Making Cartoon characters
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Wow Solo. Truly impressive.(ya, i'm sure you've heard stuff like that a million times already.
) how DID you do the beak? -
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please make the TAZ

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During the forum downtime I seemed to have some extra time to play so here is Taz.


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....

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Haha, your Taz is briliant!

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If you are still taking requests how about making...Jabberjaw

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whoa!
Solo you are beyond mastery... you are a sketchup grandmaster
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TOM + JERRY
ASTERIX + OBELIX???

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Thx a lot!!May i have the taz?!

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Thanx guys.
LOL@Biebel, never seen that one before.
Actually not sure I know Jabberjaw (unless he is part of the Mermaid thing.)
jenjacob, I have done Asterix and Obelix, infact I did the entire Gaul village, the Roman outpost and a few legionares (Max, z-brush, SU). However I cannot even display them as it was done on contract and I waived my rights to them on sale (would not wanna p*ss my client off as they give me lots of work)
ely862me, I will send it to you later in PM (it may be a little large as fine mesh was used on detail areas)


This easier that I thought to make, 20 minutes.
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Requests?
This is my favorite Belgian toon (made by Marc Legendre).
You'll probably see why


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Another masterpiece SOLO

Here is some info on Jabberjaw who's just a small piece of my childhood, but he was funny.
http://en.wikipedia.org/wiki/Jabberjaw -
How about Darkwing Duck?
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Oh yea, I used to watch Jabberjaw too.

Nice work Pete. -
Solo, these are really amzing

I use sketchup daily, but obviously I have missed the release of these plugins that you are using. I will have to update my ruby collection, because I use simillar workflow as you do, but I do my organic modeling in max. I hope that it is as easy and fast to use as in max?
Keep it up, I really like your work

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pete, cann your write us a easy to use tutorial as works correctly with the sub smooth?

thats perfect.

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Okay here is a fast tutorial, I believe this will help folk understand my process better.
In the .skp provided below are two components/models, one is the basic head shape and the other is a basic ear shape, both are rather simple.
Use these two shapes to understand how Sub-smooth works, now! Explode and group each model/component seperately. Click on on group and then on the subsmooth icon (and select 2 Iterations. Once both are smoothed, resize and position ear (make a copy of the one you smoothed for other side) and rhen using shapes (sphere) create eyes and nose.
It should look like this when completed.:
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