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    Render #22 (animation test bottom page 8)

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    • K
      kwistenbiebel
      last edited by

      ....and OT back at ya, stinkie : try animation with the (almost) one thousand dollar unbiased packages (Fry,Maxwell): it's a no go. 😉

      @Remus: the above small animation was rendered @5 minutes per frame with a framerate of 10fps (which normally should be 25fps for fluid animations).....so go do the math 😄

      Heck..I'll do it for you: 10 seconds of animation = 100 frames X 5 min. per frame= 500 minutes= 8 hours

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      • S
        sepo
        last edited by

        Interesting stuff Chris.

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        • R
          remus
          last edited by

          Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

          http://remusrendering.wordpress.com/

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          • K
            kwistenbiebel
            last edited by

            Thanks Sepo and Remus.

            @remus said:

            Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

            This is the typical quality at real size I am getting per frame, rendered for 5 minutes:

            http://i140.photobucket.com/albums/r3/kwistenbiebel1/frame-125.jpg

            When you keep the render size small like this, the quality/speed ratio is reasonable.
            Not too shabby for an unbiased engine.

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            • M
              Maverick83
              last edited by

              Very good job but the music almost killed me! 😆

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              • RayOchoaR
                RayOchoa
                last edited by

                @lapx said:

                THIS IS REALLY NICE DUDE 😎 I will have to buy this program FFD 😍

                FFD is free by the way just look it up

                CaR DeSiGnS bY mE
                http://ray-ochoa.com

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                • K
                  kwistenbiebel
                  last edited by

                  @Lapx,

                  In this scene FFD ('FreeFormDeformation') wasn't used, although it could have been useful.
                  Instead the following was used:

                  • Subdivide and smooth: (see smustard website).
                  • JointPushPull
                  • Surface tools

                  Those 4 plugins make a fine combo for non-orthogonal modeling.

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                  • K
                    kwistenbiebel
                    last edited by

                    😄.

                    A preliminary animation as a preview for the full version:

                    [flash=425,344:3exmy7jd]http://www.youtube.com/v/r0asIfICKEM[/flash:3exmy7jd]

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                    • I
                      igor
                      last edited by

                      so let me get this strait, you had to render EVERY SINGLE FRAME in that animation?!?!?!?!?!
                      holy crap! that must've taken forever!!!
                      great animation BTW

                      The genius switch has no "off" position
                      Intelegence is natrual, it takes real effort to be ignorant

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                      • K
                        kwistenbiebel
                        last edited by

                        The tweens in the beginning and at the end are made from stills.
                        The middle part was indeed rendered frame per frame. That took something less than 30 hours.
                        Thanks for the comment.

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                        • R
                          remus
                          last edited by

                          Good stuff kwist, i tihnk we should put together a fund to get you a renderfarm, youd be able to do so much cool stuff!

                          http://remusrendering.wordpress.com/

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                          • M
                            mateo soletic
                            last edited by

                            Kwist , Nice work.
                            I would just like to point out that most of the scenes here could be achieved
                            much easier with a slide movie editor. Before I used pinacle studio and later pro
                            show producer. Most of the actions here are actually pan or zum in and zoom out. The
                            short sequences that would then remain could then be rendered at a higher resolution.

                            Concept Illustrations

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                            • K
                              kwistenbiebel
                              last edited by

                              Thanks Remus and Mateo.

                              @ Mateo: that's a good tip, thanks.
                              The most difficult thing would be matching the quality of the still tweens (panning and zooming) with the quality of the actual anilmation frames.

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                              • J
                                Jackson
                                last edited by

                                I love the texturing on this building- especially the concrete structure underneath- it looks weathered- nice work!

                                Jackson

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                                • J
                                  Jorgensen
                                  last edited by

                                  Look great.

                                  Typical - give you a new toy and you come up with some magic stuff 😄

                                  I'm a great fan of your work. All your renders have somekind of magical touch. Can you reveal some of secrets ? (like post processing in PS 😄 )

                                  Thanks

                                  sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                                  • P
                                    princedragoncok
                                    last edited by

                                    Likewise, i'm a big fan of your work. Always looking forward to your next render

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                                    • K
                                      kwistenbiebel
                                      last edited by

                                      Thank you. That's too kind.

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                                      • R
                                        remus
                                        last edited by

                                        I tihnk i prefer the vray one, looks a bit more lively somehow, i thik t might be the sky...

                                        Slight crit as well in the texture mapping on the window frames, i reckon itd be improved if you just mappedsome straight grain textures on to it, or even the same texture yu used for the main building, just not projected on, kinda spoils the look a bit for me, although im just nit-picking really 😛

                                        http://remusrendering.wordpress.com/

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                                        • K
                                          kwistenbiebel
                                          last edited by

                                          I understand.
                                          I wanted to make the upper body as 'mono-material' possible though, but I agree the frames could have used a different texture projection/scale.

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                                          • L
                                            lapx
                                            last edited by

                                            THIS IS REALLY NICE DUDE 😎 I will have to buy this program FFD 😍

                                            Ok, I meant subdivide 😳

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