[WIP] Residence w/ post-processing
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Here's a WIP of a SU model I did post-processed w/ some trees and sky. As it's still a WIP I'd love some critique. I've got to do a number of other similar views so advice is welcome.
I will say that the foreground, midground, and background are all pretty squeezed together which I don't like too much. The reason is that the client is wanting essentially a worms eye view (or as much as we can get w/ the large fountain grass being planted in front of the house) to best show off the roof overhangs.


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I think the sketchup work, and graphics are pretty good. It feels nice and calm, what most homeowners want.
I don't love the architecture. It feels a little disjointed with the large tiles and the flat upper story. Plus a lot of missing windows. Looks plain and like it will be dark inside.
Just my 2 cents,
Chris
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i have a slight problem with combining SUp's output with entourage in postprocessing. the contrast is too noticeable. what about using some good 3D SUp trees instead of images?
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@edson said:
i have a slight problem with combining SUp's output with entourage in postprocessing. the contrast is too noticeable. what about using some good 3D SUp trees instead of images?
Yeah, I'm not sure I can disagree with you. The primary reasoning behind photoshopping the trees in there was that there will be 6 views going all around the building. W/ the 6 views I could set up the trees so 1 view looked good but then the next view wouldn't look quite right.
-Brodie
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You can use other entourage to help break the infinite ground plane. I use a combination of people, trees, cars, and other landscape elements from within sketchup... just keep playing around and you'll figure it out!
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This deserves a caption.
"C'mon help me find the lawnmower, I know it is out here somewhere."
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@roger said:
This deserves a caption.
"C'mon help me find the lawnmower, I know it is out here somewhere."
Yeah, I'm sure you can imagine the geometry on that! There's a staggering of different types of tall fountain grass that were requested. The largest is 4' high. I tried 2d follow me components first but they're in big groups and didn't look right from multiple angles so I had to find and alter all 3d components. Pretty cumbersome even before you flip shadows on.
-Brodie
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