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    [POLL]: If SU 7 will not have multicore/high poly support

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    • N Offline
      numerobis
      last edited by

      maybe google is waiting for someone who writes a ruby to support 64bit... and multicore of course 😒

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      • K Offline
        kwistenbiebel
        last edited by

        @numerobis said:

        maybe google is waiting for someone who writes a ruby to support 64bit... and multicore of course 😒

        Ruby is something 'on top' of the software as I understand.
        Making a 64 bit version, multicore optimisation and adding Large Adres Awareness, are all things that need to be implemented in the core code itself , i.e C++ or whatever the code language used.

        As a note: A 3td party developer for Sketchup told me a while ago that implementing 'large adress awareness' is just a matter of adding a few code lines. This 'feature' is very useful to avoid crashes of big SU scenes at the export phase towards render engines.

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        • BurkhardB Offline
          Burkhard
          last edited by

          With all the rubys we only need a small code without any functions but our rubys. 🤣

          [http://www.ia-plus.de(http://www.ia-plus.de)]

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          • soloS Offline
            solo
            last edited by

            @unknownuser said:

            A 3rd party developer for Sketchup told me a while ago that implementing 'large adress awareness' is just a matter of adding a few code lines

            😕 Really?

            If that is indeed the case then I insist it be implemented, hold on ... I DEMAND it! (please)

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • N Offline
              numerobis
              last edited by

              @kwistenbiebel said:

              @numerobis said:

              maybe google is waiting for someone who writes a ruby to support 64bit... and multicore of course 😒

              Ruby is something 'on top' of the software as I understand.
              Making a 64 bit version, multicore optimisation and adding Large Adres Awareness, are all things that need to be implemented in the core code itself , i.e C++ or whatever the code language used.

              😉

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              • thomthomT Offline
                thomthom
                last edited by

                @solo said:

                @unknownuser said:

                A 3rd party developer for Sketchup told me a while ago that implementing 'large adress awareness' is just a matter of adding a few code lines

                😕 Really?

                If that is indeed the case then I insist it be implemented, hold on ... I DEMAND it! (please)

                Some more info from MS: http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Hey, from that link I posted:

                  @unknownuser said:

                  To set this bit, you must use Microsoft Visual Studio Version 6.0 or later and the Editbin.exe utility, which has the ability to modify the image header (/LARGEADDRESSAWARE) flag. For more information on setting this flag, see the Microsoft Visual Studio documentation.

                  Some manufacturers preconfigure their applications to use application memory tuning, making it unnecessary for you to make this change. For more information, see your application documentation and contact your application vendor to determine whether they support Large Address Awareness or whether you can enable it in their application.

                  Looks like we can set this flag our self. I have Visual Studio Express installed on my home computer, so I maybe I have that utility. It could be that it only comes with the non-free version of VS. I'm unable to check this out until I get home. Anyone else here in the position to check this out?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Ok, further digging confirms what I thought. Here's a howto that applies to poser. http://www.keindesign.de/stefan/poser/3gb.html

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      64bit XP/Vista would not need the large address aware flag as it can handle much more memory. It's 32bit Windows that makes use of it.

                      I wasn't aware that Vista was different from XP. Can't say anything on that. I'd have to look up that.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        Interesting Thomas,

                        One would think that if it works for Poser, a similar way could be found for sketchup.
                        But what about Vista (and its 64 bit versions)?.
                        Vista has the 3B switch 'on' by default, but in a global way, not per application...
                        I am not having the impression that SU is large adress aware in Vista neither (=I experience the same crashes as I used to have using XP 32 bit when exporting large SU files to a render engine).

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