Procedural terrains
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Daniel, I will do a kinda tutorial once I have all the kinks worked out and there are a few. The Google earth image gets changed into an extreme bump or better word a displacement map which is then used as a map on a flat mesh to create a physical relief. I want to see if I can map the actual image as a texture and then use it also as a displacement map in oder to give a better 3d representation.
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This is simply AMAZING, Pete..!!Looking forward to learn more about this...
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Fantastic stuff Solo...looking forward to see the way you do it.
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This is a cool progress to watch.
I can imagine using the displacement-to-mesh idea for lots of different things as well. -
St. Andrews golf course in Scotland.
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Looks good. What happens with buildings. Do they come up accurately?
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My god, this is amazing. Still don't understand how this is works though..
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haha... me neither.. i understand how the bump maps or displacement maps work in the renders.. but how are you achieving that complex sketchup mesh?? awesome stuff.. i just recently saw someting on the maxwell forums where someone had just taken a google earth image and used it as a displacement map.. wasnt accurate at all, but was really cool and simple..
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[Off Topic]: I tried texturing a freeform in Vue...and didn't succeed .Seems as Vue doesn't really has real UV-mapping tools (only cilindrical,spherical, etc..which results in distorted soup). Next step: Zbrush?
Sorry for the OT. Now please continue with this nice landscaping process !
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I would also believe Z-brush to be the best option. Vue has more mapping tools than SU and others alike but by no means a true solution.
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Just to chime in here and show there is some more interest in this process. We are doing stuff like this more and more and I for one would love to see a tutorial on this process. Time usually doesn't permit us to do the freeform thing and we end steping the contours from survey data or traced images.
I guess my real question is: Are you getting an accurate "dem" image from GE to use as a displacement map or is this more of an "artistic guess" at landscaping. Either way you are certainly on to something here. If someone could build a displacement map routine ruby for sketchup I'm not sure I would need autocad anymore.
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Fossa,
I would not say it's an artistic approximation but more of a primary image limitation, see the images I get from GE have shadows and the shadows are a very instrumental in getting the displacement map accurate. I have not yet tried using the new GE sun positioning feature yet and will in due coarse try different settings. ( I will continue with this in a few days , as soon as my current project completes).
I agree a terrain generator ruby would be awesome and another reason to not use those $$$ apps and keep the workflow down to a single app. -
Soooooo much to learn...nice work (again!), Pete. Will be watching close for that tut as well as I just today got a small house project where a stone outcrop is the prominent and center feature of the site. The architect wants to have it poke thru a deck and maybe a little of the floor structure to the inside (at a fireplace)...should be a fun model to build but it will have to look better than what I've done before: so perfect timing!
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excuse me a sec while i pick my jaw up off the floor.
that is the most amazing terrain model, or any organic model for that matter, i have ever seen.
that was a genius idea to use the terrain tool + subd and smooth. i never would have thought of that. you have, once again, succeded in making me feel like a begginer. -
Have you done any experimenting with Heightfield ruby? Where displacement is done by a grey scale image. The darker areas are the lowest point and the highest point are light.
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lapx, I have not, sounds like the kinda thing I may be very interested in trying. got a link?
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hi lapx
what is the height field ruby?
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Hi Pete
although this is off topic I had to reply
Opened the forum today & was amazed to see a photo of where I live. Any reason you picked this area of Scotland or was it just random? Small world eh.
Cheers Dave
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Hi Guys,
heightfield_gen.rb by Didier (scroll down to find it - I didn't want to link the ruby/text file itself).
On another note, you may also be interested in the Cloud_V6 (i.e. SU 6) plugin also by Didier if you have a bunch of points (xyz coordinates) surveyed at a site.
However all this you are doing here, Pete, is really impressing and awsome. I think even Google would be interested!
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