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    Just an idea

    Scheduled Pinned Locked Moved SketchyPhysics
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    • R Offline
      remus
      last edited by

      Yay, it works! cheers for the tip lildood.

      heres some before and after shots for anyone whos interested.

      http://farm4.static.flickr.com/3229/2370926911_f8a41e8dc7.jpg?v=0

      http://farm3.static.flickr.com/2228/2370927097_1ea58fb9af.jpg?v=0

      p.s. srry jenu, photobucket didnt want to work 😒

      http://remusrendering.wordpress.com/

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      • jgbJ Offline
        jgb
        last edited by

        An extension to this good idea, is perhaps a "frame step" button for SP. Click on [frame step] and each mouse click or [enter] key advances the SP run action, one (or user defined) frame at a time. Then you can easily take a snapshot at any stage of the scenes progress, at any view angle or zoom, assuming scene creation will work during an SP run.

        jgb


        jgb

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        • C Offline
          Curbs
          last edited by

          Thanks for the tip, I've wondered the same thing.

          You're right about using it to set up a scene. I would hate to try and make that bowl full of fruit in Sketchup WITHOUT SP! That would be a LOT of move copying, and the placement probably would never look right.

          After seeing Remus' model, it sparked my imagination:

          http://curbs77.googlepages.com/GumballMachine_small.png

          How else could you model a jar full of gumballs without SP?

          I've attached the model. It's a whole lotta fun to press PLAY and watch it fill up! (Sorry if you don't like white gumballs, I didn't feel like coloring tonight!)


          Gumball Machine1.skp

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          • G Offline
            GreyHead
            last edited by

            Looks pretty rendered in Kerkythera too.

            Bob


            gumball_2.jpg

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            • R Offline
              remus
              last edited by

              Whats with those little yellow spots? looks liek the balls might be poking through the inner wall of the bowl 😉

              http://remusrendering.wordpress.com/

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              • G Offline
                GreyHead
                last edited by

                Remus - yes, I think that's what's happening. Must be something about the way SketchyPhysics handles contact spaces. Haven't had time to go back and explore.

                Bob

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                • C Offline
                  CPhillips
                  last edited by

                  @greyhead said:

                  Remus - yes, I think that's what's happening. Must be something about the way SketchyPhysics handles contact spaces. Haven't had time to go back and explore.

                  Bob

                  SketchyPhysics could certainly push the spheres into the walls, but it looks like the marble at the top has the same artifact and it isn't in a wall.

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                  • jgbJ Offline
                    jgb
                    last edited by

                    SU has a "bad habit" of showing bits of stuff thats behind a face as you zoom away from it.

                    In several of my models, I have a face that is an inch thick (actually 2 faces an inch apart) and there is some structure attached to the inner face. When I look at the outer face from a short distance, the face is clean. As I pull away, ghosts of the structure an inch away start to appear on the outer face. They go away as I zoom back in. These aren't hidden lines either.

                    So I suspect that is what we are seeing in that exquisite rendering, and it being transparent, the ghosting is more appearant.

                    jgb


                    jgb

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                    • soloS Offline
                      solo
                      last edited by

                      Try this:

                      Once the sequence has completed and all balls are in jar export the model as a .3ds. close the original model and start a new session and import the .3ds model and you will notice for some reason the balls no longer intercept the glass.


                      http://img294.imageshack.us/img294/874/bowlballsgs4.jpg

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • H Offline
                        HFM
                        last edited by

                        @solo said:

                        Try this:

                        Once the sequence has completed and all balls are in jar export the model as a .3ds. close the original model and start a new session and import the .3ds model and you will notice for some reason the balls no longer intercept the glass.

                        very nice render!

                        btw if you use V-ray you can just pause SP and render 👍

                        http://img440.imageshack.us/img440/9908/mannequinwipie9.png

                        makes it very easy ^^

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                        • C Offline
                          Curbs
                          last edited by

                          WOW! Those renderings are phenomenal! Great work guys.

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                          • G Offline
                            GreyHead
                            last edited by

                            Tried the pause and render approach, that works well. I'm not sure what I did in the render but it looks rather magical.

                            Bob

                            gumball_4b2.jpg

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                            • G Offline
                              GreyHead
                              last edited by

                              I solved the 'yellow' spots' I think; the one on top was just the play of light, those on the sides were contact points. I rendered the balls alone and the spots disappeared, shrunk then just a tiny bit and re-rendered and the spots are gone.

                              Bob

                              PS I started the export-import route but what I got back seemed to have all the hidden lines un-hidden so I abandoned it for the moment.

                              gumball_3a2.jpg

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