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    Terrain renders

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    • soloS Offline
      solo
      last edited by

      Thanks, about 16 minutes on two quads (using hypervue network render)

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • S Offline
        silver_shadow
        last edited by

        I really love the output of VUE, is it difficult to work with? The renderings looks really great. 😉

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        • soloS Offline
          solo
          last edited by

          It's hard to say, if you are used to apps like Max, Maya, etc you may have a little getting used to as the GUI is a little different and the terminology also unique. The function editors are all node based which at first i hated until it just 'clicked' and now I love it.
          Creating materials and functions onto those materials will take some learning as well as the animation controls, there are just so many options that at first it's intimidating. Try have fun and learn at a comfortable pace, do not do what I tried with Modo by watching every damn tutorial until I was saturated and now the Modo logo even gives me a chill.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • StinkieS Offline
            Stinkie
            last edited by

            @solo said:

            Try have fun and learn at a comfortable pace, do not do what I tried with Modo by watching every damn tutorial until I was saturated and now the Modo logo even gives me a chill.

            lol!!!!!!!!!!

            The "above illustration" works really well. Your client will be pleased, I suspect.

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            • S Offline
              spadestick
              last edited by

              great stuff! Would be more realistic when you see a car's dash, seat and roof frame in the foreground with the shot?

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              • soloS Offline
                solo
                last edited by

                Thought I would make a fun one while I wait for animation render to complete.


                http://img524.imageshack.us/img524/2173/oswegaperspective7eo1.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • soloS Offline
                  solo
                  last edited by

                  And a close up.


                  http://img518.imageshack.us/img518/6144/1oswegacloseview7xw9.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    Both good - but the first one's excellent. What's the size and render time?

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      Pete,

                      How did you go about making the low lying vegetation? Is that all done with instancing / terrain brush?

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • F Offline
                        fossa
                        last edited by

                        I would love to see a tutorial/workflow about the process you used to create these. You definitely need to get on that book idea of yours I read about in another post.

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                        • soloS Offline
                          solo
                          last edited by

                          Thanks guys.

                          Adam, I used an ecosystem function attached to the ground mixed material and then touched up with eco-brush.

                          fossa, we will be doing some official SCF tutorials in due course and I will see if I can slip in a SU -> Vue workflow series.

                          Stinkie, The fun one is only 1024 x 512 and took about an hour to render (1x quad)
                          The last one is 1024 x 768 or something like that and it was done in about 30 mins on a single quad

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            Pete - these are AWEsome...!!! 😲 👍 😄

                            Cheers
                            Kim Frederik

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                            • boofredlayB Offline
                              boofredlay
                              last edited by

                              Again, I am just about speechless with your work.
                              Great stuff Pete.

                              http://www.coroflot.com/boofredlay

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                              • pilouP Offline
                                pilou
                                last edited by

                                I can't imagine that you can make with this 😉
                                video 4'32" : made in one hour! 😲

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • K Offline
                                  kwick7
                                  last edited by

                                  Fantastic work as always!

                                  http://www.bigmug.net

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                                  • P Offline
                                    princedragoncok
                                    last edited by

                                    Pretty crazy stuff alrite

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                                    • MALAISEM Offline
                                      MALAISE
                                      last edited by

                                      What a work !

                                      You give us plenty of new ideas Solo. For instance the same landscape on a geological
                                      point of view, with time-erosion ( is it English? )

                                      MALAISE 👍 👍

                                      La Connaissance n'a de valeur que partagée

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                                      • C Offline
                                        Charlie__V
                                        last edited by

                                        Solo,
                                        Great work!!
                                        Been following this thread, since I have recently been practicing with the PLE version of VUE.
                                        I so far really like Vue [though slow because of my hardware] & very large file I am working on.
                                        You mention preferring to wash the model through DE, is this because of either axis issues when importing dxf. or saving issues when importing SU model.
                                        Or other?
                                        BTW
                                        Have you completed this video?

                                        Best,
                                        Charlie

                                        Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Charlie

                                          I normally save my SU model as .skp and then use DE to convert it to .3ds which I then import into Vue. Make sure your units are the same in both apps (if you are working in inches in SU make sure you are using the same in Vue) I never get any axis issues with .3ds nor any UV mapping problems.

                                          There are a few tips and tricks one learns the more you play and i hope when I get the time soon to make an SCF tutorial for a SU to Vue workflow.

                                          As for high poly models eating away at resources, Vue works just like SU as far as layers go, so putting trees on layers and using ecosystems instead of objects will reduce your load considerably.

                                          Getting control over the function editor is by far the most difficult learning curve and once you get a feel for it, anything is possible.

                                          The video has been put on hold for now as the powers that be (architects, enviromental commitee and city) are still undecided on a few aspects and only once they are done will I make relevent changes and hit 'animate', so don't hold your breath, it's like turning the titanic.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • S Offline
                                            sketchupjockey
                                            last edited by

                                            This is great stuff. I recently did some similar type of work for a community on the shore of Puget Sound. Last winter a client of mine whom i am currently designing a beach home for needed some rendering to illustrate the impacts of proposed improvements to a boat launch. I decided to take it on pro bono.

                                            It was easy to construct as I had taken some photos from his property while researching the site and was able to use them to construct a model of the proposed boat launch.
                                            Using:

                                            1. contour data from the engineering drawings
                                            2. photos i had taken
                                            3. GoogleEarth to place the contour model into its context
                                            4. Photoshop to render high/low tides.

                                            The view obstruction as well as the physical barrier to public access along the Beach was immediately apparent and indisputable. As a result the proposed boat launch is being "re-engineered".


                                            4.jpg


                                            5.jpg


                                            2.jpg


                                            1.jpg


                                            Misery Point Boat Launc.jpg


                                            Misery point page 2.jpg


                                            Misery point page 3.jpg


                                            Misery point page 4.jpg


                                            Misery point page 5.jpg

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