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    Best way to improve textures/materials??

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    • K Offline
      Kent L
      last edited by

      I've been using the materials library extension that comes from the Sketchup website, but I have a lot of trouble with the materials creating repeating patterns that look ugly on larger projects that are to scale. (soil and grass materials especially)

      What is the best way to overcome that artificial look?

      Are there some good free materials out there for Sketchup??

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      • Alan FraserA Offline
        Alan Fraser
        last edited by

        To avoid ugly repetitive repeating patterns on larger surfaces you really need source images that are much bigger than the materials that come as default or freebies on the SU website. Bigger in the sense of covering a wider area before they begin to repeat.
        For brick, I'd suggest downloading the Acme brick/masonry designer, which can generate large areas of brick.
        http://www.brick.com/md/index.htm

        This can enable you to produce very large areas of brickwork like this, but you may need to edit the edges slightly to make it completely seamless.

        For ground cover and other irregular surfaces, one of the best investments is ImageSynth from the makers of Modo. This will allow you to grab a few different images from the web and subtlely blend them to produce original textures of any size. If you don't want to cough up any money, you can still do the same thing in Photoshop or similar by careful use of the clone and healing brushes.
        http://www.luxology.com/whatismodo/imageSynth.aspx

        There is a list of free, ready-made resources in the Components and Materials forum.

        3D Figures
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        • AnssiA Offline
          Anssi
          last edited by

          Note that the maximum texture image size allowed by SU is 1024 x 1024 pixels. Anything larger than that gets downsized, and often not very beautifully.

          Anssi

          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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          • R Offline
            ridix
            last edited by

            One can hand make texture as suggested, but it is not a simple process. I worked on large brickwork image once and found that brick line never line up. After all, real brick wall are laid by hand, and never straight! When making photo of a given texture it must have equal illumination all over. This is hard to get in real life.

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            • K Offline
              Kent L
              last edited by

              These suggestions are great! Checking them out now.

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I've never seen a good explanation for how to remove a lightsource like that. I want to try that out. Thanks modelhead,

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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