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    • R Offline
      remus
      last edited by

      A little mirror i made (in real life) a while ago. Kinda wish id made it higher poly now...

      http://farm3.static.flickr.com/2027/2370939391_bf37015910.jpg?v=0

      p.s. sorry jenu, photobucket didnt work ๐Ÿ˜’

      http://remusrendering.wordpress.com/

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      • R Offline
        remus
        last edited by

        My first try at indigo, and im sold ๐Ÿ‘ i couldnt get this scene to render properly in podium for love nor money but first time in indige and it looks sort of not to bad. Theres a lot wrong with it (like oly the top surface of th water showing) but i didnt spend much time setting up. swings and rounsabouts ๐Ÿ˜‰

        http://i302.photobucket.com/albums/nn94/remusk_photos/im1206835938small.png

        http://remusrendering.wordpress.com/

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        • R Offline
          remus
          last edited by

          Thanks to bob (greyhead) for the model. Indigo, about 2 hours.

          http://farm3.static.flickr.com/2352/2377747248_c45ba64727.jpg?v=0

          http://remusrendering.wordpress.com/

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          • J Offline
            Julius
            last edited by

            2 hours?? anyway, it's very good looking!

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            • R Offline
              remus
              last edited by

              Yeah, the main render cleaned up in about 30 mins but there was still a lot of noise in the shadows, i'm guessing tis because not a lot of light was getting to them (what with them being shadows and all)which meant it took longer for enough light to fall on them to make it look clean and unnoisy.

              http://remusrendering.wordpress.com/

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              • GaieusG Offline
                Gaieus
                last edited by

                Yeah, these caustics renders with dielectric glases can push up render time. Nice output - though I may have used a different floor; maybe a simple colour or a plain plastic like one.

                Gai...

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                • R Offline
                  remus
                  last edited by

                  More playing with shiny stuff ๐Ÿ˜Ž

                  http://farm3.static.flickr.com/2387/2381328992_8c7d0e628c.jpg?v=0

                  Gai, i like using this particular floor because i find it highlights how the materials curves the light, where as a plain floor doesnt show this very well.

                  And thanks to taff goch for the model ("borrowed" it from the 3d warehouse)

                  http://remusrendering.wordpress.com/

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @remus said:

                    ...Gai, i like using this particular floor because i find it highlights how the materials curves the light, where as a plain floor doesnt show this very well...

                    OK, makes sense. ๐Ÿ‘

                    This is another nice one!

                    Gai...

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                    • R Offline
                      remus
                      last edited by

                      Please excuse the frankly shocking quality of this render, as it was meant to be more of an experiment ot see if i could do a working telescope: the conclusion, sort of.

                      http://farm4.static.flickr.com/3236/2383220898_4ce82226e9.jpg?v=0

                      http://remusrendering.wordpress.com/

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                      • R Offline
                        remus
                        last edited by

                        9 hours! not wasted time though, i jsut left it running while i was at college, just to see how nice it would look when finished. I like it ๐Ÿ˜„

                        http://farm4.static.flickr.com/3195/2384957255_d9ff15a902.jpg?v=0

                        http://remusrendering.wordpress.com/

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                        • G Offline
                          GreyHead
                          last edited by

                          I like these renders - they appeal to the mathematician in me I guess. Here's one that I struggled with if you feel like testing it out.

                          Bob

                          sphere_8_mlt+bipt.jpg


                          Ultra compressed in 7-zip

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                          • R Offline
                            remus
                            last edited by

                            Simple and wooden ๐Ÿ˜›

                            http://farm3.static.flickr.com/2306/2386245547_7c18f7a92c.jpg?v=0

                            http://remusrendering.wordpress.com/

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                            • G Offline
                              GreyHead
                              last edited by

                              Hey, that looks good. Thank you.

                              Bob

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                              • R Offline
                                remus
                                last edited by

                                Ive got another one cooking at home, hopefully it'll be a bit more interesting than this one, the model was a bit more interesting at least.

                                EDIT: computer crashed ๐Ÿ˜ž no exciting render for a while.

                                http://remusrendering.wordpress.com/

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                                • R Offline
                                  remus
                                  last edited by

                                  Well it jsut so happens that the render i was going to do wouldnt have worked.

                                  Change of plan:

                                  http://farm3.static.flickr.com/2313/2387020837_7b295a78b0.jpg?v=0

                                  http://remusrendering.wordpress.com/

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                                  • FrederikF Offline
                                    Frederik
                                    last edited by

                                    What render app. have you used for making these, Remus..?? ๐Ÿ˜•
                                    And can you share some info about how you've done the texturing on the spherical shape..??
                                    I feel that SU is so poor when it comes to spheres, but maybe you can shed some light...!? ๐Ÿ˜‰

                                    Cheers
                                    Kim Frederik

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                                    • R Offline
                                      remus
                                      last edited by

                                      The first 4 were podium renders, and form then on they're all indigo.

                                      To texture the wooden bowl i used a prjected texture on all the surfaces, did the same for the completely wooden sphere as well.

                                      To do the wood/glass sphere i intersected a series of planes with the sphere before applying a straight texture.

                                      Nothing very special really ๐Ÿ˜‰

                                      http://remusrendering.wordpress.com/

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                                      • R Offline
                                        remus
                                        last edited by

                                        Well this is going to be my last one for a while, im off on holiday! ๐Ÿ˜

                                        http://farm3.static.flickr.com/2328/2388626405_41da8a6751.jpg?v=0

                                        Id be interested to see other peoples attempts at a similar subject, if anyone can be bothered.

                                        http://remusrendering.wordpress.com/

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                                        • R Offline
                                          remus
                                          last edited by

                                          obviously not such a popular subject, anyway, onto more interesting things:

                                          http://farm3.static.flickr.com/2046/2406228056_e191c4d269.jpg?v=0

                                          Definetly a WIP, need ot improve the colours, probably going to have to redo the shape as well, its too low poly really.

                                          http://remusrendering.wordpress.com/

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            Remus, you are on the right track.

                                            the best way to get efficient and fluent with a render engine is to play with it.

                                            Now challenge yourself, try bumps with reflection, transparency with caustics, metals with specular maps, etc.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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