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    BEST landscape boulders ?

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    • G Offline
      GreyHead
      last edited by

      Here's the Bantam Grass 3D program that Alan mentioned below. To keep under the 2Mb limit I've separated out the Help files (there is an html file and images - Bantam doesn't link to it directly so you can put it anywhere convenient).

      Bob


      Bantam3DGrass_7.zip


      Bantam3DGrass_7_help.zip

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      • soloS Offline
        solo
        last edited by

        It really is pretty easy to create them in SU.


        http://img395.imageshack.us/img395/3005/makingrocksql0.jpg

        manipulate a sphere's mesh to a general free form looking shape.


        http://img291.imageshack.us/img291/6307/makingrocks2qu9.jpg

        Texture using two different axis (I used a seamless texture found online and made seamless in PSP)


        http://img395.imageshack.us/img395/9612/rocksdy3.jpg

        Unless it's for a close up shot this result should suffice in most cases.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • G Offline
          Gidon Yuval
          last edited by

          Solo, that's realy neat.
          One questin though: could you explain the bit about texturing using 2 different axis?
          How do you use that? Is there a way to both instances of the texture simultaniously or do you texture seperate hemispheres with the appropriate texture?

          If you don't know where you're going, you're never going to get there.

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          • FrederikF Offline
            Frederik
            last edited by

            Really nice, Solo...
            I'm interested to learn more about how you've managed to apply the texture in SU (or perhaps you've used another application for this purpose..?? ๐Ÿ˜• )

            Also - would you mind sharing the two boulders - now that you've made them... ๐Ÿ˜‰

            Cheers
            Kim Frederik

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            • soloS Offline
              solo
              last edited by

              Okay, firstly the example above I never saved (made it as a referance only) and the texture was oversized in kb's anyway.
              I made a lower poly one with a lower res texture on it attached below.

              The textures are applied in SU, infact they are nothing special, nor any unique way of application. I use two axis for projection and sometimes even 3 axis (getting them to blend is normally more tricky especially on a freeform shape)
              If you go close up you will notice they are not smoothly blended actually, but from a distance with vegetation around and shadows they will be fine.


              http://img143.imageshack.us/img143/7016/rockonfs2.jpg


              a rock.skp

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • FrederikF Offline
                Frederik
                last edited by

                Thanks for sharing and taking your time to explain this, Pete!
                Much appreciated! ๐Ÿ˜‰
                When it comes to applying textures to spheric shapes, I always seem to have difficulties... ๐Ÿ˜ž
                (and maybe you had used another application to apply the textures - like Deep Exploration... ๐Ÿ˜‰ )

                Cheers
                Kim Frederik

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                • Alan FraserA Offline
                  Alan Fraser
                  last edited by

                  By moving the image around and sampling different bits, it's possible to map even a non-tiling image like this one I just pulled off the Net onto a boulder without too many seams being evident. This was done in SU.


                  another rock.jpg


                  another rock.skp

                  3D Figures
                  Were you required to walk 500 miles? Were you advised to walk 500 more?
                  You could be entitled to compensation. Call the Pro Claimers now!

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                  • D Offline
                    Danty
                    last edited by

                    Alan -- Your last boulder model just blew me away. Now THAT is what I have had in mind as the type of boulder I would like to be turning out.
                    Would you please clarify a couple of points:

                    Sampling:  By that do you mean the technique of holding down SHIFT while clicking on the Paint Tool which then turns into an eyedropper -- "sampling" the color or texture of a face?
                    Projection:  Are you doing what Solo seems to be doing? -- projecting the textures with different axes?  I just don't get how that works.  My experience with applying colors and textures seems to simply involve selecting a face and applying the color/texture.  What step am I missing?
                    
                    So it seems your method is to create a spherical shape then explode the modified sphere so it can be edited.
                    Then you project a large format texture onto portions of the shape.
                    You keep turning it round to locate "streaks" in the texture and then use sampling to even them out.
                    Is that more or less what it consists of?
                    

                    Thanks for your patience on this subject.
                    It is definitely a skill I would like to master.

                    Danty

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                    • Alan FraserA Offline
                      Alan Fraser
                      last edited by

                      Yes, by sampling I mean sampling the image with the Paint tool (except you hold down Alt, not Shift...I'm sure that's what you meant.)

