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    Max' shell like modifier

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    • N Offline
      nomeradona
      last edited by

      anyone who knows a ruby tool that works like the shell tool in max. say an extruded spline and then when you make a shell, a thickness will be applied?

      visit my blog: http://www.nomeradona.blogspot.com

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      • M Offline
        Matt666
        last edited by

        Hi !
        Can you show some screenshots, please ? I don't know "the shell tool in max."

        Frenglish at its best !
        My scripts

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        • jujuJ Offline
          juju
          last edited by

          From the sounds of it (I don't know 3DS Max) Joint Push Pull is the closest thing.

          Save the Earth, it's the only planet with chocolate.

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          • stefanqS Offline
            stefanq
            last edited by

            3ds Max Description : The Shell modifier “solidifies” or gives thickness to an object by adding an extra set of faces facing the opposite direction of existing faces, plus edges connecting the inner and outer surfaces wherever faces are missing in the original object. You can specify offset distances for the inner and outer surfaces, characteristics for edges, material IDs, and mapping types for the edges.

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            • plot-parisP Offline
              plot-paris
              last edited by

              yes, Juju, I think you are right - the jpp tool is the best way to achieve this at the moment. you just have to make sure to choose "keep original faces" (right click > additional options), which I allways forget the first time 😉

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