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    Polyreducer Experiments

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    • PixeroP Offline
      Pixero
      last edited by

      Looks interesting. What about keeping UVs for correct texturing?

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      • L Offline
        linea
        last edited by

        whaat

        That is great. To be able to do this natively in SU will be very useful. I've tried a few poly reduction apps but haven't had reliable results with SU models.

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        • StinkieS Offline
          Stinkie
          last edited by

          Pretty cool. 👍

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          • J Offline
            Jon
            last edited by

            You've gotta be kidding. 😮
            They don't even offer this (much needed) feature in Blender, C4D, or mudbox.
            Awesome work!! 😍

            Jon
            KT Team member

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            • R Offline
              remus
              last edited by

              Whaat, you seem to be a one man coding machine! is there nothign he cant do 😄

              http://remusrendering.wordpress.com/

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              • erikBE Offline
                erikB
                last edited by

                Whaat, amazing at what rate you keep producing these wonderfull scripts. It would be a real killer application if the mesh somehow could 'remember' its original number of vertices so that when it was exported to a real renderer (Kerkythea, Podium,Indigo,...)the original number of vertices would be exported. This 'remembering' state should ofcourse not affect the speed in SketchUp there only the simplified form would be taken in account. Probably wishfull thinking !! Anyhow, the one your making now would open up alot of (not native sketchup)components for use in Sketchup !! So keep up the good work !!
                erikB

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                • jujuJ Offline
                  juju
                  last edited by

                  Awesome! Don't quit this one (please), have some more $$$ here with your name on it if you bring this functionality to the SU table.

                  Save the Earth, it's the only planet with chocolate.

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                  • A Offline
                    a4chitect
                    last edited by

                    whaat please stop playing with such childish tricks, and make something more demanding on your skills and talent: reverse polyreducer (user draws a rough shape and your script turns this into a beautiful and detailed component)

                    all right, am just kidding. 😉

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                    • R Offline
                      remus
                      last edited by

                      a4chitect: http://www.sketchucation.com/forums/scf/viewforum.php?f=253

                      😆

                      http://remusrendering.wordpress.com/

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                      • W Offline
                        watkins
                        last edited by

                        Dear ErikB,

                        There is no need to reverse the process. Just save the component in its high poly form outside the model, use the poly-reducing script inside the model to speed up modelling, then re-load the high poly version before rendering. Sometimes, native Sketchup has the just the tools you need.

                        Kind regards,
                        Bob

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                        • R Offline
                          remus
                          last edited by

                          You could even just place the high poly components on another layer and have some dummy components on a layer and jsut switch between them for low poly/high poly.

                          http://remusrendering.wordpress.com/

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                          • T Offline
                            Teezer
                            last edited by

                            Wow, that's quite impressive! 😲 I'll certainly buy a copy... 🎉

                            Real life is just another website, albeit a rather boring one.

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                            • soloS Offline
                              solo
                              last edited by

                              Awesome addition to your arsenal of must have plugins, well done mate.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • chippwaltersC Offline
                                chippwalters
                                last edited by

                                Geez Dale-- prolific is the word which comes to mind. Great stuff!

                                Currently working with Cross-Reality technologies

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                                • Mike LuceyM Offline
                                  Mike Lucey
                                  last edited by

                                  Hi Dale, Well done! This will be a very useful plug-in.

                                  Just a thought! Most of the time when I use a poly reducer
                                  program, its because the model is so large that I have trouble
                                  bringing it into SU in the first place.

                                  Mike

                                  Support us so we can support you! Upgrade to Premium Membership!

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                                  • L Offline
                                    linea
                                    last edited by

                                    Ah good point Mike

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                                    • BurkhardB Offline
                                      Burkhard
                                      last edited by

                                      I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
                                      So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing 😍 ....but it's just a dream 😳

                                      [http://www.ia-plus.de(http://www.ia-plus.de)]

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Hi Dale (Whaat),

                                        I love this idea of a SU polyreducer.

                                        Some thoughts about this from a user perspective:

                                        1. Is it possible to have the plugin both as a standalone as being an add-on to Subsmooth?
                                          That would reduce the amount of plugins in my menus...

                                        2. It would be great if the polyreducer could be combined with a proxy/instancing system so the low poly version can be used as proxy for high poly components.(The one in skindigo is a great start for that..). I am not sure if it is possible to make a 'universal renderable' proxy/instancing system no matter which render engine is used.

                                        3. It would be great if we could 'context click' (=right click) to use the commands of your plugins. I kind of miss this in the subsmooth plugin. (I know I can assign a key to a command but still...😉)

                                        Cheers and good luck with the plugin. Looking good so far.

                                        Kwistenbiebel.

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @pixero said:

                                          Looks interesting. What about keeping UVs for correct texturing?

                                          I can maintain material assignment but I don't think it will be possible to keep the UVs looking right. We'll see...

                                          SketchUp Plugins for Professionals

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                                          • B Offline
                                            Bryden
                                            last edited by

                                            Looks like a great plugin 👍 This is better than remodeling a low polygon version of a model ive made. I will have many uses for this. 😍

                                            http:img7.imageshack.usimg78487googlesketchupuserbarzh3.jpg

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