FryRender (New Kid on the Block!)
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The price on that page seems somewhat outdated. The current price is € 795 ($ 1237.37).
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Fryrender is another unbiased (i.e. physically accurate but slow as f***) renderer rather like Maxwell, Indigo and Luxrender which gives absolutely fantastic quality if you can afford to wait.
Luxrender is one of the more obscure render engines that some of you might not have heard of. On their website (http://www.luxrender.net/index.php?option=com_content&view=article&id=46&Itemid=1) there is a vote for support for the next modeller format. Currently SketchUp is in 6th place with a pathetic 660 votes compared with 3ds Max which is in the lead with over twice as many. I'm sure that some of you will be able to influence this a little
Luxrender, like Indigo is free and open source BTW. It has OS X and Linux versions.
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661 now.
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663
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665
By the way, I am waiting for Feversoft to fix animation support on Fry.
Everything else runs smoothly.
But indeed the free engine Indigo is catching up quickly on the commercial ones with multilight etc..(some bugs in latest version need fixing though).I was wondering how Luxrender compares to the other unbiased engines.
Anyone has experience using it? What are its advantages/disadvantages? -
@kwistenbiebel said:
But indeed the free engine Indigo is catching up quickly on the commercial ones with multilight etc..(some bugs in latest version need fixing though).
As much as I like Indigo, it needs some improving. I've noticed that it uses a lot more RAM than Maxwell. And I mean a lot.
How's Fry's RAM foot print?
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@unknownuser said:
How's Fry's RAM foot print?
I never experienced trouble with RAM overflows, except for animation but that is because the incremental animation currently has a bug which should be fixed soon.
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Too bad, really, that neither Fry of Maxwell has SkIndigo's intuitive approach to material editing. That's where both apps, imho, really fall short in accomodating SU users. Anyone here care about physically correct floor boards?
I'm not too hot on Feversoft's "access policy": it seems that, as a non-customer, I cannot read the SU-related sub-forums on the Fry forum. Somehow, From a potential customer's point of view that's not very appealling.
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Just a bit of a sidenote, but is fry an off shoot of maxwell?
someone on another forum pointed out the similarities to me, but to sum it up, theyre both based in spain (edit: theyre actually both based in madrid, so same city.) and theyre pretty much the same piece of software (in quite a broad way.)
It sounds a lot less convincing when i write it down
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670
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- I hope they get the SU exporter done in record time.
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@unknownuser said:
I'm not too hot on Feversoft's "access policy": it seems that, as a non-customer, I cannot read the SU-related sub-forums on the Fry forum. Somehow, From a potential customer's point of view that's not very appealling.
I repeateldy asked for a seperate section for demo users on the forum, but got a Nay as an answer. (actually they didn't respond which to me is the same).
I have a registered copy, but indeed for possible customers, forum access would be a plus. -
Chris i understand, and you have NDA too!
Funny thing from "demo" user - http://forums.cgsociety.org/showthread.php?f=176&t=648318
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@unknownuser said:
Too bad, really, that neither Fry of Maxwell has SkIndigo's intuitive approach to material editing. That's where both apps, imho, really fall short in accomodating SU users.
Hmmmm? I would strongly suggest the opposite - the blended material setup with Indigo for me follows nothing toward a intuitive approach. When Maxwell was in beta it relied upon all material setup being done directly in SU and the best decision they made IMHO was to introduce a standalone material editor!
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what I didn't like about maxwell (don't know if it changed by now) is that you do not have a representation of an imported maxwell material in SketchUp; meaning that if you apply a material to a model, then link a maxwell material to it, you do not see this linked texture on the SketchUp model. in order to get the UVs right, you have to import the diffuse map to the material manually.
if I import an indigo material however, the dif map is applied to the model automatically. -
@plot-paris said:
what I didn't like about maxwell (don't know if it changed by now) is that you do not have a representation of an imported maxwell material in SketchUp; meaning that if you apply a material to a model, then link a maxwell material to it, you do not see this linked texture on the SketchUp model. in order to get the UVs right, you have to import the diffuse map to the material manually.
if I import an indigo material however, the dif map is applied to the model automatically.hmmm? not quite sure I understand that exactly! I know from my experiences with Indigo they seem to work very much the same excepting that I must have all materials used in the indigo material in the SU browser! As opposed to the Maxwell method of only one map needing to be imported. This can weight models fairly heavily.
I'm not sure at all how you are getting a material to apply to your model without painting it on to the required surfaces and then setting the UV's manually?
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I am afraid, I didn't explain it well enough.
what I meant is, if you paint a cube with a red colour for example. now you assign a material to this colour, lets say a brick texture.
if I load a material in indigo, the coloured faces will automatically change from mere red to the brick texture of the assigned material.
however, if I link a material with maxwell, the painted faces keep the simple red colour. in order to manipulate the uv-set, I manually have to import the diffuse map into SketchUp.
I would like to see maxwell overwrite the original material (red colour) with the assigned one (brick material).but I perfectly understand what you mean with
@richard said:
I must have all materials used in the indigo material in the SU browser!
the necessity of having every bump- and clip-map in the material browser, can be really annoying, especially when you absentmindedly purge unused materials (which deletes them, because they are not actually assigned to any material).
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- Linux!
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@plot-paris said:
especially when you absentmindedly purge unused materials (which deletes them, because they are not actually assigned to any material)
I bet you only did that once!!!!!
Ok I understand what you mean there!!! I must say I'm personally glad of the current workflow of the material not being replaced as I rarely use the diffuse map from the maxwell material. I have a low res image of most maxwell materials that I place in SU to ensure better performance and stop SU bogging with heavy textures!
I must say the all maps in scene issue of indigo was what I've found to be my biggest bug bear with it. For most brickworks for example I use 3 diffuse maps and one bump map and for many other materials I use more than one diffuse so my material browser in SU goes WOE!!!!
BTW Luxrender lux good!!!!
693!!!!
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