What's your beginners tip?
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@ross macintosh said:
Tip: Orbit, Pan & Zoom using the middle mouse button / scroll wheel.
middle mouse button to orbit
middle mouse button + shift to pan
and the scroll wheel to zoomThe tool buttons for orbiting, panning and zooming almost never need to be used.
I had been using this program for about a week, and JUST found out this tip when you mentioned it! AWESOME! Thank you!
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@hfm said:
My tip:
While selecting different kind of materials for your model to try out looks, don't forget to delete them afterward since SketchUp will remember every single material you've selected, clogging op your model's file size in the process.
Thank you! I was just adding layer after layer, not deleting the old materials. That must be why the program lagged really bad after a while.
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@rami_lpm said:
If you took time to arrange your toolbars, use 'View/Toolbars/Save Toolbar Positions'.
You never know when sketchup will stumble and ruin your workspace.i am so agree with u...
my toolbar often go haywire during rendering... -
I have found that no matter how much I think I have learned in SU, I will always have more to learn. If SU is important in your work flow then decide to research here and everywhere to see what will help you work better. Decide to spend some "many" hours to practice - research- and create. It is mindblowing to see what people are doing with this and many kudos to those who are creating plugins that make our life "that much easier". I am inspired and amazed by these creative folks.- Thanks for your work Mates.-And Always Make Components
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When moving objects with dimensions that are very small like <0.000001 feet, it hits a base grid of precisions. The snapping grid is usally above this precision but if you zoom into base points it will turn into a snapping grid.
Yes this is true that it act like a snapping grid when you zoom to base precision even if you have the snap off.
Now how can you get the objects to move about smoothly in very high precision?
1)hint By turning the units feet to in, cm, or mm will lower the base snapping grid.
Also
2)Trick I do is to use the scale tool by pulling one side a given scale and then pull the other far parallel side in same direction with same scale when done it shift objects to your point. -
Use the zoom tool - and use it a lot
I had some odd problems with straight lines refusing to join up with other straight lines, faces which should have been at right angles to each other behaving as though they were seperate and what appeared to be other strange things going on with SU's inference engine.
What I'd forgotten was that the day before I'd been playing around trying to orient my model (our house) so that I could drop it onto Google Earth. When I zoomed in real close, the cause of all my problems became clear. When I'd rotated the whole model, I'd done so by about 178 degrees. As a result it was now slightly out of alignment with the red and green axes, causing all the inference problems I'd been seeing. Putting it back in line solved all the problems.
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If you're working on a model and you want to select something and make group, but when you select thing with one click and pull of a mouse you are not sure if u selected the things you wanted or something else also, so you just copy and paste it and then you will see what do you have in your selection if you put it outside of the model where you can see only pasted surfaces... that helps me, its quick so i hope it will be helpfull for someone else
so ctrl c, ctrl v, and you see your selection outside
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Having just started with SU a couple days ago, the most important tip I've received is how to multiply/divide a copy.
For example, I wanted to make a brick wall. To use this feature:
select the object to array
select the "move" tool
push ctrl (this shortcuts the copy feature)
click on a part of the object as a base-point to move fromIF you want to use the multiplication tool
place the copy in the direction you want your array of copies
also place the copy a distance away from the original at desired interval (all copies will have this spacing)
after placing the copy (before leaving the move tool) type in the number of copies you want in the format "#x" for example, if I wanted 3 copies made in addition to the original, I would type "3x"
if you need more or less, type again. you can edit the number of copies until you leave the toolELSEIF you want to use the division tool
place the copy in the direction you want your array of copies
also place the copy at the desired position for the last piece
after placing the copy (before leaving the move tool) type in the number of copies you want in the format "#/" for example, if I wanted 3 copies made in addition to the original, I would type "3/"
instead of continuing outward infinitely like the multiplication tool, the division tool will space the copies out evenly in between the original and the specified end piece.
if you need more or less, type again. you can edit the number of copies until you leave the tool -
- Start with copying/modeling stuuf in your direct surroundings
- Start simpel and work your way up to the more fine and difficult stuff
- Ctrl-S is your best friend
- Ctrl-Z is your mistress
- Doubting if there is no faster/easier way to do 'something'? ask here and search for plugins.
- Press every button, use every tool, change every setting and learn as you do
Last tip, but certainly as important: don't let your courage drop when you see all them beauties of models on the net, here of where else! One day, you will be able to do the same it just takes time and experience.
Ooooh God, how I wish I could buy time. Any tips on that anybody?
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My tip is use the follow me tool to make lathed edges
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Make sure all the faces on the outside of the model are white, and the one's inside are purple (or blue, i'm colour blind). This will save you a lot of trouble later on when you start exporting into other packages/games etc. To do this, simply select the purple face>right click>reverse face(s) you can select multiple faces to do this at the same time. If you have textured your object and can't tell which faces are what, then go view>face style>monochrome and this will show your object as if it was un-textured.
Hope this helps,
-Archy
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practice makes perfect! there are lots of tutorials in the youtube and one of my favorite is the 60 seconds tutorial in sketchup.
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Visit SketchUcation every day... That's my tip.
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There are some repetitive tasks - in modelling, texturing, rendering nearly in every phase. I always try to make notes of them - they are like algorithms. They've got to main tasks - to remind you those repetitive jobs and not have to invent the wheel from scratch and to help you in improving those jobs. From one time to the next of using such an algorithm you will try to make it better, simpler, or more effective. Every time you find a good improvement idea - change the algorithm note. That'll make your progress keep a good direction. It's nice to use some notes tools for it, like evernote or springpad. Which would be my next advice . To use a useful tools!
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yes I need a follow me short cut thanks. My tip from beginner (me) to beginner:
Learn the art of mirroring, (using groups and components for such) and intersect with model. Two good videos for these are the speeded up tractor (you tube) and the sketch up help videos 'intersect with model). -
If you are more used to AutoCAd than SU, don't assume that layers are the same in both apps. They behave very diffrenetly in SU. In SU use 'Scenes' and 'Outliner' (under Window-Outliner)to control visibility. Consider putting all CAD info onto one layer (after cleaning up the CAD drawing first) before importing into SU. Try keep SU layers to a minimum at first.
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@unknownuser said:
If you are more used to AutoCAd than SU, don't assume that layers are the same in both apps. They behave very diffrenetly in SU. In SU use 'Scenes' and 'Outliner' (under Window-Outliner)to control visibility. Consider putting all CAD info onto one layer (after cleaning up the CAD drawing first) before importing into SU. Try keep SU layers to a minimum at first.
if I'm importing a cad file into sketchup, I normally import it into a 'new' file (if I've been working on a model), delete all the layers and make a new one such as 'cad plan' or 'cad elevations' or whatever. then copy and paste into the main model file. no messing about with cad layers then.
I also use prefixes for my sketchup layers, e.g. s-furniture, or s-cars. this is helpful if I import something from the 3D warehouse that has some layers in it. I can then quickly identify which layers are not my own, delete and assign the imported model to the appropriate layer.
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not sure if already mentioned, but grouping objects with same texture/colour helps when you add said textures/colours. and check plugins for ease of use tools (ie workplane tools).
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Go to Window>Preferences>Shortcuts and assign:
Ctrl+G to Edit/Make Group
Ctrl+Shift+G to Edit/Item/ExplodeThis way you can group and ungroup fast, change component to group...
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Know how to turn them on and off. A straight line can accidentally end up being several end-to-end segments which "endpoints" will show you. Endpoints will show intersections of very slight angles that you wouldn't otherwise notice and help you see polygons that you didn't know where there. It will help you see why some surface shapes defy closing as you draw line after line.
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