render the 500 +- frames at 15fps
This file is 4mb at very reduced quality,the original is 450mb Avi,looks good but yea...
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Cool animation! Did you use VirtualDub?
Nice to see that not only building can be modeled in SketchUp.
I like your ships, great models!Regards, Ward
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@unknownuser said:
Did you use VirtualDub?
Indeed so,a Tutorial on KT animations shaved hours off "figure it out" time
Thx glad you like them,now to get them to move and have material sails...maybe some ppl walking around and doing stuff.
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Hi Marius,
Great video (ehm... for a great render of course a great model is the first step so that should've gone first).
I can imagine the difference in quality due to this compression so just can pity that we cannot see.
As for open sails, I'd suggest Soap Skin and Bubble if you haven't know it yet. Some great effets can be achieved like in the images here.
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Thx Gaieus,Ive always used SSB for making my sails,I make them as low poly as possible,the simulator has fps problems if they are to high when switching from port tack models to starboard.But what i need is to be able to add wind and a material to have a moving animation,similar to what can be easily done in Maya.
And of course real water would be nice and a moving ship,but I think I might need a FX department for that
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Ah,yeah,as now I read the whole thread back again, you already mentioned SSB.
How big is your SU model (polygon wise as well as file size) now? I would always wonder to which point it is still easily navigable and manageable in SU.
Also, how do you actually start a model like this? I see that you have drawings but then you draw polylines from section to section or what? I guess the basis is the hull always.
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The SU file is about 14mb and poly count 57,000 ,not hard to navigate in SU at all
heres the WIP thread http://hangsim.com/forums/viewtopic.php?f=22&t=620Here is Leopard,I did this thread from the very start to finish :
http://hangsim.com/forums/viewtopic.php?f=22&t=451 -
Thanks, very interesting reading (images)!
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