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    Holding textures: how?

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    • K Offline
      kwistenbiebel
      last edited by

      Remus,

      Yes, I am sure Pete (Solo) used the 'projected' method to texture the table clothe.
      However, for a lot of objects this is a difficult method.

      Just imagine you want to texture this object (modeled using Subsmooth/jointpushpull) :

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/SU/strange-object.jpg

      Getting a nice texture to those ribs or a seamless tiling image to the base is a pain wouldn't you agree?

      By the way, could someone please tell me what the hell I just modeled here? ...or at least point me the direction the rest of the chicken went? 😄

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      • J Offline
        Jim
        last edited by

        Clearly, it's a watermelon juicer.

        Hi

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        • K Offline
          kwistenbiebel
          last edited by

          @jim said:

          Clearly, it's a watermelon juicer.

          I am not sure Jim....😄
          When whistling,it seems to go for a walk :

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/SU/strange-object-2.jpg

          Anyway,
          Texturing tools for these kind of things would be awesome to have...

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          • StinkieS Offline
            Stinkie
            last edited by

            Don't know 'bout the rest of you guys, but I'm glad Kwisten's not a geneticist. 😉

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            • K Offline
              kwistenbiebel
              last edited by

              Oh...You are right remus.
              Unfortunately the subsurface is not textured but plain white.

              I was finding myself a way to start subsmooth on a simple object that is already textured.
              I guess that is not possible the way I tried it.
              The video tutorial (#2) shows a way to paint on the proxy and to auto inherit the material to the subsurface.
              Isn't there a way to start from a textured basic form and model with the initial textures in place?
              It would have been a cool way to avoid having to make some auxiliary geometry to 'project' textures on to the organic form , a SU method which I still think is kind of tedious as a way to fake 'wrapping textures around a freeform'.

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              • K Offline
                kwistenbiebel
                last edited by

                This is the textured result of a subdivision and smoothing operation:

                http://i140.photobucket.com/albums/r3/kwistenbiebel1/SU/cubesubsmooth.jpg

                My actual question would be how we can have a seamless texture wrapped around this object.
                It would be great if Subsmooth or an extra plugin would automatically take care of this.

                The method described here: http://www.sketchucation.com/forums/scf/viewtopic.php?p=3949#p3949 is kind of tedious to use for freeform objects and doing it manually per face even more.

                As I don't have Vue to texture these forms, a 'wrap texture around object' option when subdiving would be a nice thing to have along with Subsmooth....

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                • R Offline
                  remus
                  last edited by

                  Kwist, couldnt you use the 'copy textures' thing to texture the shape? would only work for simple textures though 😉

                  As for that...thing, i reckon its got to be part of a turbo jet engine, theyve got lots of semi propeller like things 👍

                  http://remusrendering.wordpress.com/

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                  • H Offline
                    HFM
                    last edited by

                    I think it's a banana with a very fancy dress 🤣

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                    • RichardR Offline
                      Richard
                      last edited by

                      Biebel

                      I agree mate as the abilities with sketchup grows particularly with Whaat's plug I think the Google developers need to incorporate better uv mapping tools. I'm not sure the ruby guys will pull it off in the near future but it is well over due for sure! The pads on this lounge took me ages to paint triangle sample paint to the next, grrrr! then if I double click to edit - bang all out of whack again!


                      http://img206.imageshack.us/img206/496/autosaveautosavehousemoyt5.jpg

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • R Offline
                        Rodentpete
                        last edited by

                        @kwistenbiebel said:

                        By the way, could someone please tell me what the hell I just modeled here? ...or at least point me the direction the rest of the chicken went? 😄

                        It looks to me like something you'd find in an cough adult boutique cough. 😲

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