sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Unfold.rb script: useful for UV-mapping?

    Scheduled Pinned Locked Moved Developers' Forum
    61 Posts 23 Posters 14.6k Views 23 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • L Offline
      lewiswadsworth
      last edited by

      @kwistenbiebel said:

      Blender is such a pain.

      Yes, it is.

      And without a doubt, if you folks ever get your wish for a multi-processing, high-polygon-capable, NURBS-capable, IK-capable, super-dooper-Krytonite-resistant SU, it will also be a pain.

      col sporcar si trova

      1 Reply Last reply Reply Quote 0
      • R Offline
        remus
        last edited by

        better not mention that kryptonite resistance thing too loudly lewis, might get people speculating again...

        http://remusrendering.wordpress.com/

        1 Reply Last reply Reply Quote 0
        • K Offline
          kwistenbiebel
          last edited by

          @Lewiswadsworth,
          It's just a wish Lewis...just a wish. 😉

          I tried Blender, and yes it made me feel as if I miss some million brain cells to get control over it. (or a million spare hours to learn it).

          Sketchup has a tradition of making otherwise difficult 3D tasks a whole lot easier.
          So why wouldn't it be capable of making a complex thing like texturing easy?

          1 Reply Last reply Reply Quote 0
          • H Offline
            howardhong
            last edited by

            uv mapping coordination of .3ds model is reserved when imported to SU.

            so i think it can be done by ruby script like other program used to do.

            we all see the impossible things be done with script like ffd or subsmooth.

            im expectintig somebody can make that kind of script.

            1 Reply Last reply Reply Quote 0
            • soloS Offline
              solo
              last edited by

              This is an interesting thread, so in a nutshell what you are saying Chris is that say for instance the apple above, you first create the mesh then 'unwrap' it. You then export the 2d unwrapped image to an editor like Photoshop and you create the texture, the completed texture is then imported back into SU and applied to flattened mesh and then when folded the texture is perfectly mapped?

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 Reply Last reply Reply Quote 0
              • K Offline
                kwistenbiebel
                last edited by

                @solo said:

                This is an interesting thread, so in a nutshell what you are saying Chris is that say for instance the apple above, you first create the mesh then 'unwrap' it. You then export the 2d unwrapped image to an editor like Photoshop and you create the texture, the completed texture is then imported back into SU and applied to flattened mesh and then when folded the texture is perfectly mapped?

                Exactly, that's the idea.

                1 Reply Last reply Reply Quote 0
                • RichardR Offline
                  Richard
                  last edited by

                  Beibel

                  Mate yourn the money again! I thought about this the other day, even for simple models like context buildings or for examples like your idea for baked textures from podium. A simple form could be built and textured in SU - unwrapped - image edited to add details such as windows, doors etc and then rewapped to include the added details. Or when modelling with photomatch the unwrapped image could be edited easily to take out detail such as plants etc in the photo as needed to clean up the model.

                  Seems to me like a must for direct integration of SU for google with regards to google earth purposes!

                  I must say this really drives home the general need for better mapping functions in SU like spherical mapping!

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    kwistenbiebel
                    last edited by

                    @richard said:

                    Seems to me like a must for direct integration of SU for google with regards to google earth purposes!

                    Just mention Google earth some times more on the forum....maybe that wakes up the G-SU team 😄

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      HFM
                      last edited by

                      I Must say this idea is briliant, but instead of folding it back together why not try to make it like components? Unfold one, aplie texture and see the effect directly on another...

                      Would be awesome and very usefull!

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        kwistenbiebel
                        last edited by

                        Oh yes HFM,
                        Wonderful idea.
                        That way it would work like Whaat's subsmooth where you work on the proxy and the subsurface gets updated automatically.

                        1 Reply Last reply Reply Quote 0
                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Too big silence from Jim's side IMO. I guess he is already thinking on it! 😄

                          Gai...

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            sepo
                            last edited by

                            It could be mighty useful script.

                            1 Reply Last reply Reply Quote 0
                            • plot-parisP Offline
                              plot-paris
                              last edited by

                              what I truly would love to see is the possibility to add (and delete) pins to get an extended amount of control over the distortion of a texture (should of course work on curved surfaces too).

                              multi_pins.jpg
                              I think this idea was mentioned already somewhere in the forum.

                              the workflow of unfolding a shape to texture it could work almost like adjusting a texture today in SketchUp:

                              you right click the object and choose "Texture > 2D Mapping" - then you get an unfolded version of the shape (while you still see a pale version of the original geometry- like the rest of a model is shown when you edit a component) with the texture projected on it. now you use the pins (or even add some... 😉 ) to position the image. then you hit "Enter" to confirm.

                              now that would be an incredibly easy but nevertheless flexible way of mapping textures! 😍

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                kwistenbiebel
                                last edited by

                                👍 Plot Paris.
                                Your method with the pins would be simple and very effective.
                                Very Sketchup-like.

                                1 Reply Last reply Reply Quote 0
                                • soloS Offline
                                  solo
                                  last edited by

                                  I have downloaded the unfold .rb and it unfolds as expected, how does on refold back to original shape after that?

                                  Is there anyway it can auto unfold and refold?

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

                                  1 Reply Last reply Reply Quote 0
                                  • soloS Offline
                                    solo
                                    last edited by

                                    This is how i would imagine it to work.


                                    http://img136.imageshack.us/img136/971/uvmappingmm8.jpg


                                    ivyball.skp

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

                                    1 Reply Last reply Reply Quote 0
                                    • W Offline
                                      Whaat
                                      last edited by

                                      I think this can be done. I was meaning to ask Jim about this myself but you beat me to it, biebel!

                                      Jim,

                                      Manipulating uvs with the SketchUp API is very finicky. I gained a fair bit of experience with it when I implemented multiple UV sets in SkIndigo. I would be happy to help you out with this.

                                      SketchUp Plugins for Professionals

                                      1 Reply Last reply Reply Quote 0
                                      • soloS Offline
                                        solo
                                        last edited by

                                        😍

                                        I smell a solution on the horizon!!

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

                                        1 Reply Last reply Reply Quote 0
                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          Cool!
                                          By the way, I think Plot-Paris' suggestion about 'pin control' on 3D surfaces (just like we now have on 2D) is really worth investigating as well.

                                          It's by far the simplest concept, and no need to go to Photoshop.
                                          I can imagine e.g having a sphere (or any other freeform), assigning a texture to it and moving pins around the spherical surface to 'correct' the distortions of the texture until it looks good. Than hit 'bake texture' (or just 'apply') and the new UV's are in place.
                                          Just like it works now on 2D surfaces.

                                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/multi_pins.jpg

                                          Awesome!

                                          1 Reply Last reply Reply Quote 0
                                          • soloS Offline
                                            solo
                                            last edited by


                                            http://img175.imageshack.us/img175/7724/concemv1.jpg

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 3 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement