[Obsolete] Offset On Surface (v1.0)
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Thanks for creating this and making it publicly available.
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Thanks, cant wait to try it...
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Many tanks.
Expecially for the time you spend to make Sketchup easiest for everyone!
We all appreciate that! -
Fantastic! Thank you very, very much. So useful for me too...
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works in most scenarios! THANKS
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i add some: Thank you!
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just went through the documentation and tried few things myself - AMAZING!!!
i'm sure only releasing your scripts OOS and JPP implemented into sketchup would justify calling it a v7.0
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@a4chitect said:
i'm sure only releasing your scripts OOS and JPP implemented into sketchup would justify calling it a v7.0
Now now, don't go and give Google any ideas about slacking off.
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Good stuff fred, i dont know what more i can add than to say that your plugins feel like fully fledged features in use. Thank you.
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This is cool.
With all the 'organics' plugins being released lately (FFD,joint pushpull, catmull clark subd, etc...), isn't it time to combine all those plugins into one bigger plugin?
Having just one dropdown menu or panel for all these jewels would be a big time saver and much easier to use.
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catmull ?
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Hi Fred
Many thanks again and again.
Your scrips are simply the most important and useful
produced to date without a doubt.Just what SU should have had in the first place.
Bread and butter tools.
What else to say ??dtr
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Yes Coen, that's a good trick to use short cut keys.
But I meant 'time saver' as it would be easier for noob modelers to pick up one 'organics' plugin than to go browse forums to gather the separate scripts, find out what they do and install them.
This is not a crit, just a call to get things streamlined.I can imagine that for a lot of people who don't visit SCF on a daily base like we do, it is easy to miss out on some of the nice scripts.Being able to download them as a package would be nice. Preferably with a shared interface and one tutorial doc ?
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Thank you very much Fredo. This, along with JPP is very useful. Just for fun I did a little demo. Also used the Skin plugin, too. If you're interested, here it is. Sorry about the low resolution.
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wonderful !!! many thanks
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@unknownuser said:
@kwistenbiebel said:
With all the 'organics' plugins being released lately (FFD,joint pushpull, catmull clark subd, etc...), isn't it time to combine all those plugins into one bigger plugin?
Hi there ,
what's "catmull clark subd" plugin ? I can not find it in this forum, please give me the link , many thanks
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Fredo, it has all been said allready,
but after trying the script all I can ad is
thanks,
erikB -
Fredo:
When I look at the context menu, all but "Generate as Group" seem to report just the opposite of what the tool is doing.... the Yes's should be No's and vice versa.
Anyone else seeingthis?
Regards, John
p.s. Excuse me, I should have begun with, 'incredible scripting and support documentation, I am amazed as I watch it work. Thank you' .
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Thanks to all for your encouragements. I appreciate.
I found a number of bugs in the current version which I will try to fix over the next 10 days, if hopefully I can find some time.
I would also appreciate if you could give some feedback on a few points:
1) Inference of the Red Point: I had the choice to have the Red point follow the surface or stick to a constant line independent from the surface. Because you cannot move the cursor in Ruby, I needed to manage the 'projection' of the mouse cursor, to the surface, but then, it's not easy to use inference vis-a-vis the rest of the model, except for plane surface. So is inference useful for an Offset operation?
2) Enter distance AFTER Offset operation: in most Sketchup tools, you can usually modify again some parameters after you perform the operation. In the case of my tool, this is doable, though not extremely easy, as I would have to use the Sketchup Undo, retrieve the original selection (Undo may create new Faces and Edges objects, not restore the same), and then re-launch the Offset operation. As I am not sure Offset On Surface is to be used frequently and also because the 'retry' can be done manually, I don't know if it is worth trying to address this problem
Finally, I could recycle the work I did for OOS to derive a script 'DrapeOnSurface' that would take a selection of faces and edges on a plane and drape them onto a surface. The SandBox 'Drape' does this, but 'by projection' only. In addition you have to orient the surface more or less in the horizontal plane (as for anything with the Sandbox) and position the component to be draped above. DrapeOnSurface would instead be independent of orientations and positioning, will work by extension, not by projection, allowing to preserve distances and fully drape around for instance a close cylinder. In addition, it can create a group with the generated surface (mould option).
Thanks to all again
Fredo
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Fredo, you took the words right out of my mouth. I was thinking of asking you earlier this morning to consider revising SU's Drape tool because it only works on the "vertical" access, but I thought that might be a bit too much to ask for so soon after the time you've been spending on the 3D offset script.
Ahem..... so while you opened the subject a do-over of the SU's Smooth Tool might also be appreciated by this crowd as it has similar limitations as the Drape tool. [SoapSkin&Bubbles could "suck" up a surface without being confined to the vertical axis and also protect the outside edges of a surface from being distorted, but doesn't seem that SoapBubbles will be supported.] Also, there could be further enhancements that would be useful such as:
1- an simple way to input how much "pull" is to be exerted
2- not limiting the shape of smoothing area to a circle. If possible, allow the user to define the bounds from a preselected shape in a manner similar to the Drape tool.
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