Component/Group from Layer/Material?
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Does it work on selections, or does it take the entire model?
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I just tried it, and it modifies the entire scene. That doesn't work too well for me.
The problem I'm having is that when exporting from Revit allot of the geometry is joined into one mesh, but various types are on different layers. But I also have a number of groups, such as windows and door which I want to keep as is. If that script worked on selection it's do the job perfectly.
I really should get into Ruby, then I could have modified it.
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Tell you what - I'll modify it for you Just give me a little while...
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I love this forum!
Thank you very much. The people here are awesome. -
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Testing the update now...
[EDIT] The remaining problem to be solved is that an exploded group/component will create "unreported" geometry if a new edge is created due to an edge from the g/c intersecting with an edge that was outside the g/c (think of a "T" where the top edge was in the g/c and the leg was outside the g/c). This geometry is not yet handled by the script, since SU isn't reporting it along with the exploded geometry. I think I need to write an observer to check all geometry created during an explode.
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Okay, so what is the consensus - wait for the observer to be written/tested, or release now and update later?
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I can wait. But then again, its not me who needed the script.
Chris
BTW, hows it going Rick? Good to see you around. I don't post in this forum too often, so I haven't really said hi since basecamp.
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@rickw said:
Okay, so what is the consensus - wait for the observer to be written/tested, or release now and update later?
I can wait for the observer to be written. It's not a rush thing for me, just a very convenient tool to have.
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Okay, hopefully I can get the observer written and working next week.
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