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    How do you make plug-ins for sketchup

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    • AdamBA Offline
      AdamB
      last edited by

      [Slightly OT]

      I've always been very careful to use Object#kind_of? rather than Object#class so that code works with any derived classes too. (Rather than just testing for an explicit class).

      Good idea? Bad idea?

      Adam

      Developer of LightUp Click for website

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Awesome!

        My theory on why it pushpulls some new faces is because it is going through .each entitiy in the entities list. Well, its a dynamic list of the entities in the model, so as soon as you pushpull a face, it creates new faces and adds them somewhere to that entities list. It might be to a part of the list the it has already processed, so it won't do those faces. Or they might get added towards the end of the list to a part that has not yet been processed, so it will pushpull those when it reaches them.

        The way to counter that is instead of pushpulling all faces as you find them, add them to an array. Then once you've gone through all the entities and found all the faces, then run through the faces array and pushpull them.

        Another check you might want to add is a vildity check to make sure the face you are about to pushpull is valid. Say you have more intricate geometry with original faces facing eachother. Then if one gets pushpulled first to the exact distance that it overlafs the other face, you might very vell end up deleting the other face, and it will give an error when you try to pushpull it. So if you do something like

        faces.each do |face| face.pushpull( 100 ) if face.valid? end

        Then it will skip faces that have been deleted in the proces of pushpulling other faces.

        And the API gets much easier to work with after a while. I promise. Just for fun, read through the methods in a cuple of classes everyday. And re-read them often. Its helpful.

        Well done,

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • B Offline
          BTM
          last edited by

          I have no idea, I'm just learning the sketchup API; maybe Chris will come by and give you his input.

          ... Anyways, now I'm trying to figure out how to make a transformation tool like the move tool. Any tips?

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            @unknownuser said:

            I have no idea, I'm just learning the sketchup API; maybe Chris will come by and give you his input.

            Oh goodness, I don't know that. Adam is part of the brains around here. I was hoping to learn from the responses from one of the other programmers. I'm just a hack, I really know very little about the technical ins and outs. Jim posted an interesting idea that I think is related to the question though. It can be found here:

            301 Moved Permanently

            favicon

            (www.sketchucation.com)

            @unknownuser said:

            ... Anyways, now I'm trying to figure out how to make a transformation tool like the move tool. Any tips?

            Transformations are still the bane of my life. Little by little I feel like I'm getting control of them, but that is only after a few rather involved transformation scripts. I think I keep writing them because I'm a glutton for punishment.

            The idea is that you first create a transformation object. You then apply that to what you want to transform. There are lots of ways to make transformation objects. And different types of entities want to be transformed differently.

            For a simple move, start with just moving whatever is selected. Make it so you select geometry, then run the script and it moves the geometry. Easy enough.

            1. define the selection to move
              selection = Sketvhup.active_model.selection
            2. Define the transformation. It will be a translation transformation. this is the example in the API:

            @unknownuser said:

            vector = Geom::Vector3d.new 0,1,0
            t = Geom::Transformation.translation vector

            The translation transformation needs a vector to determine how to move your object. The vector in the example is 1 unit on the y axis. You can make it 100 units on the y axis, 10 on x, and -200 on z. That would be [10,100,-200], for example. And it would move your selection from where it sits, that distance, on each axis.
            3. Apply that transformation to your selection.
            t = Geom::Transformation.new([10,100,-200]) entities.transform_entities(t, selection)

            I have not tested the code there might be a glitch or two, but I think this will get you started.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • R Offline
              remus
              last edited by

              A complete rip off of BTMs code:

              model = Sketchup.active_model
              entities = model.selection
              #  -  -  -  -  -  -  -  -  -  -  -  -
              entities.each { |e| 
                 if e.typename == "Face"
                 e.pushpull 10
                 end
              }
              

              http://remusrendering.wordpress.com/

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                then change it around and make it erase all faces instead of pushpulling them πŸ˜„

                Chris

                Edit: you literally just copied and pasted, awesome!

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • B Offline
                  BTM
                  last edited by

                  That's good, but my main issue (which I've been trying to figure out) is how to use the cursor to set the transformation, like the move tool does; click and drag. I thought I saw something on it once, but am still confused.

                  *I started writing this before remus's post. I see you used the 'selection' method, I guess that would fix the whole pushpull-resulting-faces issue I had.(that's what they're called, methods, right? I can never remember...)

