Invitation to the SketchUcation collection
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Hi All,
Hazza, you can visit this link and you will find interesting things. I know Bert and he his doing SketchUp plans in a very clear and strict manner. All models have been really produced in his workshop. You can contact him. http://sketchup.google.com/3dwarehouse/search?uq=03655370778484262638&start=0 -
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Bert,
I have only looked at a couple of your models but they are all so well done I would like to add all of them. I was not aware you were already a member of this forum, that's why I used the contact link on that desk.
There are a couple of reversed faces on some of the pieces I have looked at but that does not stop them from being included in the collection. If you would like to know which faces on which pieces I can let you know.
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If anyone wants to see excellent examples of not only the finished model but the layout of the scenes then they should have a look at Berts models. A few of them have small issues like overlapping solids or the solid is incomplete but they are all high quality.
The majority of Berts models have a scene for each component individually and dislays the measurements for them as well. I think I will revisit my models to do the same thing.
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Hazza, the console project has been updated and you can check if it's convenient for you.
http://sketchup.google.com/3dwarehouse/details?mid=883f5e54f764056f6dd4165bd7fb497
I don't spend time to place all measurements on my plans until I decide to effectively build them.
The four exemples shawn were just exercices to learn SketchUp and not more.Bert is really doing well with SU and in his shop !
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Tank you guys but I have to admit that I was not too much concerned about reverses faces.
If I understand right it is more important if you export to another application
My method of adding cotations is (for beginners) a little bit heavy but once you get used to it
it is just a simple routine.Having acquired the pro version I do export my drawings to LAYOUT and then I can make PDF document of it
You can have a look at some of them at that location https://cid-ef5ebd0cbc32b77f.skydrive.live.com/home.aspx -
@unknownuser said:
If I understand right it is more important if you export to another application
That's my understanding as well, that's why reversed faces does not stop the model from being included in the collection.
Bert, as complex as your models are it is very easy for me to check them. Each piece has it's own page and you have inspired me to do the same. There are a couple of models with overlapping or incomplete solids though.
You have to look quite hard at some of your models to find the issues but the quailty of the collection will be determined by what is excluded.
Having said that, if anyone notices a problem with a model that is in the collection please let me know, after all I am only human and I may have missed something.
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@jean-franco said:
Hazza, the console project has been updated and you can check if it's convenient for you.
If you say that your model has been updated and the problems fixed then I believe you... not only that, the computer I am on does not have SU on it
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Dear Hazza,
Do you know about these models?
Regards,
Bob -
@watkins said:
Do you know about these models?
I do now, are they yours?
I will download them and check them out when I can get on a computer with SU on it.
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Dear Hazza,
No they are not mine, but they look to be well drawn.
Regards,
Bob -
@watkins said:
No they are not mine, but they look to be well drawn.
They are all well made models, sadly all but one of the models fail the criteria. Almost all of them have several pieces of wood as a single component.
The model pages don't allow me to contact the owner but one had their web site so I can send them an e-mail. I will ask their permission to fix the minor errors that stop them being included.
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@hazza said:
I will ask their permission to fix the minor errors that stop them being included.
I have e-mailed the original modeller and he said I can do what I want with them. I have only done 4 models so far but I have seperated each piece of wood so that they are individual components.
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Hazza, I'm curious. What is your intended use for these models? I agree that there's a lot of poorly modeled stuff in the 3D Warehouse. What is the goal of your collection here?
Nearly every piece of furniture I draw is drawn accurately and most all the pieces that would be made in wood are drawn as separate components. If I plan to build the piece or I'm drawing for someone else who will build it, all joinery is drawn, too. While drawing the furniture this way I work hard to keep file size to a minimum. Well, it really isn't very difficult if one uses proper management methods. I don't know that many of my models would be much use to others especially if the need is for furniture to fill rooms.
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@dave r said:
Hazza, I'm curious. What is your intended use for these models?
A little background:
I work 2 weeks on, 2 weeks off on a defence contract. I am an electronics technician, if the site is running then we don't have much to do the 12 hours a day that we work. My intention for these models is to make them the best possible models as I can, to occupy my time.@dave r said:
I agree that there's a lot of poorly modeled stuff in the 3D Warehouse. What is the goal of your collection here?
The warehouse sets no standard, the goal is to raise the bar to be included in the collection. Sharing knowledge with each other on how to improve the models submitted. For example, how did you change the orientation of the wood grain on my bird feeder model? You missed one and I want to try it myself
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Sort of a Maytag Repairman, huh? My job is like that sometimes, too.
Which axis did I miss?
To change the axis orientation of a component, right click on the component and choose Change Axes. Click at the origin then along the desired red direction and finally along the green direction. BLue takes care of itself.
21-bird-feeder.skp -
@dave r said:
Which axis did I miss?
If I am understanding you correctly you are saying to change the texture direction you have to change the axis orientation?
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No. That's not it att all. Texture orientation is initially determined by the axis orientation of the component but one doesn't need to change the axis orientation to change the texture orientation. I did leave the orientation on one face of the long tray side component turned 90Β°. I actually did that so you would notice I corrected the other faces. All of the axes were oriented correctly, though.
The key components that needed axis alignment were the ones placed at angles. The roof and glass pieces primarily. The hinge leaves didn't because they must have been drawn flaf and then moved into place
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For those that are following along at home, I worked out how to change the orientation of the texture so that the grain of the wood runs along instead of across:
- Edit the component.
- Select the face that you want to change the texture orientation.
- Right click it.
- Select "Texture -> Position"
- Click and drag the green circle 90 degrees.
- Click outside the area to close the texture orientation tool.
- Go to 2 for all faces that need changing.
- Close the component.
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If you want to turn the texture 90Β° (or 180Β° or 270Β°) you could right click at step 5, click on Rotate and choose the angle from the menu.
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