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    Procedural terrains

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    • L Offline
      lapx
      last edited by

      Thanks Gaieus,
      But I get thid error message after loading the example "ioc_dat.gif" file.
      Any idea what the problem might be?


      ERROR.jpg

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      • L Offline
        lapx
        last edited by

        Ok, got the dat file to download now. Now it does nothing 😕

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        • L Offline
          lapx
          last edited by

          Got it to work. Make sure you have the latest ruby 😎
          Now I need to find practical ways to apply it.
          Where would one get or create the data files where they could be applicable?

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          • GaieusG Offline
            Gaieus
            last edited by

            What I useit for is to reconstruct ancient ground surfaces that we explore during archaeological excavations. We set up a co-ordinate system and do the surveys ourselves during the digs. xyz co.ordinates. They are then easy to enter through the script. The more accurate the survey is (i.e. the more point we measure) the more precise the mesh is.

            Gai...

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            • L Offline
              lapx
              last edited by

              I guess as I was thinking, a powerful use for 3d would be using it to actually displace difficult to model textures i.e. frieze detail on ancient structures. But this may be overmodeling depending on how close you are to the model.

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              • P Offline
                pichuneke
                last edited by

                Does someone have a quick way to convert the generated list of coordinates in the page:

                http://www.zonums.com/gmaps/terrain.html

                to UTM?

                It is not related to sketchup, I need it for my work. (I have the tools to convert it, but just one point at time).

                Forgive my spanglish...

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                • M Offline
                  mirjman
                  last edited by

                  like this?

                  http://www.zonums.com/online/coords/cotrans.php?module=13

                  thanks to rsw

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                  • P Offline
                    pichuneke
                    last edited by

                    mirjman, you saved my life today 😍

                    Just a size limit of 500 points in:

                    http://www.zonums.com/online/equery.html

                    Forgive my spanglish...

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                    • M Offline
                      matteo
                      last edited by

                      hi, according to me, if you can get a grayscale height map of your terrain, you'll do some magic with Bryce.
                      For those who don't know it, Bryce is s landscape renderer and you can download a legal copy of version 5.5 for free - just check the webpage of Daz, who now owns it. The render engine is a bit outdated, but the terrain editor still rocks.

                      Start with a grayscale map like this beneath (found at http://www.photoshoproadmap.com/)


                      relief-shading2.jpg

                      hire me: http://www.nonsolo3d.it/ !

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                      • M Offline
                        matteo
                        last edited by

                        load this image into the terrain editor, and it will automatically converted to a 3D mesh: you can set the grid resolution of the mesh. In this case I've chosen a 640x640 units grid, and set a color gradient that helps me understand better the terrain morphology.


                        bryce-terrain-editor.jpg


                        bryce-terrain---wireframe.jpg

                        hire me: http://www.nonsolo3d.it/ !

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                        • M Offline
                          matteo
                          last edited by

                          now there comes the best part: you can export the terrain as .dxf or .3ds file. In the export panel there is a slider that will optimize the poly count of your terrain. This function is perfect for exporting to sketchup, since a low poly mesh will be handled much better. The algorithm to decimate the mesh is really fair and it offers you two ways to do it.


                          grid-triangulation-low.jpg


                          grid-triangulation-med.jpg


                          grid-triangulation-hi.jpg

                          hire me: http://www.nonsolo3d.it/ !

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                          • M Offline
                            matteo
                            last edited by

                            The terrain editor offers you the chance easily modify some part of the mesh by "repainting" it or by applying erosion filters.
                            It's useless to say that Bryce's Terrain Editor is a great organic modeler and you can create many more shapes than terrains. There is plenty of tutorials in the web.


                            bryce-terrain-rendering.jpg

                            hire me: http://www.nonsolo3d.it/ !

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                            • P Offline
                              pichuneke
                              last edited by

                              My first approach to 3D was Terragen 1.0.

                              favicon

                              (www.planetside.co.uk)

                              I enjoyed a lot that software. Personally I think that even the new version is a bit old today. It's a terrain editor with raytracing. But I learned some interesting things.

                              Forgive my spanglish...

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                              • T Offline
                                tomislavm
                                last edited by

                                Thank You, nice program!

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                                • H Offline
                                  haynesc
                                  last edited by

                                  how can i do this ...

                                  whats a displacement map ? which rubies do i need to download and how to i go about creating these terrains like solo has done?

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