Random Renders
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More playing with shiny stuff
Gai, i like using this particular floor because i find it highlights how the materials curves the light, where as a plain floor doesnt show this very well.
And thanks to taff goch for the model ("borrowed" it from the 3d warehouse)
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@remus said:
...Gai, i like using this particular floor because i find it highlights how the materials curves the light, where as a plain floor doesnt show this very well...
OK, makes sense.
This is another nice one!
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Please excuse the frankly shocking quality of this render, as it was meant to be more of an experiment ot see if i could do a working telescope: the conclusion, sort of.
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9 hours! not wasted time though, i jsut left it running while i was at college, just to see how nice it would look when finished. I like it
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I like these renders - they appeal to the mathematician in me I guess. Here's one that I struggled with if you feel like testing it out.
Bob
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Simple and wooden
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Hey, that looks good. Thank you.
Bob
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Ive got another one cooking at home, hopefully it'll be a bit more interesting than this one, the model was a bit more interesting at least.
EDIT: computer crashed no exciting render for a while.
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Well it jsut so happens that the render i was going to do wouldnt have worked.
Change of plan:
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What render app. have you used for making these, Remus..??
And can you share some info about how you've done the texturing on the spherical shape..??
I feel that SU is so poor when it comes to spheres, but maybe you can shed some light...!? -
The first 4 were podium renders, and form then on they're all indigo.
To texture the wooden bowl i used a prjected texture on all the surfaces, did the same for the completely wooden sphere as well.
To do the wood/glass sphere i intersected a series of planes with the sphere before applying a straight texture.
Nothing very special really
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Well this is going to be my last one for a while, im off on holiday!
Id be interested to see other peoples attempts at a similar subject, if anyone can be bothered.
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obviously not such a popular subject, anyway, onto more interesting things:
Definetly a WIP, need ot improve the colours, probably going to have to redo the shape as well, its too low poly really.
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Remus, you are on the right track.
the best way to get efficient and fluent with a render engine is to play with it.
Now challenge yourself, try bumps with reflection, transparency with caustics, metals with specular maps, etc.
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not very challenging, but jolly toasty.
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warning make sure youve got a good squint going before you look at this, the textures are very badly done, i couldnt be bothered to redo them.
Lots of points if you can guess what its meant to be
And i do rather like the lighting, just a pity the models not so brilliant
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It's a money purse.
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Nope...keep guessing.
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It's a peanut shell from the future that's come to warn us.
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Good idea, but sadly no.
One more guess then i'll enlighten you all...
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