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    Procedural terrains

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    • soloS Offline
      solo
      last edited by

      Daniel, I will do a kinda tutorial once I have all the kinks worked out and there are a few. The Google earth image gets changed into an extreme bump or better word a displacement map which is then used as a map on a flat mesh to create a physical relief. I want to see if I can map the actual image as a texture and then use it also as a displacement map in oder to give a better 3d representation.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • FrederikF Offline
        Frederik
        last edited by

        😲 😲 😲
        This is simply AMAZING, Pete..!! 👍 👍 👍

        Looking forward to learn more about this... 😄

        Cheers
        Kim Frederik

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        • S Offline
          sepo
          last edited by

          Fantastic stuff Solo...looking forward to see the way you do it.

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          • K Offline
            kwistenbiebel
            last edited by

            This is a cool progress to watch.
            I can imagine using the displacement-to-mesh idea for lots of different things as well.

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            • soloS Offline
              solo
              last edited by

              St. Andrews golf course in Scotland.

              http://img249.imageshack.us/img249/6884/standrewsakv6.jpg

              http://img443.imageshack.us/img443/9678/standrews1rx9.jpg

              http://img249.imageshack.us/img249/9766/standrews2aa8.jpg

              http://img443.imageshack.us/img443/5360/standrews3ka4.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • S Offline
                sepo
                last edited by

                Looks good. What happens with buildings. Do they come up accurately?

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                • soloS Offline
                  solo
                  last edited by


                  http://img443.imageshack.us/img443/9356/terrdwi6.jpg

                  reduced poly version.

                  The houses do not raise right due to google image had shadows that screw with the displacement.

                  fast render (20 seconds due to image being texture)

                  http://img249.imageshack.us/img249/4042/andrewsrenderqx3.jpg

                  Still needs tweaking, but this could be a new way of doing terrains, may need a code expert to make this a ruby idea however.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • P Offline
                    princedragoncok
                    last edited by

                    My god, this is amazing. Still don't understand how this is works though.. 😲

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                    • marked001M Offline
                      marked001
                      last edited by

                      haha... me neither.. i understand how the bump maps or displacement maps work in the renders.. but how are you achieving that complex sketchup mesh?? awesome stuff.. i just recently saw someting on the maxwell forums where someone had just taken a google earth image and used it as a displacement map.. wasnt accurate at all, but was really cool and simple..

                      http://www.revision21vis.com

                      instagram: revi21on

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        [Off Topic]: I tried texturing a freeform in Vue...and didn't succeed .Seems as Vue doesn't really has real UV-mapping tools (only cilindrical,spherical, etc..which results in distorted soup). Next step: Zbrush?

                        Sorry for the OT. Now please continue with this nice landscaping process 😄 !

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                        • soloS Offline
                          solo
                          last edited by

                          I would also believe Z-brush to be the best option. Vue has more mapping tools than SU and others alike but by no means a true solution.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • F Offline
                            fossa
                            last edited by

                            Just to chime in here and show there is some more interest in this process. We are doing stuff like this more and more and I for one would love to see a tutorial on this process. Time usually doesn't permit us to do the freeform thing and we end steping the contours from survey data or traced images.

                            I guess my real question is: Are you getting an accurate "dem" image from GE to use as a displacement map or is this more of an "artistic guess" at landscaping. Either way you are certainly on to something here. If someone could build a displacement map routine ruby for sketchup I'm not sure I would need autocad anymore.

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                            • soloS Offline
                              solo
                              last edited by

                              Fossa,

                              I would not say it's an artistic approximation but more of a primary image limitation, see the images I get from GE have shadows and the shadows are a very instrumental in getting the displacement map accurate. I have not yet tried using the new GE sun positioning feature yet and will in due coarse try different settings. ( I will continue with this in a few days , as soon as my current project completes).
                              I agree a terrain generator ruby would be awesome and another reason to not use those $$$ apps and keep the workflow down to a single app.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • T Offline
                                tomsdesk
                                last edited by

                                Soooooo much to learn...nice work (again!), Pete. Will be watching close for that tut as well as I just today got a small house project where a stone outcrop is the prominent and center feature of the site. The architect wants to have it poke thru a deck and maybe a little of the floor structure to the inside (at a fireplace)...should be a fun model to build but it will have to look better than what I've done before: so perfect timing!

                                http://www.tomsdesk.moonfruit.com/
                                2.5D Trees & Shrubs!

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                                • I Offline
                                  igor
                                  last edited by

                                  excuse me a sec while i pick my jaw up off the floor.
                                  that is the most amazing terrain model, or any organic model for that matter, i have ever seen.
                                  that was a genius idea to use the terrain tool + subd and smooth. i never would have thought of that. you have, once again, succeded in making me feel like a begginer.

                                  The genius switch has no "off" position
                                  Intelegence is natrual, it takes real effort to be ignorant

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                                  • L Offline
                                    lapx
                                    last edited by

                                    Have you done any experimenting with Heightfield ruby? Where displacement is done by a grey scale image. The darker areas are the lowest point and the highest point are light.

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      lapx, I have not, sounds like the kinda thing I may be very interested in trying. got a link?

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • D Offline
                                        dudekracked
                                        last edited by

                                        hi lapx

                                        what is the height field ruby?

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                                        • D Offline
                                          davekn
                                          last edited by

                                          Hi Pete

                                          although this is off topic I had to reply

                                          Opened the forum today & was amazed to see a photo of where I live. Any reason you picked this area of Scotland or was it just random? Small world eh.

                                          Cheers Dave


                                          scotland 1.jpg

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Hi Guys,

                                            heightfield_gen.rb by Didier (scroll down to find it - I didn't want to link the ruby/text file itself).

                                            On another note, you may also be interested in the Cloud_V6 (i.e. SU 6) plugin also by Didier if you have a bunch of points (xyz coordinates) surveyed at a site.

                                            However all this you are doing here, Pete, is really impressing and awsome. I think even Google would be interested! 😉

                                            Gai...

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