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    My Hypershot tests

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    • N Offline
      nomeradona
      last edited by

      ok im trying to test hypershots. i havent seen test in architectural interior that much so i decided to use my old models.

      http://i334.photobucket.com/albums/m421/nomeradona_1234/light.jpg

      http://i334.photobucket.com/albums/m421/nomeradona_1234/light_red86.jpg

      http://i334.photobucket.com/albums/m421/nomeradona_1234/test1.jpg

      http://i334.photobucket.com/albums/m421/nomeradona_1234/test2.jpg

      visit my blog: http://www.nomeradona.blogspot.com

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      • DanielD Offline
        Daniel
        last edited by

        They are rather dark.

        My avatar is an anachronism.

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        • S Offline
          ScottPara
          last edited by

          I agree....way too dark. Kind of hard to really see everything.

          Love the fact that some HATE my avatar.....

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          • ibonI Offline
            ibon
            last edited by

            Hi, nomeradona. I've tried to achieve a good lighting in hypershot and i can't (http://hypershot.hyperboards.com/index.php?action=view_topic&topic_id=857)

            I see that you seem to have my same problem. Can't you make the lights brighter?

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            • EarthMoverE Offline
              EarthMover
              last edited by

              I think the lights look great. Are they an HDR material? Just turn up the strength on the environment HDRI by a point or two and you should get a little more exterior light coming into the room. Also, if these are just screen shots, make sure you have "Detailed indirect illumination" checked.

              Can you post a few "daytime" shots?

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • N Offline
                nomeradona
                last edited by

                these are actually light test, and i can incerease the light of the materials. btw im not using emmisive map (hdr) but some of the materials i resaved from those available bip at bunkspeed forum. of course i could increased the overall hdri environment to intensify the ambient light, but it wont really help. the problem that you are talking about here perhaps is increasing the intensity of the light of the artificial lightings rights. would wish that would be address, so as to encourage more and more architiectural interior render. but i have to admit, it's quite addictive though and the result for product design is excellent. at the moment i will agree that the lighting issue still not yet explored to its potential, but lo you give the develoer some more time, it will compete to any render engines imho.

                also i think, i need to calibrate my screen at home. they are way way to dark indeed in my screen here too in the school. at home they are not that dark.

                visit my blog: http://www.nomeradona.blogspot.com

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                • stefanqS Offline
                  stefanq
                  last edited by

                  Nomer, your experiment looks good to me, I have an idea. You could use a HDRI map for environment, to get just a little bit more light, then hide the environment, and put a backplate( a nice image of a night shot).I think it will be great for a night shot scene!
                  Regards,
                  Stefan

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                  • N Offline
                    nomeradona
                    last edited by

                    stefan,

                    mmm thats a good creative idea stefan. thanks

                    visit my blog: http://www.nomeradona.blogspot.com

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