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Max' shell like modifier

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  • N Offline
    nomeradona
    last edited by 6 Aug 2008, 10:24

    anyone who knows a ruby tool that works like the shell tool in max. say an extruded spline and then when you make a shell, a thickness will be applied?

    visit my blog: http://www.nomeradona.blogspot.com

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    • M Offline
      Matt666
      last edited by 6 Aug 2008, 11:11

      Hi !
      Can you show some screenshots, please ? I don't know "the shell tool in max."

      Frenglish at its best !
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      • J Offline
        juju
        last edited by 6 Aug 2008, 15:49

        From the sounds of it (I don't know 3DS Max) Joint Push Pull is the closest thing.

        Save the Earth, it's the only planet with chocolate.

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        • S Offline
          stefanq
          last edited by 7 Aug 2008, 07:00

          3ds Max Description : The Shell modifier “solidifies” or gives thickness to an object by adding an extra set of faces facing the opposite direction of existing faces, plus edges connecting the inner and outer surfaces wherever faces are missing in the original object. You can specify offset distances for the inner and outer surfaces, characteristics for edges, material IDs, and mapping types for the edges.

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          • P Offline
            plot-paris
            last edited by 7 Aug 2008, 08:19

            yes, Juju, I think you are right - the jpp tool is the best way to achieve this at the moment. you just have to make sure to choose "keep original faces" (right click > additional options), which I allways forget the first time 😉

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