Rogue Renders!
-
Wow, most of the low poly cars I use are around 5000 faces, but then they don't look as good as yours and the interiors are very minimal.
-
I have noticed when I started modeling my models were at about 2,000 to 7,000 but I have begun to add more and more detail resulting in much more poly's. I also model my own wheels, I use a circle with 100 sides so they, themselves, can reach about 5,000. I also model most of the running gear, engine and under body of the car too. Here are some quick images of these things:
-
Ahhh, it's the wheels that are the killers- are you sure those little radii on the rims are necessary- they seem a bit extraneous unless you're doing extreme close-up renders. Not a criticism, I'm just a bit of a low-poly obsessive as I often have to put tons of trees, cars etc into large urban models, always looking for ways to keep my larger skp files workable. Beautiful models- are they worked up from elevations or just photographs?
-
@jackson said:
Ahhh, it's the wheels that are the killers- are you sure those little radii on the rims are necessary- they seem a bit extraneous unless you're doing extreme close-up renders. Not a criticism, I'm just a bit of a low-poly obsessive as I often have to put tons of trees, cars etc into large urban models, always looking for ways to keep my larger skp files workable. Beautiful models- are they worked up from elevations or just photographs?
I am a bit of a detail freak too but I'm the other way with it. If I can add more detail to make it more realistic, I will. Wheels are often a focal point of a car, if they look like c#@p then most people won't look twice at it but if they are clean and attractive it makes the car stand out that much more.
Most of my models are built up from blueprints either done by me or from cars I really like. I have modeled one or two from just photos but I find it a lot more difficult. Although with many blueprints, they often are not in proportion and that can lead to a inaccurate model. I have also modeled a few from scratch, most of my older models are scratch built.
Here are a hand full of WIP's:
-
Fantastic, thanks for the description and images.
-
No problem, any time.
Now that i mention it, I am offering SketchUp help on my website, kind of a Q and A. People just send me a SketchUp user query or a question relitive to SketchUp and I will respond with as much info as I can.
-
im using the same technique as you right now and im pretty happy with the results i get. and about unproportional blueprints its all the matter of the scale tool.
-
I use the scale tool. I match up all points as much as possible but sometimes the bits inbetween are off by a bit and it can often make a model look a bit odd. Like with the falcon im building. The front and rear of the top and side view match perfectly but a few details in between dont.
-
I like this next car soo much, its the Ford Visos Concept:
-
And here is the Ford Falcon BA:
-
great work!
I highly recommend using Alex's car rendering studio (or cheat and use his HDR to light the scene) with the PM+FG High+AA preset - or better- MLT... you'll love the results.
Jon created a studio that incorporate Alex's HDR, see this thread. (But Alex states he doesn't believe HDR is a great way to light car renderings - an actual light studio you can tweak for each car is better - in his opinion)to load an HDR in the 'sky'
simply go to sun & sky wizard, skip sun settings>go to sky tab, choose 'spherical sky' and click the black box to load the hdr. then find/load the Alex studio hdr.or you can also install the HDR probe library from the kerkythea.net downloads section.
then just insert>globals>pick your HDR, and it will set up the scene lighting for you.
be sure to let the HDR do the lighting and turn off any lights you've inserted.
then render.
be sure, also, to try out the metals Patrick posted in the downloads section.
lastly, Alex, whom I would consider one of the Car-rendering-gurus of KT only uses MLT render preset or MLT/BiPT... they do take about 12hrs to render that way, but look fantastic... and it's very simple to do. He's got a great thread about his car rendering studio technique here.
keep up the great work!
also, try some photography studio HDRs by Rayman.
-
@fletch said:
great work!...
...great work!
also, try some photography studio HDRs by Rayman.
Thanks I will some time
-
Hi Rogue
I really think that you're renders have potencial (especially the first ones). You should try to get away from the realist renders and start to mix with the sketchup export of lines and then put everything together in photoshop (or GIMP or Net. paint that are free) using multiply or overlay. The results would be a more artistic renders (wich honestly i prefer and can reveal the sensebility of a person to plastic issues). After getting used to this method start playing with styles of lines of sketchup and in a more advance stage with the filters for colour treatment in photoshop.
Try this little experiment and you won't regret it
keep them coming.
Hugsss
-
Thanks for the comments and suggestions.
I have Photoshop CS2 but I’m not that good in it, to be honest, I’m shet!
I have just got my hands on Fryrender and will be having a bit of fun with it over the next few days.Lets see how it goes!.............Any tips?
-
Nice. wait. 2 render programs?
-
Well, after a little play around with Fryrender I have finished my first test renders.
Each render took 3 hours
Its a little bit rough and not very high quality but it looks ok from a distance. I hope I can figure out how to use the program a little better.
So, what do you think?
-
Not many people seem interested....Come on people! Is it a good render or not? There is a reason why I only have around 100 posts after 6 months, no one replies to them!
-
hey man don worry bout it people see it and stuff the same thing happnd in ma thread.s i haven been postin or modeling for that matter so nothin is on ma page
-
dont ask bout the last comment
i like it -
im confused
Advertisement