                  *I started that last part before Chris posted πŸ˜’ and Chris, why won't it work to just replace e.pushpull 10 with e.clear! ?

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                  • B Offline
                    BTM
                    last edited by

                    ...but I DID manage to get it to reverse faces πŸ˜‰

                    model = Sketchup.active_model
                    selection = model.active_entities
                    #  -  -  -  -  -  -  -  -  -  -  -  -
                       selection.each { |entity|
                          if entity.typename == "Face"
                          entity.reverse!
                       end
                    }
                    

                    Why does reverse! work, but not clear! ?

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                    • R Offline
                      remus
                      last edited by

                      give em some credit chris, i had to type 'selection' as well πŸ˜„

                      http://remusrendering.wordpress.com/

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        πŸ˜„

                        .clear! will empty an array, it does not erase anyhing from the model. Glad you found the erase! method.

                        You can also go through and put everything to erase into an array of entities, then use

                        entities.erase_entities my_array_of_entities

                        to delete them all in one shot. Apparently some people have ran into bugsplats when erasing entities one at a time like you've done in your example.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • B Offline
                          BTM
                          last edited by

                          ...Nevermind. I found in the parent directory; erase! 🀣( How didn't I notice that?)

                          model = Sketchup.active_model
                          selection = model.active_entities
                          #  -  -  -  -  -  -  -  -  -  -  -  -
                          selection.each { |entity|
                          if entity.typename == "Face"
                          entity.erase!
                          end
                          }
                          
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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            @remus said:

                            give em some credit chris, i had to type 'selection' as well πŸ˜„

                            Heh, I didn't notice that you switched it around to use the selection set instead of all entities. Well done πŸ˜„ Now make it smart enough to use the selection set if it exists, and if not, use all entities.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • B Offline
                              BTM
                              last edited by

                              It probably got overrun by new posts, so here's my original question about translation

                              my main issue (which I've been trying to figure out) is how to use the cursor to set the transformation, like the move tool does; click and drag. I thought I saw something on it once, but am still confused.

                              Your last post, Chris: Ah, and that's easy.

                              model = Sketchup.active_model
                              if model.selection == true
                              selection = model.selection
                              else
                              selection = model.active_entities
                              end
                              #  -  -  -  -  -  -  -  -  -  -  -  -
                              selection.each { |entity|
                              if entity.typename == "Face"
                              entity.erase!
                              end
                              }
                              

                              ...well, sort of easy. It seems to be buggy, and deletes random faces, if anything is selected. πŸ˜•
                              How do you put all the entities into an array again?

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                              • R Offline
                                remus
                                last edited by

                                just learnt an important lesson about using recursion in combination with a messagebox.

                                model = Sketchup.active_model
                                entities = model.selection
                                
                                entities.each { |e|
                                 if e.typename == "Curve"
                                 edgnum = e.count_edges
                                 UI.messagebox "edgnum.to_s"
                                 else
                                 UI.messagebox "Please select a curve"
                                 end
                                 }
                                

                                10 points if you can spot what'll happen (without running it!)

                                http://remusrendering.wordpress.com/

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                                • B Offline
                                  BTM
                                  last edited by

                                  it counts the edges of any selected curve, and displays them as a string, in a message box. If 20 curves were selected, then 20 different message boxes, with the amount of edges in each curve, is shown, one after another each time you click enter. πŸ˜‰

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                                  • R Offline
                                    remus
                                    last edited by

                                    Could well do, but it's worse than that...points still up for grabs.

                                    http://remusrendering.wordpress.com/

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                                    • R Offline
                                      remus
                                      last edited by

                                      Close enough, it will keep saying 'please select a curve' until you force quite SU, as it keeps going through the model.

                                      http://remusrendering.wordpress.com/

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                                      • B Offline
                                        BTM
                                        last edited by

                                        oh, I forgot to mention that if no curve is selected, it says the message "Please select a curve".

                                        Oh, and I'm pretty sure you wrote part of your code wrong, which could cause... hmmm.... I don't know... O.K., I'm testing it πŸ˜‰

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                                        • B Offline
                                          BTM
                                          last edited by

                                          No, just tested it, I think it says it once for every edge in the selected curve/curves.

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                                          • R Offline
                                            remus
                                            last edited by

                                            thats interesting, more experimenting is needed!

                                            edit: perhaps in the morning. Its getting a bit late now πŸ˜‰

                                            http://remusrendering.wordpress.com/

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