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    [WIP] Residence w/ post-processing

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    • brodieB Offline
      brodie
      last edited by

      Here's a WIP of a SU model I did post-processed w/ some trees and sky. As it's still a WIP I'd love some critique. I've got to do a number of other similar views so advice is welcome.

      I will say that the foreground, midground, and background are all pretty squeezed together which I don't like too much. The reason is that the client is wanting essentially a worms eye view (or as much as we can get w/ the large fountain grass being planted in front of the house) to best show off the roof overhangs.

      http://i380.photobucket.com/albums/oo249/brodie_geers/704Harvestver11scene1006.jpg

      http://i380.photobucket.com/albums/oo249/brodie_geers/704Harvestver11scene1006.jpg

      steelblue http://www.steelbluellc.com

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        I think the sketchup work, and graphics are pretty good. It feels nice and calm, what most homeowners want.

        I don't love the architecture. It feels a little disjointed with the large tiles and the flat upper story. Plus a lot of missing windows. Looks plain and like it will be dark inside.

        Just my 2 cents,

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • EdsonE Offline
          Edson
          last edited by

          i have a slight problem with combining SUp's output with entourage in postprocessing. the contrast is too noticeable. what about using some good 3D SUp trees instead of images?

          edson mahfuz, architect| porto alegre • brasil
          http://www.mahfuz.arq.br

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          • brodieB Offline
            brodie
            last edited by

            @edson said:

            i have a slight problem with combining SUp's output with entourage in postprocessing. the contrast is too noticeable. what about using some good 3D SUp trees instead of images?

            Yeah, I'm not sure I can disagree with you. The primary reasoning behind photoshopping the trees in there was that there will be 6 views going all around the building. W/ the 6 views I could set up the trees so 1 view looked good but then the next view wouldn't look quite right.

            -Brodie

            steelblue http://www.steelbluellc.com

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            • B Offline
              bubbalove
              last edited by

              You can use other entourage to help break the infinite ground plane. I use a combination of people, trees, cars, and other landscape elements from within sketchup... just keep playing around and you'll figure it out!

              "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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              • R Offline
                Roger
                last edited by

                This deserves a caption.

                "C'mon help me find the lawnmower, I know it is out here somewhere."

                http://www.azcreative.com

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                • brodieB Offline
                  brodie
                  last edited by

                  @roger said:

                  This deserves a caption.

                  "C'mon help me find the lawnmower, I know it is out here somewhere."

                  Yeah, I'm sure you can imagine the geometry on that! There's a staggering of different types of tall fountain grass that were requested. The largest is 4' high. I tried 2d follow me components first but they're in big groups and didn't look right from multiple angles so I had to find and alter all 3d components. Pretty cumbersome even before you flip shadows on.

                  -Brodie

                  steelblue http://www.steelbluellc.com

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