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    Proper_animation.rb ,some questions

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    • Dave RD Offline
      Dave R
      last edited by

      I don't have the plugin on this computer but I've seen (and asked about) the issue with rotations. It just occurred to me to wonder; what if you make the rotating part a component instead of a group and place its axis so the origin is at the center of rotation. I haven't tried this but maybe that's the fix.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • N Offline
        N Lindenthal
        last edited by

        How can I get the »Transformation« menue item in right mouse click on mac. I miss it.

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        • MALAISEM Offline
          MALAISE
          last edited by

          Very clever advice Dave. 👍 👍

          I try it as soon as possible.

          Effectively, I did notice the shadow's delay 👍 Pilou 😉

          About transformation, it's on mouse right click when you select a group
          in order to store its new position ( Guck mal in Deutscher Abteilung, mein Post )
          N Lindenthal 😄

          Thanks for PM, Guys
          MALAISE

          La Connaissance n'a de valeur que partagée

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          • N Offline
            N Lindenthal
            last edited by

            @malaise said:

            …
            on mouse right click when you select a group in order to store its new position
            …

            Hello, Malaise,
            I did never find the »Transformation« item in right mouse click. New file, new circle, pull, mark all, make a group, mark group, right mouse click:


            I miss the »Transformation« in right mouse click

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            • S Offline
              Shotster
              last edited by

              @dave r said:

              what if you make the rotating part a component instead of a group and place its axis so the origin is at the center of rotation.

              Interesting you should mention this. A couple days ago I did just that in an effort to get my paper folding animation to work. (Right click and choose play.)

              [flash=200,193:21jtvhjy]http://www.adeptool.com/anim/PaperFold.swf[/flash:21jtvhjy]

              -Steve

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              • N Offline
                N Lindenthal
                last edited by

                @unknownuser said:

                …
                maybe your plug is not installed?

                If I write in ruby console:

                load "proper_animation.rb"
                

                I get »true«, so the plug is installed.

                But is there anyone on mac, who can show, that the plug is running?

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                • pilouP Offline
                  pilou
                  last edited by

                  @ N Lindenthal so maybe your plug is not installed?
                  That you must see on the Right Click (on Transformations) 😉


                  transfo.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • MALAISEM Offline
                    MALAISE
                    last edited by

                    N Lidenthal , Unfortunaly, I left Mac technology for a long while.
                    Can you read animated files ( one of mine for instance )? then try to modify it
                    just in order to see if it's not Mac-dependant ❓ ❓

                    Hi Shotster
                    What kind of software do you use to display this small picture?

                    MALAISE 😄 😄

                    La Connaissance n'a de valeur que partagée

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                    • N Offline
                      N Lindenthal
                      last edited by

                      @Malaise
                      I can watch animated files on mac, and I tried to modify them. But to give them a new transformation, was unsucessfull, because in right mouse click there is no transformation.

                      In context menu (right mouse click on marked objects) there are several textlines and several bounding lines. If I take the proper_animation.rb-script away from plugins folder and start SU again, the context menu has one bounding line less. Under the textlines there are 2 bounding lines. If proper_animation is installed, there are 3 bounding lines.

                      It seems, that between the bounding lines should exist a text line from one ruby script. So what ruby script also does not apear there?

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                      • MALAISEM Offline
                        MALAISE
                        last edited by

                        Hallo N Lindenthal

                         There is probably something wrong written in the rb.file. Please send it me
                        and I'll test it on my PC ( not Mac tut mir Leit ). Then we may ask his author some improvement. 
                        

                        Tschüss
                        MALAISE

                        La Connaissance n'a de valeur que partagée

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                        • N Offline
                          N Lindenthal
                          last edited by

                          Malaise, you got my .rb-file over PM?

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                          • S Offline
                            Shotster
                            last edited by

                            @malaise said:

                            What kind of software do you use to display this small picture?

                            It's actually an embedded Flash animation. You should get a contextual menu when you right click on it. Select "Play" to view the animation.

                            -Steve

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                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              What kind of software do you use to display this small picture?

                              and when you right click on the image you can see the name of the prog 😉

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • MALAISEM Offline
                                MALAISE
                                last edited by

                                Hello Gents

                                 The transformation option will appear only if a group or component is selected
                                

                                whatever the observer view is ON or OFF. I mean you click on group to reach positions ( set or get ..)
                                The use of stop animation observer stores the new view after all changes.
                                Start animation observer enables the show (scenes 1 then 2 .....)

                                It seems to be simple but not so obvious.

                                You have to select all the groups or components activated involved in the scene, after any modification of one or more groups, before setting a new position. If you jump this stage you may get strange results.

                                I have one question : ( Mainly for the plugin's father 😉 )

                                All movements are done within the same time. I mean a long displacement or a
                                short rotation require 1 second..( for instance )

                                Could it be possible later to modify this "time" parameter ?

                                Thanks for attention

                                MALAISE 😄 😄

                                La Connaissance n'a de valeur que partagée

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                                • M Offline
                                  morisdov
                                  last edited by

                                  Hello Guys,

                                  1. When rotating an object, Setting the axis so the origin is at the center of rotation - as suggested by DaveR - is probably the eaysiest way to control the "center" of the object you are animating/rotating.
                                  2. I dont have access to a mac machine so all my ruby programming and tests are done on windows only.
                                  3. I read some post by RickW that Each scene/page can get its own "transition" time - so i can probably do it - but, we will never compete with true "timeline" based animations like 3DSMax and Maya, you can use few scenes to simulate a single long leg of an animation part.
                                  4. When an object is selected for "animation" - in "Windows->Preferences->Shortcuts" you may define "Position X" shortcut keys if you want.
                                  5. I am traying to keep this plugin "simple" by adding only "must" features if we have to, maybe later we will add more "nice to have" settings.

                                  Keep on the good work, Moris

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                                  • MALAISEM Offline
                                    MALAISE
                                    last edited by

                                    Hallo Morisdov

                                    Nice to read you again.
                                    Hereby I send another file using the plugin you've made.

                                    Just see how fast is the boat crossing the gate ( what 's the name in English ?)
                                    ( even if I modify animation setting ) but I will survive 😆
                                    Thanks you once more time.

                                    MALAISE 😄


                                    boat and water gates ?

                                    La Connaissance n'a de valeur que partagée

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                                    • M Offline
                                      me3mar
                                      last edited by

                                      is it possible to render such an animation using proper_animation.rb and vray ?

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                                      • MALAISEM Offline
                                        MALAISE
                                        last edited by

                                        Hello Guys

                                        I see, you've downloaded the file. About Vray, i'm not experienced.
                                        Maybe one of us have already opened the way ??

                                        MALAISE 👍

                                        La Connaissance n'a de valeur que partagée

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                                        • S Offline
                                          Shotster
                                          last edited by

                                          I've been trying some paper folding animations using nested components. The animation of a nested component works as expected when in the context of (i.e. editing) the parent component. However, when not in component edit mode, the nested component does not animate properly. It does move - but typically way out of view, off in left field. It appears that when you're editing the parent component, the nested component's motion is relative to its parent, but when not editing the parent component, the motion is relative to something else.

                                          Any chance this could be "fixed" so that nested components always move relative to their parent?

                                          -Steve

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Hi Malaise,

                                            Could you add one more scene "in between" when moving your ship? (Of course it should be added within the transformation script itself - it wouldn't work "from outside").

                                            @__Steve__- I haven't played around with this but what if you set the origin of both your parent and child component to the original world axis? I can imagine it has something to do with active axes somehow.

                                            Gai...

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