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    • R Offline
      Rastus
      last edited by

      When I make models, frequently the seams will be a different color. See pict. How do I resolve this?

      http://i199.photobucket.com/albums/aa52/RastusW/2008-08-026StageChoices02.jpg

      Thanks
      Rastus

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Normally that is because there is an internal face that also meets at that seam. By deleteing that face you can normally clear that extra color.

        Another thing that will help is to paint the faces inside the same color as the outside. That also reduces color flashing.

        I'll see if I can post a .skp to illustrate this better.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          ok, I made a quick tutorial model that shows how to clean this up. Click from scene to scene to go through the sequence of the tutorial. Hope that helps,

          Chris


          flashing fix.skp

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • J Offline
            JuanV.Soler
            last edited by

            you are quick Chris

            ,))),

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              TY 😄 I would have been lots faster on the tutorial but I did a load of laundry in the middle. Hopefully I'm helpful too!

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • R Offline
                ridix
                last edited by

                With large models, wont painting both sides of surface slow the display? After all you end up with twice the painted surface SU need to process.

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                • R Offline
                  Rastus
                  last edited by

                  Man you were quick.
                  Thank you for taking the time to provide an outstanding example. That really helped.

                  Because you provided workarounds, I guess the flashing seams are the nature of the beast. Yes?
                  Before posting I did a search. Not many people seem to complain about this. It's possible I did not use the proper words in my search.

                  Thanks again,
                  Rastus

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    Rastus, here is a tutorial I put together a while ago if it is any help.

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                    http://www.coroflot.com/boofredlay

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                    • AnssiA Offline
                      Anssi
                      last edited by

                      @ridix said:

                      With large models, wont painting both sides of surface slow the display? After all you end up with twice the painted surface SU need to process.

                      Ridix,

                      It depends much on your hardware setup. If you have a decent graphics card and your OpenGL hardware acceleration works, adding textures does not slow down SU much. Adding geometry (edges, faces) makes SU sluggish much earlier. Somewhere here (or in the old forum) is a test file by Alan Fraser with about 1000 trees that are simple PNG images, and the model orbits and zooms beautifully even on my old ATI 9200 card. 3D trees even without textures would maybe make my computer burn...

                      Anssi

                      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                      • R Offline
                        Rastus
                        last edited by

                        Great work.
                        Thanks Boo.
                        Rastus

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