[POLL]: If SU 7 will not have multicore/high poly support
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SU high poly / 64 bit support has been on a lot of people's list of things they want for a while now. It'll be sad if it is not implemented.
Let's put it another way. If SU doesn't get high poly /64 bit support soon, dear Santa Clause will get his ass kicked six-love six-love six-love by quite a few people come Christmas. So, unless Google want to be responsible for a really bad Christmas and no Santa, they better deliver... Think of all the children people, do it for them!
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maybe google is waiting for someone who writes a ruby to support 64bit... and multicore of course
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@numerobis said:
maybe google is waiting for someone who writes a ruby to support 64bit... and multicore of course
Ruby is something 'on top' of the software as I understand.
Making a 64 bit version, multicore optimisation and adding Large Adres Awareness, are all things that need to be implemented in the core code itself , i.e C++ or whatever the code language used.As a note: A 3td party developer for Sketchup told me a while ago that implementing 'large adress awareness' is just a matter of adding a few code lines. This 'feature' is very useful to avoid crashes of big SU scenes at the export phase towards render engines.
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With all the rubys we only need a small code without any functions but our rubys.
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@unknownuser said:
A 3rd party developer for Sketchup told me a while ago that implementing 'large adress awareness' is just a matter of adding a few code lines
Really?
If that is indeed the case then I insist it be implemented, hold on ... I DEMAND it! (please)
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@kwistenbiebel said:
@numerobis said:
maybe google is waiting for someone who writes a ruby to support 64bit... and multicore of course
Ruby is something 'on top' of the software as I understand.
Making a 64 bit version, multicore optimisation and adding Large Adres Awareness, are all things that need to be implemented in the core code itself , i.e C++ or whatever the code language used. -
@solo said:
@unknownuser said:
A 3rd party developer for Sketchup told me a while ago that implementing 'large adress awareness' is just a matter of adding a few code lines
Really?
If that is indeed the case then I insist it be implemented, hold on ... I DEMAND it! (please)
Some more info from MS: http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx
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Hey, from that link I posted:
@unknownuser said:
To set this bit, you must use Microsoft Visual Studio Version 6.0 or later and the Editbin.exe utility, which has the ability to modify the image header (/LARGEADDRESSAWARE) flag. For more information on setting this flag, see the Microsoft Visual Studio documentation.
Some manufacturers preconfigure their applications to use application memory tuning, making it unnecessary for you to make this change. For more information, see your application documentation and contact your application vendor to determine whether they support Large Address Awareness or whether you can enable it in their application.
Looks like we can set this flag our self. I have Visual Studio Express installed on my home computer, so I maybe I have that utility. It could be that it only comes with the non-free version of VS. I'm unable to check this out until I get home. Anyone else here in the position to check this out?
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Ok, further digging confirms what I thought. Here's a howto that applies to poser. http://www.keindesign.de/stefan/poser/3gb.html
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64bit XP/Vista would not need the large address aware flag as it can handle much more memory. It's 32bit Windows that makes use of it.
I wasn't aware that Vista was different from XP. Can't say anything on that. I'd have to look up that.
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Interesting Thomas,
One would think that if it works for Poser, a similar way could be found for sketchup.
But what about Vista (and its 64 bit versions)?.
Vista has the 3B switch 'on' by default, but in a global way, not per application...
I am not having the impression that SU is large adress aware in Vista neither (=I experience the same crashes as I used to have using XP 32 bit when exporting large SU files to a render engine).
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