                      What I did with the boulder above was to line it up alongside the flatter sides of the boulder, sample it (after first making sure it was stretched big enough to overlap the extents of the rock), then paint the entire boulder. The flattish sides were obviously ok, but that technique leaves some nasty streaky bits on the sharper sides and the top.

                      These were fixed by simply moving the image around, first by rotating it 90 degrees horizontally and lining up the pattern on it so it would blend reasonably with what was already there, then just resampling the image in its new position and painting the streaked faces. Obviously you need to turn hidden geometry on first, or you'll repaint the entire boulder instead of a single face.

                      Lastly, I pulled the image up, rotated it and floated it above the boulder, positioning it so I got that lichen or efflorescent texture in the right position to project down and extend the stuff that was already there. It's not perfect and it takes a bit of trial and error, but the end result is good enough to pass muster.

                      3D Figures
                      Were you required to walk 500 miles? Were you advised to walk 500 more?
                      You could be entitled to compensation. Call the Pro Claimers now!

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                      • urgenU Offline
                        urgen
                        last edited by

                        Hey, guys!... These stones are able to wait... ๐Ÿ˜„ โ˜€ Silently... ๐Ÿ˜‰

                        http://img370.imageshack.us/img370/2510/moaivd3.jpg


                        moai.skp

                        --pupil forever...------

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                        • urgenU Offline
                          urgen
                          last edited by

                          @blajnov said:

                          by urgen, moai.skp+Artlantis Studio 2.0.2.1

                          ... ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ˜„

                          --pupil forever...------

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                          • B Offline
                            blajnov
                            last edited by

                            by urgen, moai.skp+Artlantis Studio 2.0.2.1

                            http://img228.imageshack.us/img228/9582/moaiutrohr1.jpg


                            http://img228.imageshack.us/img228/9582/moaiutrohr1.ae0baed548.jpg


                            Moai_Zakat_19_20f.jpg


                            Moai_Zakat_19_20v.jpg

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                            • I Offline
                              Iglesias
                              last edited by

                              Hello, here you are three boulders one tree and seamless Asturian grass texture.
                              The rock texture is seamless. It is made of a photograph near the Cantabrian sea, near my home.
                              Ejoy


                              boulders.jpg


                              boulders.skp

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                              • L Offline
                                lapx
                                last edited by

                                Looking for a good workflow for creating a stacked limestone wall. Any ideas would be helpful. I started off with basic shape as rectangle. Is there a ruby script to select and make square somewhat irregular at the edges?

                                Stone in background was done by fillet block ruby and then subdivided for editing by scaling.


                                STACKED-LIMESTONE.jpg

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                                • R Offline
                                  Ross Macintosh
                                  last edited by

                                  Just thought I'd add that the boulder techniques can be used to create landscapes too...

                                  I attach an old quickie I made using Alan's trike and boy from Formfonts. The big rock is a very low poly model with a large texture image applied to it.

                                  Regards, Ross


                                  big-rock.jpg

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                                  • R Offline
                                    remus
                                    last edited by

                                    Whres the pic/component ross? ๐Ÿ˜„

                                    http://remusrendering.wordpress.com/

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                                    • boofredlayB Offline
                                      boofredlay
                                      last edited by

                                      Nice image Ross ๐Ÿ‘

                                      http://www.coroflot.com/boofredlay

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                                      • R Offline
                                        remus
                                        last edited by

                                        Indeed that does look very good, the scene reminds me of the beach...apart form the trike

                                        http://remusrendering.wordpress.com/

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                                        • david_hD Offline
                                          david_h
                                          last edited by

                                          I have had my own fun making rocks. . . .thanks for the technique. rendering not so great. . .but hey

                                          D20080731123842_8m15s.jpg

                                          If I make it look easy...It is probably easy

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            David,

                                            I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
                                            If you use bumps and/or displacement you can create some really cool rock textures too.
                                            I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

                                            Here is a basic idea of different rock textures and some plants arranged as a rock bed. Rendered with Vue 6 xstream.


                                            http://img103.imageshack.us/img103/5835/rockgardenlg7.jpg

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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