SU>Maxwell Renders
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Richard, thanks for the detailed novel
I did indeed learn quite a lot. have to have a go with onyx - your trees look awesome.
and I am getting tempted to try out the new Maxwell release...
cheers,
Jakob
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Hi Richard, its about time you got busy over here!
Really glad to see your usual excellent work on display,
keep it coming mateMike
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Hi richard,
I didn't have time to read the full thread yet(but will do so), but I just drop in to say those images are really good.
And indeed, you are the SU-Maxwell master. Thanks for sharing your work. -
Thanks again guys!
Must say you could just read the last few paragraphs of my lengthy reply - addressing Brodie's request for work flow, has a few tips!
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Oh my god Richard so verynice rendering .Maxwell 1.7 right? It very impression to me
also I feel noiselessly in the Impression image .I think you can add some people or some movement life for your work to fell dynamic for perfect and I Think your image want colour contrast for more.
whether or no I must follow up your work and hope you give comment for me in next time.
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Richard
These are fantastic renders, I have never used Maxwell and probably will not as the pricing and render times are a little high for my needs, having said that the setup times are on the other hand very fast.
I think you have the art of foliage, your trees, shrubs and grasses always look so realistic, however the third image seems to lack your high detail trees as the ones you used look a little flat and takes away from an otherwise fantastic single source light render.
The HDRI image (first) has an awesome ambience to it, a suburban morning or dusk, with subtle shadows from a nearby tree on the lawn, the erratically positioned mondo grass in the pea gravel beds.
The second image of the same house has a very clean perfect day feel to it, great reflections on the glass, however I think the specular reflection on the bricks near entrance may be a tad too much.Very nice to see some more of your work, there are a few really talented artists on this forum and you are certainly one of them that inspires me to up my game... thanks.
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Really great renders..!!
Lots of details in the scenes... -
Excellent work, Richard. Now I am very tempted to try Maxwell.
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Fewdavid:
Funny how we all have a different perspective on colour contrast and saturation, I posted the opposite to your post earlier this week with the suggestion to desaturate the images a little.
That said it is always had to know or to be accurate with that - balancing your light, sky and colour is really what I find the hardest. Maxwell does a pretty good job at judging these and I do up the saturation just a little from that output. oh and all rendered with version 1.5.
And yes as others have said and I agree people and movement would be an improvement!
Pete (solo):
Warm words mate, thanks! Yeah those trees in the third image are a bit of a put off! As mentioned earlier they were remodelled from the xfrog public free one. I tried to trim them back to look younger and to screen less but maybe too much. I rendered this prior to playing with onyx 3d trees. I might go back and redo this image for keepsake later with Onyx trees and see if I can improve it.
In regards to grass, I've played a lot to get that right - with maxwell you can build some very complex multi layered materials that allow you to put more than one bump map - so I use one for the grass blades and one to gain a more subtle bump to the lawn.
Mate as you suggested the render times with Maxwell are an issue but the simplicity of workflow and quality that can be gain from the less techno like myself is amazing!
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Given the response I thought I would load up a few more images to this gallery!
To show off just how good maxwell materials and camera performs before you add landscaping (which for me I feel lets down most renderings) Material test for the earlier townhouse post:
One of my first renderings with maxwell 1.1 and one of my favourite design projects so far - LOFT:
The sheer beauty of Maxwell's MultiLight feature:
A recent design project that I don't care for much given the clients want for too many material variations Maxwell V1.5:
A Material test for leather on this SPACE chair:
And although rendered with Artlantis R during beta testing in the days I had the patience to play with settings for hours and hours on end - why people persevere to that end is beyond me! But again one of my favourite design projects - THE PODIUM (named well before TBD created the renderer by the same name!:
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Hey Richard when I see your more picture in this post I notice some window Is open some window close.
You are big creatman and cherish in you work.can I give you're my idol in render in maxwell
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@fewdavid said:
Hey Richard when I see your more picture in this post I notice some window Is open some window close.
You are big creatman and cherish in you work.can I give you're my idol in render in maxwell
Hey thanks mate! Yeah I like to open a few windows (gets hot here too sometimes!) and I also pull up or leave down blinds, turm some lights on and some off! I think this all adds to gain some realism!
Must say I just checked out Silver-Shadow's Eye candy post - Now I feel like an amature!
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Excellent stuff, Richard.
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@rv1974 said:
@richard said:
...The background trees are actually clip maps generated quickly from Onyx and added post pro in PS...
I played with onyxtree a bit.It doesn't allow adding textures in studio itself only in 3D packages. Am I wrong?
Mate I've had no issues mapping the leaves from Onyx in maxwell studio - I exported as OBJ (this could make a difference!)!
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Beautiful sunset Richard! two thumbs up.
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Great work, Richard
I must say, I love the soft ambiance of your work, very easy on the eye
Inspirational!!! -
I was just playing around zooming in on your renderings and stuff and, again, they really are great. As someone else mentioned already, your grass is really impressive, even more so zoomed in! The way you've integrated the building as it meets the grass is really great.
My favorite though is on the first couple images of the house. While I was zoomed in panning around i noticed that you'd even put in what seems to be a little weed where the brick meets the driveway in between the garage door and the entrance area! (you can just barely see this at 100%.
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richard,
unbelievable renders and great architecture. congratulations on both respects!
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@unknownuser said:
I was just playing around zooming in on your renderings and stuff and, again, they really are great. As someone else mentioned already, your grass is really impressive, even more so zoomed in! The way you've integrated the building as it meets the grass is really great.
My favorite though is on the first couple images of the house. While I was zoomed in panning around i noticed that you'd even put in what seems to be a little weed where the brick meets the driveway in between the garage door and the entrance area! (you can just barely see this at 100%.
Thanks mate! Yeah the little things - just trying to up the realism! PS paint brush there can add those details pretty quickly! Thats one of those things though that I feel is a bugger with PR rendering it really is in the detail.
It's a shame though that a lot of detail is lost in this resolution, the maps in the scene are so detailed that if I zoomed the camera to the sofa inside you would see the stitching and seams bumped in or on the fifth image again if I zoomed the camera you would see the slots in the decking and siding screws.
Sounds like a lot of work but they are only maps so you only do this once and the component or material can be used anywhere at any zoom and still produce good results.
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