[REQ]: record camera movement --> into scenes
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Hi all,
It suddenly struck me that there could be a really nice (and very easy) way to get beautiful animations if we would have the ability to record the camera movements we make with our mouse and spread it automatically over a scene tab animation.
This could make really realistic walkthrough camera motions possible when using the 'Space Navigator' or 'Space pilot' mouse.
It is actually a method that is used in some of the dinosaur applications.Could this idea be done with a ruby script?
It would be great and I would definitely buy a Space Navigator at once if a ruby like that would exist.Thanks for hearing me...
Regards,
Kwistenbiebel -
While it could be done, I'm having waking nightmares about models with thousands of scenes.
The real trick would be creating the algorithm that would be smart enough to filter out the 99.9% of the camera positions that wouldn't be necessary, and capture the correct .1% that would be useful. Again, not that it can't be done, but it would take some doing. One way might be to have a minimum distance between camera positions, or minimum angle divergence, or combination of things...
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Surely you can make a script where recording of position (with Navigator) can be turn on and off. So you can turn to line view and start record camera position and fly around with smooth movement then stop. Since the path is only for the camera you can at a later time turn full texture on and export? That would be truly amazing and would make purchasing Space Navigators a must! Maybe someone can get sponsored by them to write the script .
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I come back to this thread as I suddenly had an idea how this could be implemented.
Why not recording the camera movement and making a Bezier curve out of the tracked path?
In that way we could use the 'classic' animation rubies (flightpath.rb etc...) to make the animation into scene tabs. -
The CadFather asked for something similar here. It doesn't work with a Space Navigator, though.
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Thanks Jim. I missed that thread somehow.
I am just thinking of ways to have better (and more realistic) camera behaviour in SU animations
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