SU7 news!
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Now what I'd really like to see is some sort of Facebook intergration.
So that your typical 9-13 year old could do cool little models of their house or school that their friends could orbit in real time.
That would be sick!!! -
That would be like totally sick, like, oh my god, and like, you know, awesome!!
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Yup! It's gettin' to be a hoot'n'a'half!
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As interestign as it sounds, id prefer to see some new hard and fast modelling features. I think if there isnt any good new features for hardcore users in SU 7 a lot of people are going to jump ship and find new bits of sofware that better suit their needs, it gets pretty boring waiting for news/releases all the time, especially when they arent even feaures useful to people who really need them.
Anywya, fingers crossed for something good
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I'm with remus on this one...
I have absolutely NO need for any YouTube, Facebook or similar tricks...!!
If I want something on YouTube, I can export an animation and upload it to YouTube...
I sure hope SU7 will have other and more useful features..!! -
Wow, you guys are like... are like... wow... totally not sick!
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I agree with you guys. I'd like to see significant, useful improvements - not this kind of, erm, cr*p. Pardon my French!
YouTube integration ... pah.
Edit: I cannot imagine, though, that Google is deaf for the cries for, say, the ability to handle more polygons.
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I have a sense that 3D Basecamp may not be the joyous, wish-fulfilling experience we might hope.
Youtube?
Arrrrrrrrrgggggghhhhhh.
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Guys!
This is all hear say!, Lets give them the benefit of the doubt.
There is a non disclosure at the moment so I doubt anything of substance has or will be discussed, we all hope that version 7 will have all the cool features and updates as mentioned in many wish-list thread.
There have been many requests for some major upgrades and many of which would require almost reformulating the entire program, so if I may ask a hypothetical question:
Which of these would be best?
(A) There is a total overhaul of program, UV mapping is working perfectly, Higher polygon support, more flexible modeling tool, and lots of the other stuff we all wished for included, however there is no longer a free version and the upgrade will cost $200.00 due to all the new features and extra coding blah, blah, blah.
(B) There are a few upgrades, better stability, more VGa support, Layout improvements and maybe a like said above a You-tube integration, however it's still got a free version and no cost to upgrade the pro version.
I personally would prefer option A as I use this program professionally and thus the cost is no issue, but what about hobbyists and other users?
We must not forget our recent upgrades, what you say? well we recently got FFD, Bevel, curved surface offset, (others that i have forgotten) for free and Subdivide and smooth at a nominal price with a brilliant lightning plugin to look forward to. Just these ruby's would have made an awesome version 7 addition. So I hope for everything I asked for is in version 7 as I have been a good boy all year, so Santa may be generous ... or not, but hey we still have had a few amazing upgrades regardless.
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+1 to what Remus and Frederick says.
It's time for more cake.... less icing.
Having a youtube link is 'fun' and not such a bad find from google (sharing an animation of a project with a client over youtube can be a useful thing), but it is more of a gadget than a feature.
Sometimes I have the feeling someone closed the door to the SU core and threw away the key.
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I actually feel there is going to be a weird split here.
If the last 'upgrade' is anything to go by I'm not expecting anything stunning in V7 [probably a few nods to the pros amongst up.....but marching steadily in the direction of GE.]
So there is going to be SU for the masses and then a somewhat esoteric customisable version that is employing all the absolutly incredible rubys that are coming out. And because of the diverse places these Rubys can be found a person will need to do a fair bit of research to actually find them all.
The difference between a stock standard SU and one loaded with Rubys and plugins is pretty amazing now....and in a year or two?......probably the output will be almost unrecognisable!
Its almost like an underground is developing
Stu
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@solo said:
We must not forget our recent upgrades, what you say? well we recently got FFD, Bevel, curved surface offset, (others that i have forgotten) for free and Subdivide and smooth at a nominal price with a brilliant lightning plugin to look forward to. Just these ruby's would have made an awesome version 7 addition.
I would say that is in fact a problem...those aren't upgrades. They are scripts. Although I am forever impressed with the ingenuity of our Ruby-coding friends, I should like to point out that there is not a single one of these effects that is not available, currently, built-in and relatively bug-free in competitive programs at the moment...and this has been true for years in some cases. Even AdamB's amazing "LightUp" is not unique...a similar idea is now being pushed in Rhino's public beta-lab.
Why don't I post much anymore here? Because I'm largely modeling my projects in another piece of software, that's why. SU began stagnating, as a piece of design software useful to someone like me, at least a year ago...and that is a shame.
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Being in software development myself, (my day job), something akin to a ruby interface, in any piece of software, is a godsend to closed-source code developers. Why? Because instead of the masses waiting for a new feature to be developed, they can write the feature themselves and have it NOW. It's that simple. Give the users a toolbox and they will build. And that's what's happening.
Todd
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@lewiswadsworth said:
I would say that is in fact a problem...those aren't upgrades. They are scripts.
True. While some of the scripts we use daily are absolutely brilliant, they certainly don't lessen (that's a word, right?) the need for some serious improvements.
The central question here is: what is SU to Google?
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I haven't been online for aaaages (not since the @Last forums went bye-bye) - so can someone tell me if this feature was actually requested?
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@unknownuser said:
Because instead of the masses waiting for a new feature to be developed, they can write the feature themselves and have it NOW. It's that simple. Give the users a toolbox and they will build. And that's what's happening.
I think there are more interrests from different users than programming. It get out of control with the tons of rubys here.
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What feature, the YouTube thing? If so, this looks like something the marketing boys at Google HQ came up with.
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It sounds a little bit like: "If we dazzle them with some shiny, sparkly thing, then maybe they won't notice that there has not been a meaningful update in almost a year and a half. Maybe they won't notice that SU still only utilizes one processor, or that animation exports on the Mac are basically non-functional, or that SU still can't handle high poly very well at all, or that the middle button orbit function doesn't work very well at all in Leopard (acknowledged by support, even!) and I could go on.
Google buying SU was, as we suspected at the time, the absolute worst thing that could have happened to SU, short of Autodesk buying it. They simply are not interested in growing the professional side of things. I would happily pay $200 for a real update!! I, like Lewis, have been spending more and more time with other softwares, not only because they can do things better, faster, though certainly not as elegantly, but because I can sense the lack of commitment from Google to improve the software I need, and I may as well suck it up and start learning other softwares now, as they will rapidly leave SU in the dust, if this lack of development continues.
Can you even image SU without Layer Manager, or Line Projection, of Flight Path, or Find Center Point, not to mention all of the fantastic new scripts that are breathing life into a SU that seems stuck in its own inertia. My point being, I probably would have quit using SU a year ago if all of the scripts had not continued to improve a software that needs improvement.
Unfortunately, the lack of multi-processor support and the inability to gracefully handle large poly counts will be SU's death knell, for me, anyway. It is annoying at best to see the spinning beach ball in SU while trying to subdivide 7000 polygons (which is miniscule in the big picture) and seeing ONE of my EIGHT processors completely pegged out while the other SEVEN are twiddling their thumbs. It is just this sort of inefficiency that begins to completely outweigh the time savings that the brilliant modeling environment of SU provides.
I feel like I am watching a very slow motion car crash...
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I wish I had the language skills to express myself as good in English as Kannonbal just did.
The things he just said are exactly my feelings about SU the last months (year).
If it wasn't for Cinema4D being a lot less intuitive for a modeling task, I might have kissed SU bye bye some time ago.
But indeed, the (ruby) contributions from users keep me holding the spirit.
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