sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Just Nature !

    Scheduled Pinned Locked Moved Gallery
    25 Posts 19 Posters 2.1k Views 19 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      kwistenbiebel
      last edited by

      Thanks guys.

      @Frenchy Pilou,
      That link looks interesting. I don't understand Spanish but it seems those trees consist of clipmap leaf clusters that are generated by a piece of code.
      Would that mean, a ruby could be made which does the same for SU?
      Would be nice 😄 : the ruby could ask to browse for the leave cluster bitmap (.jpg) and trees get generated automatically.

      1 Reply Last reply Reply Quote 0
      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Really quite impressive. That is a great outside setting. I need to work on that.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

        1 Reply Last reply Reply Quote 0
        • T Offline
          tomsdesk
          last edited by

          These are quite nice! More please...

          http://www.tomsdesk.moonfruit.com/
          2.5D Trees & Shrubs!

          1 Reply Last reply Reply Quote 0
          • pbacotP Offline
            pbacot
            last edited by

            That looks really great. A couple questions from the curious. When you say the leaves are face me, what is this element? All the leaves of the tree are one image/polyon, clumps of leaves?

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

            1 Reply Last reply Reply Quote 0
            • EddyNLE Offline
              EddyNL
              last edited by

              OMG, you and your movies!
              Really nice result.

              viewtopic.php?f=271&t=11903 Modelling my city for Google Earth!

              1 Reply Last reply Reply Quote 0
              • R Offline
                remus
                last edited by

                Good stuff, definetly edging ever close to realism.

                If your lookign for sometihng to improve on, might i suggest adding a bit of detail to the base of the tree. Its got a bit of a 'column sticking out of the ground' thing going on at the moment.

                http://remusrendering.wordpress.com/

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Teezer
                  last edited by

                  Very nice! It's like an Aardman piece -- I kept expecting Wallace & Gromit to show up... 😄

                  Real life is just another website, albeit a rather boring one.

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    spadestick
                    last edited by

                    truly mind blowing! did you do this on a renderfarm or single pc?

                    1 Reply Last reply Reply Quote 0
                    • marked001M Offline
                      marked001
                      last edited by

                      the grass looks amazing! the low poly trees...like remus said.. could use a bit more detail.. but for low poly, they look awesome. thanks for another great animation.

                      http://www.revision21vis.com

                      instagram: revi21on

                      1 Reply Last reply Reply Quote 0
                      • E Offline
                        evilelvis
                        last edited by

                        hehe great job..looks "fook'd up" 😄

                        http://www.coroflot.com/MDVee

                        1 Reply Last reply Reply Quote 0
                        • RichardR Offline
                          Richard
                          last edited by

                          Mate you have done it again! Super work and outcome!

                          Would love to see a higher res still image! Your grass is looking good, well from what we can tell from video! The tests I've done so far with this technique of two planes is coming out crap!

                          Would love to see an example of the trees too, and how the leaves are pinned. The foliage looks like it could be a bit denser and smaller leaves IMHO but if the scene had building as context the eye wouldn't be so drawn to this!

                          Great stuff mate! BTW how are you finding working with Fry???

                          Hey and your welcome on the idea of the two plane grass - hopefully your skills can push it to work a bit better than it is for me!

                          Cheers, Richard

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                          1 Reply Last reply Reply Quote 0
                          • brodieB Offline
                            brodie
                            last edited by

                            Totally agree w/ what everyone has said, this looks really good. The grass and background/midground looks amazing. The foreground low-poly trees look...well, low-poly, but what do you expect? Very nice

                            -Brodie

                            steelblue http://www.steelbluellc.com

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              Jackson
                              last edited by

                              Easily the best rendered grass I've seen in an animation- on the low camera sweeps it really looks like there's blades of grass sticking up! I tried the 2 plane method before, but it came out nothing like this, it just looked like a fragmented flat textured plane. Also the clipmap made renders slooooooow. 😞 Great work 👍

                              Jackson

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                Jackson
                                last edited by

                                Forgot to ask- if Fry recalculates face-me geometry before every frame, doesn't that make for very slow renders as it has to parse the scene before rendering?

                                Jackson

                                1 Reply Last reply Reply Quote 0
                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  @jackson said:

                                  Forgot to ask- if Fry recalculates face-me geometry before every frame, doesn't that make for very slow renders as it has to parse the scene before rendering?

                                  When hitting the render button (a green arrow icon), there will be a warming up period (= export phase) and you'll see the SU viewport shift through all the scene tabs and in between frames. For a longer animation (300 fps) this takes about 5 minutes in total. For each frame a .bin file is written in the process.
                                  Once that geometry phase is done, the render screen will pop open and starts rendering all the frames.
                                  The fact that Fry will take geometry changes,layer visibility etc. into account makes a lot possible: object animation, face me components and all attributes per scene will be shown.

                                  Currently there is a bug when trying to render animations on really big files as a temp folder will get 'full'. I hope that will be fixed soon.

                                  About the double surface grass: the blades of grass aren't really there. It's a fortunate side effect of compression 😄

                                  1 Reply Last reply Reply Quote 0
                                  • Y Offline
                                    yuyayu
                                    last edited by

                                    😍 Wow wonderful trees and good tip. VFS now can not render animation camera facing object correctly.

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      silver_shadow
                                      last edited by

                                      nice work biebel!!
                                      Listen, is it possible you can show us a tut how to build this realistic grass effect, maybe throw a texture or two in for us to experiment with, pretty please. 😎

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        JuanV.Soler
                                        last edited by

                                        really good ¡
                                        I like it very much

                                        ,))),

                                        1 Reply Last reply Reply Quote 0
                                        • marked001M Offline
                                          marked001
                                          last edited by

                                          the resurrection of this thread just reminded me of this thread... http://www.maxwellrender.com/forum/viewtopic.php?t=29892

                                          http://www.revision21vis.com

                                          instagram: revi21on

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            Jackson
                                            last edited by

                                            Jason, that link requires registration so maybe not so useful for everyone. Thanks for posting though- that model is absolutely stunning, I wonder where he got his clipmapped textures from?

                                            Jackson

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement