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    WxWindows for SketchUp Dialogs

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    • T Offline
      tomasz
      last edited by

      @billw said:

      ... Personally, I would much rather use WxSU than Webdialogs, much more flexible and entirely in Ruby and cross platform.

      Have you used the WxFormBuilder? It would be nice to have a straight output compatible with WxSU! There is a beta which works with Python.

      Tomasz

      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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      • T Offline
        tomasz
        last edited by

        I have found that WxSU won't close a Dialog on SU exit. It closes Frames without a problem.

        I haven't figured it out how to fix it yet.

        Tomasz

        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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        • T Offline
          tomasz
          last edited by

          I would appreciate any help with solving this strange bugsplat which appears instead of a simple ruby error message in the console.
          It happens after triggering an 'evt_button'.

          require("wxSU/lib/Startup")
          
          module Test
          
          	class MainMenu < Wx;;Frame
          
          		def initialize()
          			super(WxSU.app.sketchup_frame, -1, "Test", Wx;;DEFAULT_POSITION, Wx;;Size.new(440,260), WxSU;;CHILD_FRAME_STYLE | Wx;;FRAME_FLOAT_ON_PARENT | Wx;;FRAME_NO_TASKBAR )
          			main_panel = Wx;;Panel.new(self, -1)
          
          			button = Wx;;Button.new(main_panel, -1, "Action!", Wx;;DEFAULT_POSITION, Wx;;DEFAULT_SIZE)
          
          			evt_button(button.get_id) {|event| button_click(event) }
          
          		end
          
          		def button_click(event)
          			xx44 ## HERE COMES INNOCENT RUBY ERROR
          		end
          
          	end
          
          	main_menu=MainMenu.new
          	main_menu.show
          
          end
          

          event_bugsplat.rb

          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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          • T Offline
            tomasz
            last edited by

            Hi,
            Has someone succeed to run wxSU on MAC SnowLeopard? I have received a report that wxSU 3.0 failed to start on that system.

            It looks like it has to be compiled for SmowL in a special way.
            EDIT: PC version from the ZIP file doesn't run well on MAC 👊 😳

            I would love to see more people involved in moving this library into a decent stage of development, because I find that it is very easy to build even complicated interfaces and WxWidgets can be used when writing programs in C++, so the lessons learned in Ruby can be used in programming SU C++ extensions.

            Tomasz

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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            • T Offline
              tomasz
              last edited by

              PROBLEM:
              Windows: The SketchUp main window is not recognised correctly when an SKP file is being opened by double-click.

              FIX:
              MsWindowsFrame.rb
              line 60 should read:

              model_name=File.basename(model_path,".skp")
              

              was model_name=File.basename(model_path) which was including extension of a SU file.

              BTW. Why Sketchup.active_model.name returns always an empty string. Shouldn't it refer to the file name??


              The rb file with the fix

              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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              • thomthomT Offline
                thomthom
                last edited by

                @unknownuser said:

                BTW. Why Sketchup.active_model.name returns always an empty string. Shouldn't it refer to the file name??

                No - form the manual: http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/model.html#name

                
                The name method retrieves the string name of the model.
                
                

                Does not refer to filename. But I think it's similar to definition.name. When you import one model into another it comes in as a component - and I think this property refers to what the definition name will be.

                But you have model.path instead:
                http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/model.html#path

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @unknownuser said:

                  model_name=File.basename(model_path,".skp")
                  

                  was model_name=File.basename(model_path) which was including extension of a SU file.

                  The Model.title method returns the basename (ie filename,) minus the file extension.

                  Note comparison:

                  
                  model_name=File.basename(model_path,".skp")
                  Sketchup.active_model.title == model_name
                  # would return true
                  
                  

                  I'm not here much anymore.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @dan rathbun said:

                    The Model.title method returns the basename (ie filename,) minus the file extension.

                    Uh? is that something SU implements? don't see it in the manual...

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @thomthom said:

                      @dan rathbun said:

                      The Model.title method returns the basename (ie filename,) minus the file extension.

                      Uh? is that something SU implements? don't see it in the manual...

                      Woops.. sorry omitted the link. Here is is:
                      http://code.google.com/apis/sketchup/docs/ourdoc/model.html#title

                      I'm not here much anymore.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I'm going crosseyed. didn't see that. think I looked at Sketchup class when I looked... 😳

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • T Offline
                          tomasz
                          last edited by

                          @dan rathbun said:

                          The Model.title method returns the basename (ie filename,) minus the file extension.

