sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Vase

    Scheduled Pinned Locked Moved Gallery
    16 Posts 5 Posters 1.2k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • J Offline
      justry
      last edited by

      Hey everyone,

      This is a vase I made in sketchup, using the follow me tool and sketchyFFD, which is an awesome plugin by the way.

      I was reluctant to post this at the beginning, seeing all the awesome stuff posted here, but then I thought I'd just post it anyway.

      vase.jpg

      Hope anyone likes it πŸ˜„

      1 Reply Last reply Reply Quote 0
      • GaieusG Offline
        Gaieus
        last edited by

        Hi Justry,

        Here I am for instance who likes it! πŸ˜„

        One comment though: you seem to have placed the vase (great model BTW) on a floor texture. Now that's truely out of scale! This vase seems to be like 10 metres high! πŸ˜„

        Gai...

        1 Reply Last reply Reply Quote 0
        • soloS Offline
          solo
          last edited by

          I like it too, I kinda agree with Gaieus but think the floor shoud be scaled up πŸ˜„

          What render program did you use?

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

          1 Reply Last reply Reply Quote 0
          • J Offline
            justry
            last edited by

            Thanks guys, this is so encouraging πŸ˜„ .

            I used kerkythea for texturing and rendering. The vase is actually 1.15 meters high (guess it's more of an urn then πŸ’š ). But I didn't modify the floor texture, it was a readymade one and I just applied it. I think that's how it was meant to be, cause when I previewed it in the kerkythea material editor, it was small on the preview model too.

            1 Reply Last reply Reply Quote 0
            • GaieusG Offline
              Gaieus
              last edited by

              OK, llet's say its a woven material (like rat(t)an or something) on the table πŸ˜„

              Gai...

              1 Reply Last reply Reply Quote 0
              • J Offline
                justry
                last edited by

                Yeah that's gotta be it πŸ’š .

                1 Reply Last reply Reply Quote 0
                • FrederikF Offline
                  Frederik
                  last edited by

                  @justry said:

                  But I didn't modify the floor texture, it was a readymade one and I just applied it. I think that's how it was meant to be...

                  Yes and no... The material is ready for use, but depending on the material you've applied in SU and the scale of it, you might also need to re-scale the material in KT before you render your scene... πŸ˜‰

                  Nice model BTW... πŸ˜„

                  Cheers
                  Kim Frederik

                  1 Reply Last reply Reply Quote 0
                  • J Offline
                    justry
                    last edited by

                    Thanks again for your really encouraging comments β˜€ .

                    @frederik said:

                    depending on the material you've applied in SU and the scale of it

                    But I didn't have any material applied in sketchup. As a matter of fact I didn't even make that floor in sketchup!! It's a kerkythea infinite plane. But I'm sure the texture's meant to be that way. It looked like that even in the preview. It's one of the material libraries in the KT repository. It was called "floors". I think it was by Darren Sintra.

                    1 Reply Last reply Reply Quote 0
                    • FrederikF Offline
                      Frederik
                      last edited by

                      @justry said:

                      But I'm sure the texture's meant to be that way. It looked like that even in the preview. It's one of the material libraries in the KT repository.

                      I believe the floor material you've used is taken from the (Lis) Wooden Floors.... πŸ˜‰

                      Please believe me when I say that you do need to re-scale the material... πŸ˜‰

                      To make it easier for you before you start the render, in KT press the "V" on your keyboard to toggle from the standard "Wireframe" to "Solid"...
                      In the Scene Tree View, right-click the material where you've applied the wooden floor and select "Edit material" in the sub-menu...
                      You will see that it's a layered material...
                      1.) Click the "#0" layer...
                      2.) Now click the word "Diffuse"...
                      3.) Click the bit-map in the "Texture Editor" box...
                      4.) In the "Coordinates" you can change the X and Y scale...
                      Try setting it to "0,100" (in order to scale it up)

                      5.) Remember to repeat the above steps to the texture applied in the "Bump Mapping" channel... πŸ˜‰

                      Tex-scale.jpg
                      Hope this can help you further... πŸ˜‰

                      P.S. I'm just trying to help you, but if you don't believe what I'm saying, by all means, please disregard my post... πŸ˜‰

                      Cheers
                      Kim Frederik

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        justry
                        last edited by

                        Oh ok. I'll try that right now!

                        Thanks!

                        1 Reply Last reply Reply Quote 0
                        • J Offline
                          justry
                          last edited by

                          Yeah! It looks much better now! I also scaled down the vase to help.

                          vase.jpg

                          That's weird though... I thought that if it's like this by default then that's what it's supposed to look like. Is this due to some kind of miscalculation by the person who made the material or something?

                          1 Reply Last reply Reply Quote 0
                          • soloS Offline
                            solo
                            last edited by

                            Looks much, much better ...however.... the bump on the parquet tiles is reversed.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

                            1 Reply Last reply Reply Quote 0
                            • FrederikF Offline
                              Frederik
                              last edited by

                              I agree with Solo... The bump map seem to be reversed... 😐
                              But again it's pretty easy to fix... πŸ˜‰


                              Bump-rev.jpg

                              Cheers
                              Kim Frederik

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                justry
                                last edited by

                                Fixed it. I had spotted that option and guessed that it was the answer πŸ’š .

                                vase.jpg

                                Still, why is this happening? Is the problem with the material library itself or with kerkythea or what?

                                1 Reply Last reply Reply Quote 0
                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  @justry said:

                                  Still, why is this happening? Is the problem with the material library itself or with kerkythea or what?

                                  It's the material... 😐
                                  I assume that the person making this library wasn't taking care of this...

                                  Cheers
                                  Kim Frederik

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    justry
                                    last edited by

                                    Hmm. Oh well...

                                    Thanks a lot for your help. I'm liking kerkythea more and more, it's so easy to use.

                                    Not that I tried anything else πŸ’š , but I still like it πŸ˜‰ .

                                    1 Reply Last reply Reply Quote 0
                                    • 1 / 1
                                    • First post
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement