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    FryRender (New Kid on the Block!)

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    • soloS Offline
      solo
      last edited by

      661 now.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • Mike LuceyM Offline
        Mike Lucey
        last edited by

        663 👍

        Support us so we can support you! Upgrade to Premium Membership!

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        • K Offline
          kwistenbiebel
          last edited by

          665 😄

          By the way, I am waiting for Feversoft to fix animation support on Fry.
          Everything else runs smoothly.
          But indeed the free engine Indigo is catching up quickly on the commercial ones with multilight etc..(some bugs in latest version need fixing though).

          I was wondering how Luxrender compares to the other unbiased engines.
          Anyone has experience using it? What are its advantages/disadvantages?

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          • StinkieS Offline
            Stinkie
            last edited by

            @kwistenbiebel said:

            But indeed the free engine Indigo is catching up quickly on the commercial ones with multilight etc..(some bugs in latest version need fixing though).

            As much as I like Indigo, it needs some improving. I've noticed that it uses a lot more RAM than Maxwell. And I mean a lot.

            How's Fry's RAM foot print?

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            • K Offline
              kwistenbiebel
              last edited by

              @unknownuser said:

              How's Fry's RAM foot print?

              I never experienced trouble with RAM overflows, except for animation but that is because the incremental animation currently has a bug which should be fixed soon.

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              • StinkieS Offline
                Stinkie
                last edited by

                Too bad, really, that neither Fry of Maxwell has SkIndigo's intuitive approach to material editing. That's where both apps, imho, really fall short in accomodating SU users. Anyone here care about physically correct floor boards? 😄

                I'm not too hot on Feversoft's "access policy": it seems that, as a non-customer, I cannot read the SU-related sub-forums on the Fry forum. Somehow, From a potential customer's point of view that's not very appealling. 😄

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                • R Offline
                  remus
                  last edited by

                  Just a bit of a sidenote, but is fry an off shoot of maxwell?

                  someone on another forum pointed out the similarities to me, but to sum it up, theyre both based in spain (edit: theyre actually both based in madrid, so same city.) and theyre pretty much the same piece of software (in quite a broad way.)

                  It sounds a lot less convincing when i write it down 😛

                  http://remusrendering.wordpress.com/

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                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    670 😄

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                    • jujuJ Offline
                      juju
                      last edited by

                      1. I hope they get the SU exporter done in record time.

                      Save the Earth, it's the only planet with chocolate.

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        @unknownuser said:

                        I'm not too hot on Feversoft's "access policy": it seems that, as a non-customer, I cannot read the SU-related sub-forums on the Fry forum. Somehow, From a potential customer's point of view that's not very appealling. 😄

                        I repeateldy asked for a seperate section for demo users on the forum, but got a Nay as an answer. (actually they didn't respond which to me is the same).
                        I have a registered copy, but indeed for possible customers, forum access would be a plus.

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                        • I Offline
                          ilay7k
                          last edited by

                          Chris i understand, and you have NDA too!

                          Funny thing from "demo" user - http://forums.cgsociety.org/showthread.php?f=176&t=648318 😄

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                          • RichardR Offline
                            Richard
                            last edited by

                            @unknownuser said:

                            Too bad, really, that neither Fry of Maxwell has SkIndigo's intuitive approach to material editing. That's where both apps, imho, really fall short in accomodating SU users.

                            Hmmmm? I would strongly suggest the opposite - the blended material setup with Indigo for me follows nothing toward a intuitive approach. When Maxwell was in beta it relied upon all material setup being done directly in SU and the best decision they made IMHO was to introduce a standalone material editor!

                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                            • plot-parisP Offline
                              plot-paris
                              last edited by

                              what I didn't like about maxwell (don't know if it changed by now) is that you do not have a representation of an imported maxwell material in SketchUp; meaning that if you apply a material to a model, then link a maxwell material to it, you do not see this linked texture on the SketchUp model. in order to get the UVs right, you have to import the diffuse map to the material manually.
                              if I import an indigo material however, the dif map is applied to the model automatically.

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                              • RichardR Offline
                                Richard
                                last edited by

                                @plot-paris said:

                                what I didn't like about maxwell (don't know if it changed by now) is that you do not have a representation of an imported maxwell material in SketchUp; meaning that if you apply a material to a model, then link a maxwell material to it, you do not see this linked texture on the SketchUp model. in order to get the UVs right, you have to import the diffuse map to the material manually.
                                if I import an indigo material however, the dif map is applied to the model automatically.

                                hmmm? not quite sure I understand that exactly! I know from my experiences with Indigo they seem to work very much the same excepting that I must have all materials used in the indigo material in the SU browser! As opposed to the Maxwell method of only one map needing to be imported. This can weight models fairly heavily.

                                I'm not sure at all how you are getting a material to apply to your model without painting it on to the required surfaces and then setting the UV's manually?

                                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                • plot-parisP Offline
                                  plot-paris
                                  last edited by

                                  I am afraid, I didn't explain it well enough.

                                  what I meant is, if you paint a cube with a red colour for example. now you assign a material to this colour, lets say a brick texture.

                                  if I load a material in indigo, the coloured faces will automatically change from mere red to the brick texture of the assigned material.

                                  however, if I link a material with maxwell, the painted faces keep the simple red colour. in order to manipulate the uv-set, I manually have to import the diffuse map into SketchUp.
                                  I would like to see maxwell overwrite the original material (red colour) with the assigned one (brick material).

                                  but I perfectly understand what you mean with

                                  @richard said:

                                  I must have all materials used in the indigo material in the SU browser!

                                  the necessity of having every bump- and clip-map in the material browser, can be really annoying, especially when you absentmindedly purge unused materials (which deletes them, because they are not actually assigned to any material). 😠

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                                  • L Offline
                                    lewiswadsworth
                                    last edited by

                                    1. Linux!

                                    col sporcar si trova

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                                    • RichardR Offline
                                      Richard
                                      last edited by

                                      @plot-paris said:

                                      especially when you absentmindedly purge unused materials (which deletes them, because they are not actually assigned to any material)

                                      I bet you only did that once!!!!!

                                      Ok I understand what you mean there!!! I must say I'm personally glad of the current workflow of the material not being replaced as I rarely use the diffuse map from the maxwell material. I have a low res image of most maxwell materials that I place in SU to ensure better performance and stop SU bogging with heavy textures!

                                      I must say the all maps in scene issue of indigo was what I've found to be my biggest bug bear with it. For most brickworks for example I use 3 diffuse maps and one bump map and for many other materials I use more than one diffuse so my material browser in SU goes WOE!!!!

                                      BTW Luxrender lux good!!!!

                                      693!!!!

                                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Oh yeah....The 'purge unused' function is off limit when using Indigo 😄

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                                        • plot-parisP Offline
                                          plot-paris
                                          last edited by

                                          @richard said:

                                          I have a low res image of most maxwell materials that I place in SU to ensure better performance and stop SU bogging with heavy textures!

                                          oh, I thought SketchUp reduces the image automatically to 1024 px. does it in fact keep the whole texture and only displays it with 1024? that is truely nasty!

                                          the great thing about Indigo is "Whaat" - I mean, he is an active member of this forum and so all our wishes and ideas definitely find their way to the right person. 😄

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                                          • jenujacobJ Offline
                                            jenujacob
                                            last edited by

                                            @kwistenbiebel said:

                                            Oh yeah....The 'purge unused' function is off limit when using Indigo 😄

                                            i usually paint the bump/clip map etc on to the reverse side of the face.. thereby i can easily purge unused items off my model! 😉

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