                          Thanks. I wasn't aware of the method.

                          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @unknownuser said:

                            Why Sketchup.active_model.name returns always an empty string.

                            ANSWER: It doesn't ALWAYS return an empty String, it always returns the value of the name attribute (which is class String.)

                            But IF you never set the value of the name attribute, then of course it will 'seem' to always be an empty value, because it is.

                            The value can be set easily using the Model.name= method.

                            Example Code:

                            
                            n = Sketchup.active_model.name
                            n.inspect
                            #>> ""
                            Sketchup.active_model.name="A newly set name for my model."
                            n.inspect
                            #>> "A newly set name for my model."
                            
                            

                            IF you are writing plugins for other users, you should not expect the name attribute to always be empty, and should (in your code,) allow for those times when the model has been assigned a name value (by the user or another plugin.)

                            ALSO, in the Outliner Window, the model will be listed by .title value, NOT by the .name attribute.

                            P.S.: I can't find a edit control, anywhere in the UI that allows setting the .name (or the .tags) attribute. They SHOULD be on the 'File' page of the Model Info ToolDialog, but are not. (This forces us to use the Console to set the name or write a lil' script to make an inputbox.)

                            Edited: meant to say ' .tags' attribute instead of '.note'; a note is just a Text class object, and not a attribute of the Model.

                            I'm not here much anymore.

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                            • M Offline
                              Malkomitch
                              last edited by

                              @unknownuser said:

                              Have you used the WxFormBuilder? It would be nice to have a straight output compatible with WxSU! There is a beta which works with Python.

                              Tomasz

                              or you can export your design to a xrc file (xml style) and load it with xml methods from the Wx module.

                              xml = Wx::XmlResource.get
                              xml.load(your_file.xrc)

                              (google for "xrcise", this utility write for you the code needed to load your xrc)

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                              • M Offline
                                Malkomitch
                                last edited by

                                @unknownuser said:

                                I would appreciate any help with solving this strange bugsplat which appears instead of a simple ruby error message in the console.
                                It happens after triggering an 'evt_button'.

                                It looks like WxSU doesn't handle errors communication between WxRuby and Sketchup.

                                The best way to get rid of bugsplats is to handle exceptions by yourself, at the end of each method that uses WxSU:
                                That way, you display the call stack, letting you know where the bug is.

                                
                                rescue => detail
                                   puts detail.message
                                   puts detail.backtrace.join("\n")
                                
                                
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                                • T Offline
                                  tomasz
                                  last edited by

                                  @malkomitch said:

                                  The best way to get rid of bugsplats is to handle exceptions by yourself, at the end of each method that uses WxSU:
                                  That way, you display the call stack, letting you know where the bug is.

                                  Thanks a lot for your help.
                                  I get a bugsplat when closing SU, but it is definitely better this way.
                                  I though that begin ... rescue ... end is required, but I am glad to hear that rescue alone is sufficient.

                                  Writing about xml loading I must say that I prefer to write my own Ruby code based on 'initial' FormBuilder layout, as it helps me better understand WxRuby. Thanks for hint anyway!

                                  Tomasz

                                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    @unknownuser said:

                                    I thought that begin ... rescue ... end is required, but I am glad to hear that rescue alone is sufficient.

                                    That is because in module definitions, the module statement is a block statement so the word module works the same as begin (after all, the module does need an end.)

                                    
                                    module My_Module
                                      # method defs
                                      # code goes here
                                    rescue
                                      # error handling code
                                    else
                                      # only do code if no exceptions
                                    ensure
                                      # always do this code on exit
                                    end # the end of the method def
                                    
                                    

                                    The same is true for method definitions, where the def keyword 'begins' the block.

                                    
                                    def my_method
                                      # code goes here
                                    rescue
                                      # error handling code
                                    else
                                      # only do code if no exceptions
                                    ensure
                                      # always do this code
                                    end # the end of the module
                                    
                                    

                                    I'm not here much anymore.

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                                    • T Offline
                                      tomasz
                                      last edited by

                                      @dan rathbun said:

                                      That is because in module definitions, the module statement is a block statement so the word module works the same as begin (after all, the module does need an end.)

                                      Thanks for the explanation.

                                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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