The City Of Ankh-Morpork W.I.P.
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The names in the link you provided looks slavic or balcan, while the original is in English.
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@unknownuser said:
@ Gaius :Question about component
A file "big city" is saved with a component named "little house"
Open a new file, and modify the component "little house", and saved the component "little house" as component
When I reload the file "big city", the component "little house" is not actualized inside!
Is that normal?Pilou, the way it works is to right click on the component either in the browser or in the model and from there choose "reload". Then an "Open" window opens where you can navigate to the modified file.
Be careful to always keep the original world origin however because that's the insertion point.
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@huggkruka said:
The names in the link you provided looks slavic or balcan, while the original is in English.
Ah Yes... You see the reason they're not in English is that it's the only map of that type(and resolution) I could find on the web. So in the case of no map, or slavic/balcan map, I'll take the slavic/balcan map.
As for progress, None. I might work on it later tonight.
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It's Czech I believe.
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Fantastic Work! I will subscribe to this thread (I am reading now a book of Terry Prattchet, the spanish name is "Rechicero"). It's a pity, I don't have enough level of english to read it in english, I know that I lose some of the jokes
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@ Gaieus :Question about component
A file "big city" is saved with a component named "little house"
Open a new file, and modify the component "little house", and saved the component "little house" as component
When I reload the file "big city", the component "little house" is not actualized inside!
Is that normal? -
Sure, that as well. Mine was the "native" solution.
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G'Day Jacob
I have always wanted to try and do this since i found SU, seeing your model and now i have a wee bit more experience with SU i,m gonna give it a go too. don't know about low poly tho as each part is individualand very few of the buildings are the same gonna be huge.....as you will see it's my third attempt.... using normal SU tools with the sandbox being the main one used...
I have ordered the Terry Pratchet books "streets of ankh morpork" and "Mapp of Ankh Morpork", any interesting photos or drawings i can get from them i am more than willing to share with you if you need further references to the city
have attached a jpeg of my start on it, Model is 2,346' on a side
6115.112KB
edges 31649
faces 11832
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That's looking pretty good so far Robert! It would be great if you could scan some images from those books, I've PM'd my email to you.
Might I ask why there are so many lines on the East side of the city wall?
And Sorry I haven't been able to get any more pics of the project, I've been doing a lot of traveling, and haven't set up my SketchUp PC yet.
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@unknownuser said:
Might I ask why there are so many lines on the East side of the city wall?
those are the lines from the drape tool in the sandbox haven't had time to clean them up yet
because i have set the city up on terrain from the sandbox (push/pull tool won't extrude on curved surface), i used the stamp tool from the sandbox tools to project from the map down onto the terrain, to get the streets i used the drape tool, then i will build the buildings and stuff on the map and position them on the terrain.edges are heavy because i used the freehand tool to copy from the map, not sure if using straight lines and half circles will reduce it much, I do intend to clean it up as i go along (if this is possible and won't complicate model too much)might require remodel we'll see as I add stuff to it
just got email from book shop "streets of ankh morpork" on its way to me, map is out of stock till 14 nov
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You know what, this is a very noble project!
I've always loved all the books in the discworld series and always always wanted to build it as a model.
And wasn't at all happy with what they did in the films.
But yes it is a tall order for one person. might I suggest that you invite interested people to participate in this project and individuals can develop sectors. I, for one would be definitely interested in doing a small part of the city. That way you can actually get the different characterizations that are supposed to exist in Ankh-Morpork and it'd also be a lot faster.
What do you say?
ta,
ashy -
G'day Ashy
I would welcome more involvement from people interested in this project, and it would be great if we could get the level of detail into it that Pilou links in his post.
But as this is Jacobs thread i will leave the decision to him.
maybe we could incorporate the new google feature on the warehouse by sharing the model, no idea how it works, as i have only put 2 or 3 models up there and downloaded even less.. be worth looking into, i believe Gaieus (could be wrong here) has a post on it in SU discussions (I think).
Rob.
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You want a same level of detail than that?
Ps Explore the "Archive de Blog" on the bottom left page for the making of
Bon courage! -
Rob, If you'd be willing to use the Collabaration feature of the 3DWarehouse, Then I could put my model in my archives, and give you a hand with yours.
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G'day Jacob
OK what i would suggest is that we use your modelor start a new one, maybe with the base of the city or the map and any interested party's pm for permission to collaborate on it using 2 models would be a bit confusing and as my model is only 1/2 mile across i think it is to small to use. (book hasn't arrived yet) when i get the book, hope fully we can get an idea what size ankh morpork really is.
but i will certainly upload my model to 3dwh anyway, had a look last night and couldn't see any way to get the collaboration going , maybe you can only access it through a model, will have a look.
OK uploaded model to 3dwh, http://sketchup.google.com/3dwarehouse/details?mid=7c99baebbff3d148d7bda17c9108eba9
EDIT:
If you want to collaborate on this model please pm me, and I'll add you to collaborators, please bare in mind that this is only a prototype model and is not an efficiently modeled model..it does have layers but these were created after the basic terrain was modeled, i will be trying other ways of doing it before the final model. so in short if you collaborate please group your additions so if I change or start again additions can be saved separately.Robert
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Your a madman.
And i like it. Definitely subscribing to this thread.
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Screen shot of update added Ankh Bridge
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I wonder if we can make the model selectable in terms of detail.
I'm not sure how to put this across, but what I mean is within the model or the map, there may be click-able sectors,within which more click-able bits, so that the entire model is not loaded at once and as you 'zoom' in or out the level of detail changes.
Sort of like a game or even Google earth.
It'd be a case of making different models with changing components I suppose. That way whoever wants can get really detailed with a little part of the model, but the overall viewing of the model does not suffer. -
Ash,
what I have done is build each part I'm playing with on a different SU Panel and copying to main model. If we loaded each part to 3dwh then you could go to town on detail, and copy to a plain terrain model with just the street pattern loaded, i will upload the bridge and art tower to 3dwh, but these are just prototype models to see what i need to do to get an idea where this model is going....to do what you are suggesting would probably need a game engine to load parts as you zoom in ....no idea where to even look for that kind of stuffRob
ps some edits to the bridge house fixing some stuff and adding more detail
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