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    Cloth tool in sketchup?

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    • D Offline
      dirkkkk
      last edited by

      would it maybe be possible to make a ruby script... just like the clot tool in max...? Or is something like that already on the market for sketchup???

      regards

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      • soloS Offline
        solo
        last edited by

        Welcome to SCF Dirk (is your 'k' key stuck? 🤣 )

        Anyway, could you elaborate a little more on your request, we may already have a solution.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • D Offline
          dirkkkk
          last edited by

          uhh yes thats what happend.... no yoke 😉

          In MAX you have a tool to let for example. A plane fall over an object like char/bed/etc.... Or letting an towel fall on a bed. To get this http://www.evermotion.org/comm/ai07/009.jpg effect. I was wondering if that is also possible for sketchup..?

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          • soloS Offline
            solo
            last edited by

            Ah!

            Not to my knowledge is there a ruby like that available, I for one would love something like tha in SU (hint).
            The only solution right now it to use the Max drape tool and export the .3ds geometry into SU (maybe try reduce polys with a third party app before import)

            There is however a ruby called 'Subdivide and smooth' that's available at http://www.smustard.com which can be used to achieve such results, but it will take some playing with to understand how to create proxy's in the form you require.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • R Offline
              remus
              last edited by

              Itd be pretty sweet to have a cloth engine, but i reckon its probably going to stay in the realm of dreaming, its a pretty advanced animation technique imo, and SU isnt really an animation program.

              We can always dream.

              http://remusrendering.wordpress.com/

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              • utilerU Offline
                utiler
                last edited by

                maybe done like this....

                http://www.sketchucation.com/forums/scf/viewtopic.php?f=253&t=9342

                a shameless plug for 'you know who'.....

                purpose/expression/purpose/....

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                • D Offline
                  dirkkkk
                  last edited by

                  hello..

                  "SU isn't really an animation program" I have to say that I do not agree, whit this quote... Sketschup is a versatile program multipurpose .. And many GOOD Render engines(Vray/Maxwell/Fray) are getting on board of the sketchup train...

                  So I believe sketchup will also grow to a good animation program. 😉

                  regards, Dirkkkk

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                  • R Offline
                    remus
                    last edited by

                    Modelling and animation are 2 very different beasts.

                    Currently SU is not capable of animation in any real sense, and it would take a very big step for this to happen, and to be honest i dont think it will happen. SU is foremost an archviz program, and i think it will stay that way unless something very drastic happens over at google HQ.

                    Saying that, i certainly wouldnt complain if SU did start to move towards animation.

                    http://remusrendering.wordpress.com/

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                    • Z Offline
                      ZALUAN
                      last edited by

                      I´m looking for a tool like dirk do!. It's not necesary to animate at all. I think It could be a kind of tool that conform a surface on another object. Its like a displacement map but using a 3d object to deform the plane surface.

                      to make clothes over the character´s bodies is usefull to use the push/pull (JVN) ruby plugin, .

                      You can use the FFD pluging to adjust que cloth over the body, I use the scale and move tool too. But is very hard to do. The best way is working on a simetrical half of aN object. You can make a component of it, duplicate and invert (flipping over an axe. adjust one part to the other and you only have to work in a half to see changes in the other at the same time. It´s easier to work on the whlole model at he time.

                      I´m sorry but I very bad at english!

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                      • R Offline
                        remus
                        last edited by

                        I think wacov already had a quick go at that: http://www.sketchucation.com/forums/scf/viewtopic.php?f=61&t=13494

                        Not quite on the same scale as your suggesting though, seems to work though.

                        http://remusrendering.wordpress.com/

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                        • free agentF Offline
                          free agent
                          last edited by

                          wouldnt it be possible to make a ruby that would take a mesh (like a dress or some kind of garment) and place all the necessary sketchy physics joints needed to allow the mesh to be "dropped" onto a surface like a bed or couch???

                          http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            How can you take Wacov's example and apply it to an actual cloth looking mesh? I wonder if there is a way to use a dynamic component to resize the physics components to automatically add in the necessary extra springs and such.

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • R Offline
                              remus
                              last edited by

                              Adam, i tihnk the problem you would have with making a cloth DC as you describe would be getting the joints to join. In sketchyphysics you need to use the joint tool to connect joints to groups, and obviously this isnt currently possible from DCs, maybe one day though...

                              http://remusrendering.wordpress.com/

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                              • J Offline
                                JD0143
                                last edited by

                                There might be a physX SDK toolto import into SU. It could cause problems, maybe? It would be nice for sketchy physics.

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                                • R Offline
                                  Ray4
                                  last edited by

                                  Closest thing is:

                                  Drape Cpoints:

                                  http://forums.sketchucation.com/viewtopic.php?f=323&t=21379

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                                  • sicksickisckS Offline
                                    sicksickisck
                                    last edited by

                                    dream about real stuff in sketchup heheh no

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