sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Cloth tool in sketchup?

    Scheduled Pinned Locked Moved Developers' Forum
    16 Posts 10 Posters 14.8k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D Offline
      dirkkkk
      last edited by

      uhh yes thats what happend.... no yoke 😉

      In MAX you have a tool to let for example. A plane fall over an object like char/bed/etc.... Or letting an towel fall on a bed. To get this http://www.evermotion.org/comm/ai07/009.jpg effect. I was wondering if that is also possible for sketchup..?

      1 Reply Last reply Reply Quote 0
      • soloS Offline
        solo
        last edited by

        Ah!

        Not to my knowledge is there a ruby like that available, I for one would love something like tha in SU (hint).
        The only solution right now it to use the Max drape tool and export the .3ds geometry into SU (maybe try reduce polys with a third party app before import)

        There is however a ruby called 'Subdivide and smooth' that's available at http://www.smustard.com which can be used to achieve such results, but it will take some playing with to understand how to create proxy's in the form you require.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • R Offline
          remus
          last edited by

          Itd be pretty sweet to have a cloth engine, but i reckon its probably going to stay in the realm of dreaming, its a pretty advanced animation technique imo, and SU isnt really an animation program.

          We can always dream.

          http://remusrendering.wordpress.com/

          1 Reply Last reply Reply Quote 0
          • utilerU Offline
            utiler
            last edited by

            maybe done like this....

            301 Moved Permanently

            favicon

            (www.sketchucation.com)

            a shameless plug for 'you know who'.....

            purpose/expression/purpose/....

            1 Reply Last reply Reply Quote 0
            • D Offline
              dirkkkk
              last edited by

              hello..

              "SU isn't really an animation program" I have to say that I do not agree, whit this quote... Sketschup is a versatile program multipurpose .. And many GOOD Render engines(Vray/Maxwell/Fray) are getting on board of the sketchup train...

              So I believe sketchup will also grow to a good animation program. 😉

              regards, Dirkkkk

              1 Reply Last reply Reply Quote 0
              • R Offline
                remus
                last edited by

                Modelling and animation are 2 very different beasts.

                Currently SU is not capable of animation in any real sense, and it would take a very big step for this to happen, and to be honest i dont think it will happen. SU is foremost an archviz program, and i think it will stay that way unless something very drastic happens over at google HQ.

                Saying that, i certainly wouldnt complain if SU did start to move towards animation.

                http://remusrendering.wordpress.com/

                1 Reply Last reply Reply Quote 0
                • Z Offline
                  ZALUAN
                  last edited by

                  I´m looking for a tool like dirk do!. It's not necesary to animate at all. I think It could be a kind of tool that conform a surface on another object. Its like a displacement map but using a 3d object to deform the plane surface.

                  to make clothes over the character´s bodies is usefull to use the push/pull (JVN) ruby plugin, .

                  You can use the FFD pluging to adjust que cloth over the body, I use the scale and move tool too. But is very hard to do. The best way is working on a simetrical half of aN object. You can make a component of it, duplicate and invert (flipping over an axe. adjust one part to the other and you only have to work in a half to see changes in the other at the same time. It´s easier to work on the whlole model at he time.

                  I´m sorry but I very bad at english!

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    remus
                    last edited by

                    I think wacov already had a quick go at that: http://www.sketchucation.com/forums/scf/viewtopic.php?f=61&t=13494

                    Not quite on the same scale as your suggesting though, seems to work though.

                    http://remusrendering.wordpress.com/

                    1 Reply Last reply Reply Quote 0
                    • free agentF Offline
                      free agent
                      last edited by

                      wouldnt it be possible to make a ruby that would take a mesh (like a dress or some kind of garment) and place all the necessary sketchy physics joints needed to allow the mesh to be "dropped" onto a surface like a bed or couch???

                      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

                      1 Reply Last reply Reply Quote 0
                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        How can you take Wacov's example and apply it to an actual cloth looking mesh? I wonder if there is a way to use a dynamic component to resize the physics components to automatically add in the necessary extra springs and such.

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          remus
                          last edited by

                          Adam, i tihnk the problem you would have with making a cloth DC as you describe would be getting the joints to join. In sketchyphysics you need to use the joint tool to connect joints to groups, and obviously this isnt currently possible from DCs, maybe one day though...

                          http://remusrendering.wordpress.com/

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            JD0143
                            last edited by

                            There might be a physX SDK toolto import into SU. It could cause problems, maybe? It would be nice for sketchy physics.

                            1 Reply Last reply Reply Quote 0
                            • R Offline
                              Ray4
                              last edited by

                              Closest thing is:

                              Drape Cpoints:

                              http://forums.sketchucation.com/viewtopic.php?f=323&t=21379

                              1 Reply Last reply Reply Quote 0
                              • sicksickisckS Offline
                                sicksickisck
                                last edited by

                                dream about real stuff in sketchup heheh no

                                1 Reply Last reply Reply Quote 0
                                • 1 / 1
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement