Displacement + vray
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Hmm, I didn't really mean to run away from this thread. I've just moved house recently and so didn't have time. Let me just go over a few points quickly.
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As nomeradona said all elements to be displaced should be grouped (it doesn't say this in the manual I think)
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Find the texture you want to displace and apply it to the object you want to texture.
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Open photoshop and create a 'greyscale' version of the original coloured texture you applied in sketchup.
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Create a v-ray linked material based on the coloured texture you want to displace.
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Under maps in your material editor check the displacement box and then click on the small 'm' beside displacement.
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Once in the displacement screen look under 'common' then 'type' and select 'bitmap'
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To your right hand side a bitmap editor will appear - click on the small 'm' button under 'file'.
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This is where you link the greyscale image you created earlier.
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Under the preview screen in displacement you can change the intensity of displacement by playing with the 'multiplier'.
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Remember vray reads white as height and black as depth.
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Render
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Thank you Prince dragon cok(? ) for enlightening us....no wonder i couldn't get it right.
But i do have a question ...when aplying the material/texture you must apply it by selecting the group or just editing the group and adding the material on the faces directly? -
@marian said:
Thank you Prince dragon cok(? ) for enlightening us....no wonder i couldn't get it right.
But i do have a question ...when aplying the material/texture you must apply it by selecting the group or just editing the group and adding the material on the faces directly?Your welcome Marian. I'm pretty sure you edit the group, then apply your texture - create a linked material, and then close the group. If it works please post some examples here
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It worked like you said....
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thankss ,but i can't do that in grass material, i can't make more sharpen, i don't know why?
but works in wood or stone material, i will try it again in grass materialplease can you give your setting, and your pic of material?
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very NICE indeed!
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@unknownuser said:
There's a wealth of info over at Vray 4 SU HQ. Do a search, and you'll find what you're looking for.
Hi,
Can you provide a link to Vray 4 SU HQ?
Tried to google this and couldn't find it.Thanks
Regards
Mr S -
Errr ... sorry for the confusion. http://www.asgvis.com
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Hi Stinkie,
Sorry about that, I made the assumption that Vray 4 SU HQ was some third party site providing tutorials etc.
I didn't realise you were refering to the ASGVIS website. Doh!Regards
Mr S -
Does Podium support displacement?
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No, podium doesnt support displacement but it does support bump maps and clip maps.
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I've tryed this displacement in Indigo. Works good with stone and wood. Grass is more difficult. But I think it depends on the quality of the texture or greyscale. I think the darker parts are the lowest and the lighter parts higher ( stick out ). So I think it could be a matter of resolution of the texture. I'll post some pics of my attempts soon.
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@frederik said:
I can only repeat what others already have said... Very nice indeed, but what about the render time..??
@pav_3j said:
so what render engines support this displacement mapping then? i want to tinker!
KT2008 doesn't...
But we're working on it...
[attachment=1:e0bstany]<!-- ia1 -->displacedmesh_128.jpg<!-- ia1 -->[/attachment:e0bstany]
[attachment=0:e0bstany]<!-- ia0 -->KT-cube_displaced.jpg<!-- ia0 -->[/attachment:e0bstany]@maverick83 said:
What is displacement?
Check this out...
i want displacement in KT so much!!! i could also pay for it!
kim, you don't want me to use indigo instead of KT, don't you?
what are you waiting for? -
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Frederik
Why do you tease me...
I want that!!when will it be released?
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