Random Renders
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What render app. have you used for making these, Remus..??
And can you share some info about how you've done the texturing on the spherical shape..??
I feel that SU is so poor when it comes to spheres, but maybe you can shed some light...!? -
The first 4 were podium renders, and form then on they're all indigo.
To texture the wooden bowl i used a prjected texture on all the surfaces, did the same for the completely wooden sphere as well.
To do the wood/glass sphere i intersected a series of planes with the sphere before applying a straight texture.
Nothing very special really
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Well this is going to be my last one for a while, im off on holiday!
Id be interested to see other peoples attempts at a similar subject, if anyone can be bothered.
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obviously not such a popular subject, anyway, onto more interesting things:
Definetly a WIP, need ot improve the colours, probably going to have to redo the shape as well, its too low poly really.
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Remus, you are on the right track.
the best way to get efficient and fluent with a render engine is to play with it.
Now challenge yourself, try bumps with reflection, transparency with caustics, metals with specular maps, etc.
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not very challenging, but jolly toasty.
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warning make sure youve got a good squint going before you look at this, the textures are very badly done, i couldnt be bothered to redo them.
Lots of points if you can guess what its meant to be
And i do rather like the lighting, just a pity the models not so brilliant
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It's a money purse.
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Nope...keep guessing.
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It's a peanut shell from the future that's come to warn us.
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Good idea, but sadly no.
One more guess then i'll enlighten you all...
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OH, OH, PICK ME!
Its a levitating snake skinned banana with a zipper!
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@nomicrowave said:
:fecstatic: OH, OH, PICK ME!
Its a levitating snake skinned banana with a zipper!
that is the most obvius answare! sory for my english
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Looking at it now id say it does look more like a levitating snake skinned banna with a xip, but actually it was meant to be a glases case.
i need more practice texturing
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More unashamed playing about:
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The last on is interesting, mind explaining how you achieved that?
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first i merged a podim render with a style, i tihnk it was a sketchy edge of some description, sketchy edge was set at about 50% opacity. I then did another layer which i set to about 30% opacity, on this new layer i painted the colours, then blended the colours with the smear tool.
Thats all in photoshop btw.
Just stuff people have done before really
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A quick chair in indigo:
Playing about with a few different views in podium:
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Just a little ide for an MP3 player:
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Playing about with subdivide and smooth, i like it
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