Possible render engines round-up
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Why?
I want to know which the best renderer is!
You guys always start quarrelling instead of constructively put the truth together!
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I dont want to try and say if one is better than the other though, i just want to be able to look at a list and say 'ah, i see, xyz renderer is good for caustics, thatll be useful for me'
Basically i wasnt thinking of making the thread at all speculative, just cold hard facts.
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lol. You'll find yourself in the middle of a sh*t storm faster than you can say "gee, what's up with these people?".
We're just lookin' out for ya.
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Yes, we DO love you so much
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Remus,
Haven't you read those dozen of topics where they indeed started such discussions?
There's no way these guys can talk about this in a decent manner!
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We are like 10 year olds discussing which super hero is the best ... you never gonna win.
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Now you put it right (don't you have kids?)
Exactly!
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Lol, looks like is a no-goer then, back to the toy cars.
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@remus said:
I dont want to try and say if one is better than the other though, i just want to be able to look at a list and say 'ah, i see, xyz renderer is good for caustics, thatll be useful for me'
Even if you ask for a specific render application, someone else will eventually drop a note about another render application...
I'd say that you already know the list of various available render applications... So all you have to do is to download them, try them out and see which one you grasp the easiest...
(If they're not free, they all have at least a trial version...)And the following is taken from another thread...
@pav_3j said:
i think to key is to not run before you can walk.
test every setting on your renderer out, using a few models, and i mean EVERY setting, that way you will learn all the features.
i think that remus has been doing this? correct me if i am wrong.
trial and error, that is the key.
oh and also, if there is a term you don't understand, then look it up straight away.
i started my own little glossary in a word document, with the name of the term, a quick description, and (most importantly) a link to where i got the imformation for my future reference.And you have even put it very nicely yourself...
@remus said:
...every now and then set yourself a target, like learn to use a certain feature, this way you'll get a really good understanding of soem features.
oh, and have fun.
And finally some words of wisdom from a Master...
@unknownuser said:
And finally you must realize having the tools does not make one a carpenter, meaning that there is a level of artistic talent and desire needed in order to set up a scene, composition, lighting, texturing, modeling, and so forth that requires one to have a genuine interest and find much enjoyment in what one is doing in order to succeed.
So... Enjoy and have lots of fun...
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@solo said:
We are like 10 year olds discussing which super hero is the best ... you never gonna win.
Aaahhh, the good ol' days.
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